Initial Grease Pencil 3.0 stage #106848
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@ -118,9 +118,9 @@ class Layer : public TreeNode, public ::GreasePencilLayer {
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* frame 5 and ends at frame 10. Finally, the third drawing starts at frame 12 and ends at
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* frame 16.
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*
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* | | | | | | | | | | |1|1|1|1|1|1|1|
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* Time: |0|1|2|3|4|5|6|7|8|9|0|1|2|3|4|5|6|...
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* Drawing: [#0 ][#1 ] [#2 ]
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* | | | | | | | | | | |1|1|1|1|1|1|1|
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* Scene Frame: |0|1|2|3|4|5|6|7|8|9|0|1|2|3|4|5|6|...
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* Drawing: [#0 ][#1 ] [#2 ]
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*
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* \note If a drawing references another data-block, all of the drawings in that data-block are
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* mapped sequentially to the frames (frame-by-frame). If another frame starts, the rest of the
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I am a bit confused here.
Following the text, it seems it should be
Frame
andDrawing
(notTime
andFrame
).Or, the description needs to be updated (and a good argument made why the common terms
Time
andFrame
are redefined in the grease pencil).Ah yes,
Frame
is the term we use for aDrawing
at a particular time. I agree that this is very confusing here. I am not sure what a better term would be.I see. The
GreasePencilFrame
is nice and unambiguous. And within a context of GP it is not bad to stick to general rule "frame means grease pencil frame".But when you refer to frame as a moment in time, is the best to use "scene frame". So, it will be something
rhe first drawing starts at scene frame 0 and ends at scene frame 5 (exclusive)
(btw exclusive not excusive)`.Also use the same "scene frame" in diagram below. Generally time in Blender is scene frame number divided by the scene fps, and is measured in seconds.