Simulation Nodes: bake simulation states to disk #106937

Merged
Jacques Lucke merged 116 commits from JacquesLucke/blender:sim-bake into geometry-nodes-simulation 2023-04-22 14:48:56 +02:00
4 changed files with 95 additions and 81 deletions
Showing only changes of commit 7651155db1 - Show all commits

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@ -5,6 +5,7 @@
#include "BKE_geometry_set.hh"
#include "BLI_map.hh"
#include "BLI_sub_frame.hh"
namespace blender::bke::sim {
@ -78,86 +79,6 @@ class ModifierSimulationState {
void ensure_bake_loaded() const;
};
struct SubFrame {
private:
int frame_;
float subframe_;
public:
SubFrame(const int frame = 0, float subframe = 0.0f) : frame_(frame), subframe_(subframe)
{
BLI_assert(subframe >= 0.0f);
BLI_assert(subframe < 1.0f);
}
SubFrame(const float frame) : SubFrame(int(floorf(frame)), fractf(frame)) {}
int frame() const
{
return frame_;
}
float subframe() const
{
return subframe_;
}
explicit operator float() const
{
return float(frame_) + float(subframe_);
}
explicit operator double() const
{
return double(frame_) + double(subframe_);
}
static SubFrame min()
{
return {INT32_MIN, 0.0f};
}
static SubFrame max()
{
return {INT32_MAX, std::nexttowardf(1.0f, 0.0)};
}
friend bool operator==(const SubFrame &a, const SubFrame &b)
{
return a.frame_ == b.frame_ && a.subframe_ == b.subframe_;
}
friend bool operator!=(const SubFrame &a, const SubFrame &b)
{
return !(a == b);
}
friend bool operator<(const SubFrame &a, const SubFrame &b)
{
return a.frame_ < b.frame_ || (a.frame_ == b.frame_ && a.subframe_ < b.subframe_);
}
friend bool operator<=(const SubFrame &a, const SubFrame &b)
{
return a.frame_ <= b.frame_ || (a.frame_ == b.frame_ && a.subframe_ <= b.subframe_);
}
friend bool operator>(const SubFrame &a, const SubFrame &b)
{
return a.frame_ > b.frame_ || (a.frame_ == b.frame_ && a.subframe_ > b.subframe_);
}
friend bool operator>=(const SubFrame &a, const SubFrame &b)
{
return a.frame_ >= b.frame_ || (a.frame_ == b.frame_ && a.subframe_ >= b.subframe_);
}
friend std::ostream &operator<<(std::ostream &stream, const SubFrame &a)
{
return stream << float(a);
}
};
struct ModifierSimulationStateAtFrame {
SubFrame frame;
ModifierSimulationState state;

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@ -0,0 +1,93 @@
/* SPDX-License-Identifier: GPL-2.0-or-later */
#pragma once
#include "BLI_assert.h"
#include "BLI_math_base.h"
namespace blender {
/**
* Contains an integer frame number and a subframe float in the range [0, 1).
*/
struct SubFrame {
private:
int frame_;
float subframe_;
public:
SubFrame(const int frame = 0, float subframe = 0.0f) : frame_(frame), subframe_(subframe)
{
BLI_assert(subframe >= 0.0f);
BLI_assert(subframe < 1.0f);
}
SubFrame(const float frame) : SubFrame(int(floorf(frame)), fractf(frame)) {}
int frame() const
{
return frame_;
}
float subframe() const
{
return subframe_;
}
explicit operator float() const
{
return float(frame_) + float(subframe_);
}
explicit operator double() const
{
return double(frame_) + double(subframe_);
}
static SubFrame min()
{
return {INT32_MIN, 0.0f};
}
static SubFrame max()
{
return {INT32_MAX, std::nexttowardf(1.0f, 0.0)};
}
friend bool operator==(const SubFrame &a, const SubFrame &b)
{
return a.frame_ == b.frame_ && a.subframe_ == b.subframe_;
}
friend bool operator!=(const SubFrame &a, const SubFrame &b)
{
return !(a == b);
}
friend bool operator<(const SubFrame &a, const SubFrame &b)
{
return a.frame_ < b.frame_ || (a.frame_ == b.frame_ && a.subframe_ < b.subframe_);
}
friend bool operator<=(const SubFrame &a, const SubFrame &b)
{
return a.frame_ <= b.frame_ || (a.frame_ == b.frame_ && a.subframe_ <= b.subframe_);
}
friend bool operator>(const SubFrame &a, const SubFrame &b)
{
return a.frame_ > b.frame_ || (a.frame_ == b.frame_ && a.subframe_ > b.subframe_);
}
friend bool operator>=(const SubFrame &a, const SubFrame &b)
{
return a.frame_ >= b.frame_ || (a.frame_ == b.frame_ && a.subframe_ >= b.subframe_);
}
friend std::ostream &operator<<(std::ostream &stream, const SubFrame &a)
{
return stream << float(a);
}
};
} // namespace blender

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@ -352,6 +352,7 @@ set(SRC
BLI_string_search.h
BLI_string_utf8.h
BLI_string_utils.h
BLI_sub_frame.hh
BLI_sys_types.h
BLI_system.h
BLI_task.h

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@ -97,7 +97,6 @@
namespace lf = blender::fn::lazy_function;
namespace geo_log = blender::nodes::geo_eval_log;
using blender::bke::sim::SubFrame;
namespace blender {