GPU: Use Same Type in Comparisons. #106789
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@ -30,7 +30,7 @@ void main()
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show_handle = false;
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}
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Jeroen-Bakker marked this conversation as resolved
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if (!show_handle && ((data & BEZIER_HANDLE) != 0)) {
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if (!show_handle && ((data & BEZIER_HANDLE) != 0u)) {
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/* We set the vertex at the camera origin to generate 0 fragments. */
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gl_Position = vec4(0.0, 0.0, -3e36, 0.0);
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}
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0
->0u
on line 33