Fix: Viewer node crashes when the editor is pinned and has no Object ID #107737

Merged
Lukas Tönne merged 3 commits from LukasTonne/blender:fix_viewer_node_in_pinned_editor into main 2023-05-08 14:52:14 +02:00
1 changed files with 6 additions and 3 deletions
Showing only changes of commit 5df7ba1ba2 - Show all commits

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@ -346,6 +346,11 @@ bool is_active_geometry_nodes_viewer(const bContext &C,
bNode *find_geometry_nodes_viewer(const ViewerPath &viewer_path, SpaceNode &snode)
{
/* Viewer path is only valid if the context object is set. */
if (snode.id == nullptr || GS(snode.id->name) != ID_OB) {
return nullptr;
}
const std::optional<ViewerPathForGeometryNodesViewer> parsed_viewer_path =
parse_geometry_nodes_viewer(viewer_path);
if (!parsed_viewer_path.has_value()) {
@ -359,9 +364,7 @@ bNode *find_geometry_nodes_viewer(const ViewerPath &viewer_path, SpaceNode &snod
}
ViewerPath tmp_viewer_path;
BLI_SCOPED_DEFER([&]() { BKE_viewer_path_clear(&tmp_viewer_path); });
if (snode.id != nullptr && GS(snode.id->name) == ID_OB) {
viewer_path_for_geometry_node(snode, *possible_viewer, tmp_viewer_path);
}
viewer_path_for_geometry_node(snode, *possible_viewer, tmp_viewer_path);
if (BKE_viewer_path_equal(&viewer_path, &tmp_viewer_path)) {
return possible_viewer;