Alternative Upload geometry data in parallel to multiple GPUs using the "Multi-Device" #107552
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@ -65,7 +65,8 @@ class BVH {
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BVHParams params;
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vector<Geometry *> geometry;
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vector<Object *> objects;
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bool built;
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bool built = false;
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static BVH *create(const BVHParams ¶ms,
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const vector<Geometry *> &geometry,
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const vector<Object *> &objects,
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