Animation: Improve drawing of locked FCurves #106052
|
@ -154,7 +154,7 @@ static void set_fcurve_vertex_color(FCurve *fcu, bool sel)
|
|||
}
|
||||
else {
|
||||
/* Curve's points CANNOT BE edited */
|
||||
UI_GetThemeColor3fv(sel ? TH_TEXT_HI : TH_TEXT, color);
|
||||
UI_GetThemeColor3fv(TH_VERTEX, color);
|
||||
}
|
||||
|
||||
/* Fade the 'intensity' of the vertices based on the selection of the curves too
|
||||
|
@ -175,7 +175,13 @@ static void draw_fcurve_selected_keyframe_vertices(
|
|||
|
||||
set_fcurve_vertex_color(fcu, sel);
|
||||
|
||||
immBeginAtMost(GPU_PRIM_POINTS, fcu->totvert);
|
||||
if (edit) {
|
||||
immBeginAtMost(GPU_PRIM_POINTS, fcu->totvert);
|
||||
}
|
||||
else {
|
||||
immBeginAtMost(GPU_PRIM_POINTS, fcu->totvert);
|
||||
/* immBegin(GPU_PRIM_LINES, fcu->totvert * 2); */
|
||||
}
|
||||
|
||||
BezTriple *bezt = fcu->bezt;
|
||||
for (int i = 0; i < fcu->totvert; i++, bezt++) {
|
||||
|
@ -194,9 +200,11 @@ static void draw_fcurve_selected_keyframe_vertices(
|
|||
}
|
||||
}
|
||||
else {
|
||||
/* no check for selection here, as curve is not editable... */
|
||||
/* XXX perhaps we don't want to even draw points? maybe add an option for that later */
|
||||
const float line_length = 2 * U.dpi_fac;
|
||||
immVertex2fv(pos, bezt->vec[1]);
|
||||
|
||||
/* immVertex2f(pos, bezt->vec[1][0] + line_length, bezt->vec[1][1] - line_length);
|
||||
immVertex2f(pos, bezt->vec[1][0] - line_length, bezt->vec[1][1] + line_length); */
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1022,7 +1030,7 @@ static void draw_fcurve(bAnimContext *ac, SpaceGraph *sipo, ARegion *region, bAn
|
|||
(((fcu->bezt) || (fcu->fpt)) && (fcu->totvert))) {
|
||||
/* set color/drawing style for curve itself */
|
||||
/* draw active F-Curve thicker than the rest to make it stand out */
|
||||
if (fcu->flag & FCURVE_ACTIVE) {
|
||||
if (fcu->flag & FCURVE_ACTIVE && !BKE_fcurve_is_protected(fcu)) {
|
||||
GPU_line_width(2.5);
|
||||
}
|
||||
else {
|
||||
|
@ -1046,8 +1054,8 @@ static void draw_fcurve(bAnimContext *ac, SpaceGraph *sipo, ARegion *region, bAn
|
|||
immBindBuiltinProgram(GPU_SHADER_3D_LINE_DASHED_UNIFORM_COLOR);
|
||||
immUniform2f("viewport_size", viewport_size[2] / UI_DPI_FAC, viewport_size[3] / UI_DPI_FAC);
|
||||
immUniform1i("colors_len", 0); /* Simple dashes. */
|
||||
immUniform1f("dash_width", 4.0f);
|
||||
immUniform1f("udash_factor", 0.5f);
|
||||
immUniform1f("dash_width", 16.0f * U.dpi_fac);
|
||||
immUniform1f("udash_factor", 0.4f * U.dpi_fac);
|
||||
}
|
||||
else {
|
||||
immBindBuiltinProgram(GPU_SHADER_3D_POLYLINE_UNIFORM_COLOR);
|
||||
|
|
Loading…
Reference in New Issue