Animation: blend offset slider #106518
@ -521,7 +521,7 @@ void blend_offset_fcurve_segment(FCurve *fcu, FCurveSegment *segment, const floa
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/* For this tool the calculations are made easier if each side of the slider goes from 0 to porisive 1. */
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const float ping_pong_factor = fabs(factor * 2 - 1);
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float y_delta = 0;
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float y_delta;
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if (slider_right_side) {
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y_delta = right_y - segment_last_key_y;
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