WIP: eevee-next-world-irradiance #108304
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@ -6,10 +6,10 @@ void main()
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switch (eDebugMode(debug_mode)) {
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default:
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case DEBUG_IRRADIANCE_CACHE_SURFELS_NORMAL:
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out_color = vec4(pow(surfel.normal * 0.5 + 0.5, vec3(2.2)), 1.0);
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out_color = vec4(pow(surfel.normal * 0.5 + 0.5, vec3(2.2)), 0.0);
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break;
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case DEBUG_IRRADIANCE_CACHE_SURFELS_IRRADIANCE:
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out_color = vec4(surfel.radiance, 1.0);
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out_color = vec4(surfel.radiance, 0.0);
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break;
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}
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