Vulkan: Clearing Framebuffer + Scissors #106044
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@ -574,8 +574,8 @@ using UI32 = ComponentValue<uint32_t>;
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using I8 = ComponentValue<int8_t>;
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using I16 = ComponentValue<int16_t>;
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using I32 = ComponentValue<int32_t>;
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using F32 = ComponentValue<uint16_t>;
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using F16 = ComponentValue<float>;
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using F32 = ComponentValue<float>;
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using F16 = ComponentValue<uint16_t>;
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template<typename StorageType>
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void convert_component(SignedNormalized<StorageType> &dst, const F32 &src)
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