Replace Default OCIO config with AgX (Filmic v2) #106355
|
@ -330,7 +330,7 @@ external contributions to this project including patches, pull requests, etc.
|
|||
** libAOM; version 3.4.0 -- https://aomedia.googlesource.com/aom/
|
||||
Copyright (c) 2016, Alliance for Open Media. All rights reserved.
|
||||
** NASM; version 2.15.02 -- https://www.nasm.us/
|
||||
Contributions since 2008-12-15 are Copyright Intel Corporation.
|
||||
Copyright 1996-2010 the NASM Authors - All rights reserved.
|
||||
** OpenJPEG; version 2.5.0 -- https://github.com/uclouvain/openjpeg
|
||||
Copyright (c) 2002-2014, Universite catholique de Louvain (UCL), Belgium
|
||||
Copyright (c) 2002-2014, Professor Benoit Macq
|
||||
|
@ -369,7 +369,9 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
Ceres Solver - A fast non-linear least squares minimizer
|
||||
Copyright 2016 Google Inc. All rights reserved.
|
||||
** Curve-Fit-nD; version ddcd5bd -- https://github.com/ideasman42/curve-fit-nd
|
||||
Copyright (c) 2016, Blender Foundation.
|
||||
Copyright (c) 2016, DWANGO Co., Ltd.
|
||||
Copyright (c) 2016, Campbell Barton
|
||||
All rights reserved.
|
||||
** Google C++ Testing Framework; version 1.10.0 --
|
||||
https://github.com/google/googletest
|
||||
Copyright 2007, Google Inc.
|
||||
|
@ -381,11 +383,13 @@ All rights reserved.
|
|||
Copyright (c) 2006, Google Inc.
|
||||
All rights reserved.
|
||||
** Imath; version 3.1.5 -- https://github.com/AcademySoftwareFoundation/Imath
|
||||
Contributors to the OpenEXR Project.
|
||||
Copyright Contributors to the OpenEXR Project. All rights reserved.
|
||||
** ISPC; version 1.17.0 -- https://github.com/ispc/ispc
|
||||
Copyright Intel Corporation
|
||||
All rights reserved.
|
||||
** NumPy; version 1.23.5 -- https://numpy.org/
|
||||
Copyright (c) 2005-2021, NumPy Developers.
|
||||
Copyright (c) 2005-2022, NumPy Developers.
|
||||
All rights reserved.
|
||||
** Ogg; version 1.3.5 -- https://www.xiph.org/ogg/
|
||||
COPYRIGHT (C) 1994-2019 by the Xiph.Org Foundation https://www.xiph.org/
|
||||
** Open Shading Language; version
|
||||
|
|
|
@ -352,7 +352,7 @@ void ShadowPass::init(const SceneState &scene_state, SceneResources &resources)
|
|||
float4x4 view_matrix;
|
||||
DRW_view_viewmat_get(nullptr, view_matrix.ptr(), false);
|
||||
resources.world_buf.shadow_direction_vs = float4(
|
||||
math::transform_direction(view_matrix, direction_ws));
|
||||
math::transform_direction(view_matrix, direction_ws), 0.0f);
|
||||
|
||||
/* Clamp to avoid overshadowing and shading errors. */
|
||||
float focus = clamp_f(scene.display.shadow_focus, 0.0001f, 0.99999f);
|
||||
|
|
|
@ -140,11 +140,9 @@ TEST(obj_import_string_utils, parse_float_invalid)
|
|||
EXPECT_EQ(val, -1.0f);
|
||||
EXPECT_STRREF_EQ("..5", parse_float("..5", -2.0f, val));
|
||||
EXPECT_EQ(val, -2.0f);
|
||||
/* Out of float range. Current float parser (fast_float)
|
||||
* clamps out of range numbers to +/- infinity, so this
|
||||
* one gets a +inf instead of fallback -3.0. */
|
||||
/* Out of float range. */
|
||||
EXPECT_STRREF_EQ(" a", parse_float("9.0e500 a", -3.0f, val));
|
||||
EXPECT_EQ(val, std::numeric_limits<float>::infinity());
|
||||
EXPECT_EQ(val, -3.0f);
|
||||
/* Has leading white-space when we don't expect it */
|
||||
EXPECT_STRREF_EQ(" 1", parse_float(" 1", -4.0f, val, false));
|
||||
EXPECT_EQ(val, -4.0f);
|
||||
|
|
Loading…
Reference in New Issue