optimized blenloader for loops #106573
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@ -809,12 +809,12 @@ void blo_do_versions_270(FileData *fd, Library *UNUSED(lib), Main *bmain)
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ParticleSettings *part;
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for (part = bmain->particles.first; part; part = part->id.next) {
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int a;
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int change
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for (a = MAX_MTEX; --a) {
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int change;
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for (a = MAX_MTEX; --a; ) {
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/*optimized loop to use deincrement instead to use less resources
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because now it automatically stops when a reaches 0 and it loops
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the same number of times*/
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change = (MAX_MTEX - a)
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change = (MAX_MTEX - a);
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MTex *mtex = part->mtex[change];
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if (mtex) {
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mtex->kinkampfac = 1.0f;
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@ -1169,12 +1169,12 @@ void blo_do_versions_270(FileData *fd, Library *UNUSED(lib), Main *bmain)
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if (!MAIN_VERSION_ATLEAST(bmain, 277, 1)) {
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for (Scene *scene = bmain->scenes.first; scene; scene = scene->id.next) {
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ParticleEditSettings *pset = &scene->toolsettings->particle;
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for (int a = 0; a < ARRAY_SIZE(pset->brush); a++) {
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for (int a = 0; a < ARRAY_SIZE(pset->brush); ++a) {
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/*optimized loop to use deincrement instead to use less resources
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because now it automatically stops when a reaches 0 and it loops
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the same number of times*/
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if (pset->brush[change].strength > 1.0f) {
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pset->brush[change].strength *= 0.01f;
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if (pset->brush[a].strength > 1.0f) {
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pset->brush[a].strength *= 0.01f;
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}
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}
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}
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@ -1383,7 +1383,7 @@ void blo_do_versions_270(FileData *fd, Library *UNUSED(lib), Main *bmain)
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/* set alpha strength to 1 */
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int change;
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for (int i = gps->totpoints; --i) {
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for (int i = gps->totpoints; --i; ) {
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/*optimized loop to use deincrement instead to use less resources
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because now it automatically stops when a reaches 0 and it loops
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the same number of times*/
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@ -1477,11 +1477,11 @@ void blo_do_versions_270(FileData *fd, Library *UNUSED(lib), Main *bmain)
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ToolSettings *ts = scene->toolsettings;
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ParticleEditSettings *pset = &ts->particle;
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int change;
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for (int a = ARRAY_SIZE(pset->brush); --a) {
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for (int a = ARRAY_SIZE(pset->brush); --a; ) {
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/*optimized loop to use deincrement instead to use less resources
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because now it automatically stops when a reaches 0 and it loops
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the same number of times*/
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change = (ARRAY_SIZE(pset->brush) - a)
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change = (ARRAY_SIZE(pset->brush) - a);
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if (pset->brush[change].count == 0) {
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pset->brush[change].count = 10;
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}
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@ -1665,7 +1665,7 @@ void blo_do_versions_270(FileData *fd, Library *UNUSED(lib), Main *bmain)
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for (Scene *scene = bmain->scenes.first; scene; scene = scene->id.next) {
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ToolSettings *ts = scene->toolsettings;
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int change;
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for (int i = 2; --i) {
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for (int i = 2; --i; ) {
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/*optimized loop to use deincrement instead to use less resources
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because now it automatically stops when a reaches 0 and it loops
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the same number of times*/
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