Add Active Camera geometry node #106065
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@ -283,7 +283,7 @@ DefNode(FunctionNode, FN_NODE_STRING_LENGTH, 0, "STRING_LENGTH", StringLength, "
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DefNode(FunctionNode, FN_NODE_VALUE_TO_STRING, 0, "VALUE_TO_STRING", ValueToString, "Value to String", "")
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DefNode(GeometryNode, GEO_NODE_ACCUMULATE_FIELD, def_geo_accumulate_field, "ACCUMULATE_FIELD", AccumulateField, "Accumulate Field", "Add the values of an evaluated field together and output the running total for each element")
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DefNode(GeometryNode, GEO_NODE_ACTIVE_CAMERA, 0, "ACTIVE_CAMERA", ActiveCamera, "Active Camera", "Retrieve the active camera")
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DefNode(GeometryNode, GEO_NODE_ACTIVE_CAMERA, 0, "ACTIVE_CAMERA", ActiveCamera, "Active Camera", "Retrieve the scene's active camera")
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DefNode(GeometryNode, GEO_NODE_ATTRIBUTE_DOMAIN_SIZE, def_geo_attribute_domain_size, "ATTRIBUTE_DOMAIN_SIZE", AttributeDomainSize, "Domain Size", "Retrieve the number of elements in a geometry for each attribute domain")
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DefNode(GeometryNode, GEO_NODE_ATTRIBUTE_STATISTIC, def_geo_attribute_statistic, "ATTRIBUTE_STATISTIC",AttributeStatistic, "Attribute Statistic", "Calculate statistics about a data set from a field evaluated on a geometry")
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DefNode(GeometryNode, GEO_NODE_BLUR_ATTRIBUTE, def_geo_blur_attribute, "BLUR_ATTRIBUTE", BlurAttribute, "Blur Attribute", "Mix attribute values of neighboring elements")
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I'd suggest being more specific:
Retrieve the scene's active camera