Cycles: Remove MultiGGX code, replace with albedo scaling #107958
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@ -4752,8 +4752,8 @@ static const EnumPropertyItem node_glossy_items[] = {
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"MULTI_GGX",
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0,
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"Multiscatter GGX",
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"Slower than GGX but gives a more energy conserving results, which would otherwise be "
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"visible as excessive darkening"},
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"GGX with additional correction to account for multiple scattering, preserve energy and "
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"prevent unexpected darkening at high roughness"},
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{0, NULL, 0, NULL, NULL},
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};
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@ -4764,8 +4764,8 @@ static const EnumPropertyItem node_glass_items[] = {
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"MULTI_GGX",
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0,
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"Multiscatter GGX",
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"Slower than GGX but gives a more energy conserving results, which would otherwise be "
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"visible as excessive darkening"},
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"GGX with additional correction to account for multiple scattering, preserve energy and "
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"prevent unexpected darkening at high roughness"},
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{0, NULL, 0, NULL, NULL},
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};
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