WIP: eevee-next-world-irradiance #108304
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@ -452,11 +452,12 @@ void Instance::update_passes(RenderEngine *engine, Scene *scene, ViewLayer *view
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EEVEE_RENDER_PASS_CRYPTOMATTE_MATERIAL);
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}
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void Instance::light_bake_irradiance(Object &probe,
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std::function<void()> context_enable,
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std::function<void()> context_disable,
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std::function<bool()> stop,
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std::function<void(LightProbeGridCacheFrame *)> result_update)
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void Instance::light_bake_irradiance(
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Object &probe,
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std::function<void()> context_enable,
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std::function<void()> context_disable,
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std::function<bool()> stop,
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std::function<void(LightProbeGridCacheFrame *, float progress)> result_update)
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{
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BLI_assert(is_baking());
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@ -508,7 +509,10 @@ void Instance::light_bake_irradiance(Object &probe,
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else {
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cache_frame = irradiance_cache.bake.read_result_packed();
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}
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result_update(cache_frame);
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float bounce_progress = sampling.sample_index() / float(sampling.sample_count());
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float progress = (bounce - 1 + bounce_progress) / float(bounce_len);
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result_update(cache_frame, progress);
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});
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if (stop()) {
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@ -146,11 +146,12 @@ class Instance {
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/* Light bake. */
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void init_light_bake(Depsgraph *depsgraph, draw::Manager *manager);
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void light_bake_irradiance(Object &probe,
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std::function<void()> context_enable,
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std::function<void()> context_disable,
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std::function<bool()> stop,
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std::function<void(LightProbeGridCacheFrame *)> result_update);
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void light_bake_irradiance(
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Object &probe,
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std::function<void()> context_enable,
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std::function<void()> context_disable,
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std::function<bool()> stop,
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std::function<void(LightProbeGridCacheFrame *, float progress)> result_update);
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static void update_passes(RenderEngine *engine, Scene *scene, ViewLayer *view_layer);
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@ -156,7 +156,7 @@ class LightBake {
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[this]() { context_enable(); },
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[this]() { context_disable(); },
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[&]() { return (G.is_break == true) || ((stop != nullptr) ? *stop : false); },
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[&](LightProbeGridCacheFrame *cache_frame) {
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[&](LightProbeGridCacheFrame *cache_frame, float grid_progress) {
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{
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std::scoped_lock lock(result_mutex_);
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/* Delete any existing cache that wasn't transferred to the original object. */
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@ -171,7 +171,7 @@ class LightBake {
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}
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if (progress) {
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/* TODO: Update progress. */
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*progress = (i + grid_progress) / original_probes_.size();
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}
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});
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@ -129,11 +129,18 @@ class Sampling {
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return interactive_mode_;
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}
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/* Target sample count. */
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uint64_t sample_count() const
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{
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return sample_count_;
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}
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/* 0 based current sample. Might not increase sequentially in viewport. */
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uint64_t sample_index() const
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{
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return sample_;
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}
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/* Return true if we are starting a new motion blur step. We need to run sync again since
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* depsgraph was updated by MotionBlur::step(). */
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bool do_render_sync() const
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