Geometry Nodes: Make simulation caching optional #107767
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@ -178,10 +178,15 @@ void simulation_state_to_values(const Span<NodeSimulationItem> node_simulation_i
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switch (socket_type) {
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case SOCK_GEOMETRY: {
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const auto *geo_state_item = static_cast<const bke::sim::GeometrySimulationStateItem *>(
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&state_item);
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GeometrySet *geometry = new (r_output_value) GeometrySet(geo_state_item->geometry);
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geometries.append(geometry);
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if (const auto *geo_state_item =
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dynamic_cast<const bke::sim::GeometrySimulationStateItem *>(&state_item))
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{
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GeometrySet *geometry = new (r_output_value) GeometrySet(geo_state_item->geometry);
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geometries.append(geometry);
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}
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else {
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cpp_type.value_initialize(r_output_value);
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}
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break;
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}
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case SOCK_FLOAT:
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