WIP: Brush assets project #106303

Draft
Julian Eisel wants to merge 358 commits from brush-assets-project into main

When changing the target branch, be careful to rebase the branch in your fork to match. See documentation.
2 changed files with 4 additions and 3 deletions
Showing only changes of commit 554dcdd429 - Show all commits

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@ -16,7 +16,8 @@ namespace blender::ed::asset {
bool id_type_is_non_experimental(const ID *id);
#define ED_ASSET_TYPE_IDS_NON_EXPERIMENTAL_FLAGS \
(FILTER_ID_MA | FILTER_ID_GR | FILTER_ID_OB | FILTER_ID_AC | FILTER_ID_WO | FILTER_ID_NT)
(FILTER_ID_BR | FILTER_ID_MA | FILTER_ID_GR | FILTER_ID_OB | FILTER_ID_AC | FILTER_ID_WO | \
FILTER_ID_NT)
/**
* Check if the asset type for \a id (which doesn't need to be an asset right now) can be an asset,
@ -39,6 +40,6 @@ int64_t types_supported_as_filter_flags();
* Should start with a consonant, so usages can prefix it with "a" (not "an").
*/
#define ED_ASSET_TYPE_IDS_NON_EXPERIMENTAL_UI_STRING \
"Material, Collection, Object, Pose Action, Node Group or World"
"Material, Collection, Object, Brush, Pose Action, Node Group or World"
} // namespace blender::ed::asset

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@ -20,7 +20,7 @@ bool id_type_is_non_experimental(const ID *id)
{
/* Remember to update #ED_ASSET_TYPE_IDS_NON_EXPERIMENTAL_UI_STRING and
* #ED_ASSET_TYPE_IDS_NON_EXPERIMENTAL_FLAGS() with this! */
return ELEM(GS(id->name), ID_MA, ID_GR, ID_OB, ID_AC, ID_WO, ID_NT);
return ELEM(GS(id->name), ID_BR, ID_MA, ID_GR, ID_OB, ID_AC, ID_WO, ID_NT);
}
bool id_type_is_supported(const ID *id)