Fix #107062: support opacityThreshold when exporting USD #107149
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@ -129,7 +129,6 @@ class USDExportTest(AbstractUSDTest):
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# Note that the scene file used here is shared with a different test.
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# Here we assume that it has a Principled BSDF material with
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# a texture connected to its Base Color input.
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print(self.testdir)
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bpy.ops.wm.open_mainfile(filepath=str(self.testdir / "usd_materials_export.blend"))
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Matt-McLin marked this conversation as resolved
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export_path = self.tempdir / "opaque_material.usda"
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I suspect this print statement was for debugging and should probably be removed.
Indeed, thanks for catching that.