WIP: eevee-next-world-irradiance #108304
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@ -68,14 +68,16 @@ void main()
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vec4 radiance_with_pdf = vec4(0.0);
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if (surfel.next > -1) {
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radiance_transfer(surfel_buf[surfel.next], surfel);
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Surfel next = surfel_buf[surfel.next];
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radiance_transfer(next, surfel);
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}
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else {
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sky_radiance(surfel);
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}
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if (surfel.prev > -1) {
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radiance_transfer(surfel_buf[surfel.prev], surfel);
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Surfel prev = surfel_buf[surfel.prev];
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radiance_transfer(prev, surfel);
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}
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else {
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sky_radiance(surfel);
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