Fix #107062: support opacityThreshold when exporting USD #107149

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Michael Kowalski merged 3 commits from wave/blender_wave_Apple:contribs/T107062_opacity_threshold into main 2023-05-01 17:28:30 +02:00
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@ -129,7 +129,6 @@ class USDExportTest(AbstractUSDTest):
# Note that the scene file used here is shared with a different test.
# Here we assume that it has a Principled BSDF material with
# a texture connected to its Base Color input.
print(self.testdir)
bpy.ops.wm.open_mainfile(filepath=str(self.testdir / "usd_materials_export.blend"))
Matt-McLin marked this conversation as resolved
Review

I suspect this print statement was for debugging and should probably be removed.

I suspect this print statement was for debugging and should probably be removed.
Review

Indeed, thanks for catching that.

Indeed, thanks for catching that.
export_path = self.tempdir / "opaque_material.usda"