Animation: shear left slider #106521
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@ -494,26 +494,17 @@ void ease_fcurve_segment(FCurve *fcu, FCurveSegment *segment, const float factor
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void shear_left_fcurve_segment(FCurve *fcu, FCurveSegment *segment, const float factor)
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{
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const BezTriple *left_key = fcurve_segment_start_get(fcu, segment->start_index);
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const float left_x = left_key->vec[1][0];
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const float left_y = left_key->vec[1][1];
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const BezTriple *right_key = fcurve_segment_end_get(fcu, segment->start_index + segment->length);
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const float key_x_range = right_key->vec[1][0] - left_x;
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const float key_y_range = right_key->vec[1][1] - left_y;
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/* Happens if there is only 1 key on the FCurve. Needs to be skipped because it
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* would be a divide by 0. */
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if (IS_EQF(key_x_range, 0.0f)) {
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return;
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}
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const float key_x_range = right_key->vec[1][0] - left_key->vec[1][0];
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const float key_y_range = right_key->vec[1][1] - left_key->vec[1][1];
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/* The factor goes from 0 to 1, but for this tool it needs to go from -1 to 1. */
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const float long_factor = factor * 2 - 1;
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for (int i = segment->start_index; i < segment->start_index + segment->length; i++) {
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/* For easy calculation of the curve, the values are normalized. */
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const float normalized_x = (fcu->bezt[i].vec[1][0] - left_x) / key_x_range;
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const float normalized_x = (fcu->bezt[i].vec[1][0] - left_key->vec[1][0]) / key_x_range;
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const float lineal = key_y_range * normalized_x;
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