Shadow linking: Initial work towards MIS support #107439
|
@ -70,7 +70,8 @@ ccl_device_inline bool is_light_shader_visible_to_path(const int shader, const u
|
|||
(PATH_RAY_GLOSSY | PATH_RAY_REFLECT))) ||
|
||||
((shader & SHADER_EXCLUDE_TRANSMIT) && (path_flag & PATH_RAY_TRANSMIT)) ||
|
||||
((shader & SHADER_EXCLUDE_CAMERA) && (path_flag & PATH_RAY_CAMERA)) ||
|
||||
((shader & SHADER_EXCLUDE_SCATTER) && (path_flag & PATH_RAY_VOLUME_SCATTER))) {
|
||||
((shader & SHADER_EXCLUDE_SCATTER) && (path_flag & PATH_RAY_VOLUME_SCATTER)))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in New Issue