Animation: Make Vertex Weight Edit modifier inclusive #108286
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@ -165,8 +165,7 @@ static void version_mesh_crease_generic(Main &bmain)
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LISTBASE_FOREACH (bNode *, node, &ntree->nodes) {
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if (STR_ELEM(node->idname,
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"GeometryNodeStoreNamedAttribute",
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"GeometryNodeInputNamedAttribute"))
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{
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"GeometryNodeInputNamedAttribute")) {
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bNodeSocket *socket = nodeFindSocket(node, SOCK_IN, "Name");
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if (STREQ(socket->default_value_typed<bNodeSocketValueString>()->value, "crease")) {
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STRNCPY(socket->default_value_typed<bNodeSocketValueString>()->value, "crease_edge");
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@ -374,6 +373,7 @@ void blo_do_versions_400(FileData *fd, Library * /*lib*/, Main *bmain)
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*/
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{
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/* Convert anisotropic BSDF node to glossy BSDF. */
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/* Keep this block, even when empty. */
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if (!DNA_struct_elem_find(fd->filesdna, "LightProbe", "int", "grid_bake_sample_count")) {
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Reference in New Issue
Keep unrelated changes out of the commit (even when it's fixing someone else's formatting mistakes).
git gui
is your friend when you want to (un)stage specific hunks/lines.