Animation: shear right slider #106522
@ -494,15 +494,10 @@ void ease_fcurve_segment(FCurve *fcu, FCurveSegment *segment, const float factor
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void shear_right_fcurve_segment(FCurve *fcu, FCurveSegment *segment, const float factor)
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{
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const BezTriple *left_key = fcurve_segment_start_get(fcu, segment->start_index);
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const float left_x = left_key->vec[1][0];
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const float left_y = left_key->vec[1][1];
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const BezTriple *right_key = fcurve_segment_end_get(fcu, segment->start_index + segment->length);
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const float right_x = right_key->vec[1][0];
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const float right_y = right_key->vec[1][1];
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const float key_x_range = right_x - left_x;
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const float key_y_range = right_y - left_y;
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const float key_x_range = right_key->vec[1][0] - left_key->vec[1][0];
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const float key_y_range = right_key->vec[1][1] - left_key->vec[1][1];
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/* Happens if there is only 1 key on the FCurve. Needs to be skipped because it
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* would be a divide by 0. */
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@ -515,7 +510,7 @@ void shear_right_fcurve_segment(FCurve *fcu, FCurveSegment *segment, const float
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for (int i = segment->start_index; i < segment->start_index + segment->length; i++) {
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/* For easy calculation of the curve, the values are normalized. */
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const float normalized_x = (right_x - fcu->bezt[i].vec[1][0]) / key_x_range;
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const float normalized_x = (right_key->vec[1][0] - fcu->bezt[i].vec[1][0]) / key_x_range;
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const float lineal = key_y_range * normalized_x;
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