Animation: Graph Editor Handle Selection #108142
@ -194,8 +194,9 @@ class GRAPH_MT_select(Menu):
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props.mode = 'RIGHT'
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layout.separator()
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# layout.operator("graph.select_handles", text="All").action = 'SELECT'
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layout.operator("graph.select_handles")
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layout.operator("graph.select_handles", text="Select Handles").mode = 'BOTH'
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layout.operator("graph.select_handles", text="Select Handles Left").mode = 'LEFT'
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layout.operator("graph.select_handles", text="Select Handles Right").mode = 'RIGHT'
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layout.separator()
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layout.operator("graph.select_more")
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@ -74,7 +74,7 @@ enum eGraphKeys_LeftRightSelect_Mode {
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GRAPHKEYS_LRSEL_RIGHT,
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};
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/* Defines for handle selection */
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/* Defines for handle selection. */
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enum eGraphKey_HandleSelect_Mode {
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Sybren A. Stüvel
commented
I think 'side' would be a better noun than 'mode' here. IMO the 'mode' should also include whether the keys themselves are selected/deselected or not, which is not part of this enum. I think 'side' would be a better noun than 'mode' here. IMO the 'mode' should also include whether the keys themselves are selected/deselected or not, which is not part of this enum.
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GRAPHKEYS_HANDLESEL_LR = 0,
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GRAPHKEYS_HANDLESEL_L,
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@ -214,8 +214,7 @@ static void get_nearest_fcurve_verts_list(bAnimContext *ac, const int mval[2], L
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if (fcurve_handle_sel_check(sipo, bezt1)) {
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/* first handle only visible if previous segment had handles */
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if ((!prevbezt && (bezt1->ipo == BEZT_IPO_BEZ)) ||
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(prevbezt && (prevbezt->ipo == BEZT_IPO_BEZ)))
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{
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(prevbezt && (prevbezt->ipo == BEZT_IPO_BEZ))) {
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nearest_fcurve_vert_store(matches,
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when running when running `make format` this gets undone
check that you have your clang-format pointed to the binary that comes with blender. that should be in "blender-git/lib/<platform-name>/llvm/bin"
Denys Hsu
commented
thanks for the hint, pointed llvm to the wrong binary thanks for the hint, pointed llvm to the wrong binary
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v2d,
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fcu,
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@ -2038,15 +2037,15 @@ void GRAPH_OT_clickselect(wmOperatorType *ot)
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/** \} */
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/* Handle selection */
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/* defines for left-right select tool */
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/* Defines for handle select tool. */
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static const EnumPropertyItem prop_graphkeys_leftright_handle_select_types[] = {
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{GRAPHKEYS_HANDLESEL_LR, "CHECK", 0, "Select Both Handles", ""},
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{GRAPHKEYS_HANDLESEL_LR, "BOTH", 0, "Select Both Handles", ""},
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Sybren A. Stüvel
commented
Just for consistency, rename Just for consistency, rename `GRAPHKEYS_HANDLESEL_LR` to `GRAPHKEYS_HANDLESEL_BOTH`.
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{GRAPHKEYS_HANDLESEL_L, "LEFT", 0, "Select Left Handles", ""},
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why is the option to select both handles called "CHECK" Also check the code style for the comment above. Comments should start with a capital letter and end with a "." why is the option to select both handles called "CHECK"
"BOTH" would make more sense to me but maybe I am missing something
Also check the code style for the comment above. Comments should start with a capital letter and end with a "."
Denys Hsu
commented
I think I copied an existing enum and modified it back then, there is no checking. In the 'C' scripts are lots of comments that don't follow this convention which is misleading, probably it would be good to create a small formatter to fix them? I think I copied an existing enum and modified it back then, there is no checking. In the 'C' scripts are lots of comments that don't follow this convention which is misleading, probably it would be good to create a small formatter to fix them?
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{GRAPHKEYS_HANDLESEL_R, "RIGHT", 0, "Select Right Handles", ""},
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{0, NULL, 0, NULL, NULL},
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};
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short bezt_sel_left_handles(KeyframeEditData *ked, BezTriple *bezt)
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static short bezt_sel_left_handles(KeyframeEditData *UNUSED(ked), BezTriple *bezt)
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{
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if (BEZT_ISSEL_ANY(bezt)) {
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BEZT_SEL_IDX(bezt, 0);
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@ -2055,7 +2054,7 @@ short bezt_sel_left_handles(KeyframeEditData *ked, BezTriple *bezt)
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return 0;
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}
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short bezt_sel_right_handles(KeyframeEditData *ked, BezTriple *bezt)
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static short bezt_sel_right_handles(KeyframeEditData *UNUSED(ked), BezTriple *bezt)
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{
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if (BEZT_ISSEL_ANY(bezt)) {
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BEZT_DESEL_IDX(bezt, 0);
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@ -2064,7 +2063,7 @@ short bezt_sel_right_handles(KeyframeEditData *ked, BezTriple *bezt)
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return 0;
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}
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short bezt_sel_both_handles(KeyframeEditData *ked, BezTriple *bezt)
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static short bezt_sel_both_handles(KeyframeEditData *UNUSED(ked), BezTriple *bezt)
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{
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if (BEZT_ISSEL_ANY(bezt)) {
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BEZT_SEL_IDX(bezt, 0);
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@ -2073,7 +2072,7 @@ short bezt_sel_both_handles(KeyframeEditData *ked, BezTriple *bezt)
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return 0;
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}
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short bezt_desel_keys(KeyframeEditData *ked, BezTriple *bezt)
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static short bezt_desel_keys(KeyframeEditData *UNUSED(ked), BezTriple *bezt)
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{
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if (BEZT_ISSEL_ANY(bezt)) {
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BEZT_DESEL_IDX(bezt, 1);
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@ -2081,19 +2080,18 @@ short bezt_desel_keys(KeyframeEditData *ked, BezTriple *bezt)
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return 0;
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}
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static void graphkeys_de_select_handles(bAnimContext *ac, short mode, const bool desel_kf)
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static void graphkeys_de_select_handles(
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Sybren A. Stüvel
commented
Remove the Remove the `_de_`, there are many more functions that are called 'select' but also allow deselecting.
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bAnimContext *ac,
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const short mode, // prop_graphkeys_leftright_handle_select_types
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I meant add a comment that this is an enum and which it is. also I am not sure we are supposed to use comments with // I meant add a comment that this is an enum and which it is.
e.g. `enum eGraphKey_HandleSelect_Mode`
also I am not sure we are supposed to use comments with //
sybren can elaborate on that
Sybren A. Stüvel
commented
Nope, see https://wiki.blender.org/wiki/Style_Guide/C_Cpp#Comments Also, why use Nope, see https://wiki.blender.org/wiki/Style_Guide/C_Cpp#Comments
Also, why use `short` here at all? IMO it should just be `enum eGraphKey_HandleSelect_Mode mode`.
Denys Hsu
commented
Yeah it should be > Also, why use `short` here at all? IMO it should just be `enum eGraphKey_HandleSelect_Mode mode`.
Yeah it should be `eGraphKey_HandleSelect_Mode`, will change that. Within the file all functions use a `short` instead of the enum prop, thought that had a reason and followed the "convention".
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const bool deselect_keyframe)
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Sybren A. Stüvel
commented
It's not a good idea to have negated booleans (i.e. 'enable to disable' style ones). Just use Having said that, looking at the code this does something else than I expected, so definitely add a comment above the function that explains what the parameters do. It's not a good idea to have negated booleans (i.e. 'enable to disable' style ones). Just use `const bool select`.
Having said that, looking at the code this does something else than I expected, so definitely add a comment above the function that explains what the parameters do.
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{
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ListBase anim_data = {NULL, NULL};
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bAnimListElem *ale;
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int filter;
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KeyframeEditData ked;
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filter = (ANIMFILTER_DATA_VISIBLE | ANIMFILTER_CURVE_VISIBLE | ANIMFILTER_FCURVESONLY |
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ANIMFILTER_NODUPLIS);
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const int filter = (ANIMFILTER_DATA_VISIBLE | ANIMFILTER_CURVE_VISIBLE | ANIMFILTER_FCURVESONLY |
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ANIMFILTER_NODUPLIS);
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ANIM_animdata_filter(ac, &anim_data, filter, ac->data, ac->datatype);
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for (ale = anim_data.first; ale; ale = ale->next) {
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LISTBASE_FOREACH (bAnimListElem *, ale, &anim_data) {
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FCurve *fcu = (FCurve *)ale->key_data;
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Sybren A. Stüvel
commented
Add Add `BLI_assert(ale->type, ANIMTYPE_FCURVE)` before the cast, just to have a little extra check that the cast is actually valid.
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/* Only continue if F-Curve has keyframes. */
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@ -2102,17 +2100,20 @@ static void graphkeys_de_select_handles(bAnimContext *ac, short mode, const bool
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}
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switch (mode) {
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case GRAPHKEYS_HANDLESEL_LR: {
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ANIM_fcurve_keyframes_loop(&ked, fcu, NULL, bezt_sel_both_handles, NULL);
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} break;
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ANIM_fcurve_keyframes_loop(NULL, fcu, NULL, bezt_sel_both_handles, NULL);
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break;
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}
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case GRAPHKEYS_HANDLESEL_R: {
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so far i've only seen so far i've only seen `break` within the curly bracket block
but I am not sure if this is convention or not. Something to check with sybren
Denys Hsu
commented
Afaik it does not change anything, I just put them inside Afaik it does not change anything, I just put them inside
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ANIM_fcurve_keyframes_loop(&ked, fcu, NULL, bezt_sel_right_handles, NULL);
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} break;
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ANIM_fcurve_keyframes_loop(NULL, fcu, NULL, bezt_sel_right_handles, NULL);
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break;
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}
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case GRAPHKEYS_HANDLESEL_L: {
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ANIM_fcurve_keyframes_loop(&ked, fcu, NULL, bezt_sel_left_handles, NULL);
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} break;
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ANIM_fcurve_keyframes_loop(NULL, fcu, NULL, bezt_sel_left_handles, NULL);
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break;
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}
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}
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if (desel_kf) {
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ANIM_fcurve_keyframes_loop(&ked, fcu, NULL, bezt_desel_keys, NULL);
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if (deselect_keyframe) {
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ANIM_fcurve_keyframes_loop(NULL, fcu, NULL, bezt_desel_keys, NULL);
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}
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}
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@ -2130,9 +2131,9 @@ static int graphkeys_select_handles_exec(bContext *C, wmOperator *op)
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}
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i think calling the variable also i think calling the variable also `mode` would be clearer
and `desel_kf` should be `deselect_keyframe`. in general we try to avoid abbreviations these days to make the code more readable.
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short leftright = RNA_enum_get(op->ptr, "mode");
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bool desel_kf = RNA_boolean_get(op->ptr, "desel_kf");
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bool deselect_keyframe = RNA_boolean_get(op->ptr, "deselect_keyframe");
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Sybren A. Stüvel
commented
These variables can be These variables can be `const`.
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/* Perform selection changes. */
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graphkeys_de_select_handles(&ac, leftright, desel_kf);
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graphkeys_de_select_handles(&ac, leftright, deselect_keyframe);
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/* Set notifier that keyframe selection has changed. */
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WM_event_add_notifier(C, NC_ANIMATION | ND_KEYFRAME | NA_SELECTED, NULL);
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@ -2142,8 +2143,6 @@ static int graphkeys_select_handles_exec(bContext *C, wmOperator *op)
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void GRAPH_OT_select_handles(wmOperatorType *ot)
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{
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PropertyRNA *prop;
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/* identifiers */
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ot->name = "Select Handles";
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ot->idname = "GRAPH_OT_select_handles";
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@ -2159,8 +2158,8 @@ void GRAPH_OT_select_handles(wmOperatorType *ot)
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ot->prop = RNA_def_enum(ot->srna,
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cgtinker marked this conversation as resolved
you don't need to assign the RNA_def to anything now I didn't know the operator type had a prop. And I am not sure what it is used for. you don't need to assign the RNA_def to anything
so it can just be `RNA_def...` instead of `ot->prop = RNA_def`
now I didn't know the operator type had a prop. And I am not sure what it is used for.
Maybe also something for sybren to clear up
Sybren A. Stüvel
commented
It's documented as:
So this means that it can be used for certain interactions as a special property. @ChrisLend is right in that here the assignment is unnecessary. And if there is a property that should be marked as that special one property, it should only be assigned once, and not assigned and then immediately be overwritten again. It's documented as:
```c
/**
* Default rna property to use for generic invoke functions.
* menus, enum search... etc. Example: Enum 'type' for a Delete menu.
*
* When assigned a string/number property,
* immediately edit the value when used in a popup. see: #UI_BUT_ACTIVATE_ON_INIT.
*/
PropertyRNA *prop;
```
So this means that it can be used for certain interactions as a special property.
@ChrisLend is right in that here the assignment is unnecessary. And if there is a property that should be marked as that special one property, it should only be assigned once, and not assigned and then immediately be overwritten again.
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"mode",
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prop_graphkeys_leftright_handle_select_types,
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GRAPHKEYS_LRSEL_TEST,
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GRAPHKEYS_HANDLESEL_LR,
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"Mode",
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"(De)Select handles based on selection");
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Sybren A. Stüvel
commented
"Select handles based on selection" is too vague. "Select handles based on selection" is too vague.
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prop = RNA_def_boolean(ot->srna, "desel_kf", 1, "Deselect Keyframes", "");
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ot->prop = RNA_def_boolean(ot->srna, "deselect_keyframe", 1, "Deselect Keyframes", "");
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Sybren A. Stüvel
commented
This should have a tooltip that explains what it does. This should have a tooltip that explains what it does.
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}
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I think we should add separate entries for "select left handles" and "select right handles"
this makes it a lot more discoverable for artists and they can easily assign a hotkey by right clicking the menu entry