WIP: eevee-next-world-irradiance #108304
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@ -3,14 +3,14 @@
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#include "eevee_defines.hh"
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#include "gpu_shader_create_info.hh"
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GPU_SHADER_INTERFACE_INFO(eeve_debug_surfel_iface, "")
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GPU_SHADER_INTERFACE_INFO(eevee_debug_surfel_iface, "")
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.smooth(Type::VEC3, "P")
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.flat(Type::INT, "surfel_index");
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GPU_SHADER_CREATE_INFO(eevee_debug_surfels)
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.additional_info("eevee_shared", "draw_view")
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.vertex_source("eevee_debug_surfels_vert.glsl")
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.vertex_out(eeve_debug_surfel_iface)
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.vertex_out(eevee_debug_surfel_iface)
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.fragment_source("eevee_debug_surfels_frag.glsl")
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.fragment_out(0, Type::VEC4, "out_color")
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.storage_buf(0, Qualifier::READ, "Surfel", "surfels_buf[]")
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