UI: Console Text Operations #108626

Manually merged
Campbell Barton merged 13 commits from Harley/blender:ConsoleSelect into main 2023-09-22 05:42:35 +02:00
865 changed files with 3802 additions and 2739 deletions
Showing only changes of commit d72767c626 - Show all commits

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@ -252,7 +252,9 @@ mark_as_advanced(BUILDINFO_OVERRIDE_TIME)
if(${CMAKE_VERSION} VERSION_GREATER_EQUAL "3.16")
option(WITH_UNITY_BUILD "\
Enable unity build for modules that support it to improve compile times"
Enable unity build for modules that support it to improve compile times.\n\
WARNING: this option allows files to be built without all necessary headers!\n
This option should be disabled before manipulating or removing headers."
ON
)
mark_as_advanced(WITH_UNITY_BUILD)

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@ -79,7 +79,7 @@ SCRIPT_DIR = os.path.abspath(os.path.dirname(__file__))
USE_ONLY_BUILTIN_RNA_TYPES = True
# Write a page for each static enum defined in:
# `source/blender/makesrna/RNA_enum_items.h` so the enums can be linked to instead of being expanded everywhere.
# `source/blender/makesrna/RNA_enum_items.hh` so the enums can be linked to instead of being expanded everywhere.
USE_SHARED_RNA_ENUM_ITEMS_STATIC = True
if USE_SHARED_RNA_ENUM_ITEMS_STATIC:

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@ -86,6 +86,58 @@ static float precompute_ggx_glass_E(float rough, float mu, float eta, float3 ran
return 0.0f;
}
static float precompute_ggx_gen_schlick_s(
float rough, float mu, float eta, float exponent, float3 rand)
{
MicrofacetBsdf bsdf;
bsdf.weight = one_float3();
bsdf.sample_weight = 1.0f;
bsdf.N = make_float3(0.0f, 0.0f, 1.0f);
bsdf.alpha_x = bsdf.alpha_y = sqr(rough);
bsdf.ior = eta;
bsdf.T = make_float3(1.0f, 0.0f, 0.0f);
bsdf_microfacet_ggx_setup(&bsdf);
FresnelGeneralizedSchlick fresnel;
fresnel.reflection_tint = one_float3();
fresnel.transmission_tint = one_float3();
fresnel.f0 = make_float3(0.0f, 1.0f, 0.0f);
fresnel.f90 = make_float3(1.0f, 1.0f, 0.0f);
fresnel.exponent = exponent;
bsdf.fresnel_type = MicrofacetFresnel::GENERALIZED_SCHLICK;
bsdf.fresnel = &fresnel;
float3 omega_in;
Spectrum eval;
float pdf = 0.0f, sampled_eta;
float2 sampled_roughness;
bsdf_microfacet_ggx_sample((ShaderClosure *)&bsdf,
0,
make_float3(0.0f, 0.0f, 1.0f),
make_float3(sqrtf(1.0f - sqr(mu)), 0.0f, mu),
rand,
&eval,
&omega_in,
&pdf,
&sampled_roughness,
&sampled_eta);
if (pdf != 0.0f) {
/* The idea here is that the resulting Fresnel factor is always bounded by
* F0..F90, so it's enough to precompute and store the interpolation factor. */
return saturatef(eval.x / eval.y);
}
return 0.0f;
}
inline float ior_parametrization(float z)
{
/* This parametrization ensures that the entire [1..inf] range of IORs is covered
* and that most precision is allocated to the common areas (1-2). */
return ior_from_F0(sqr(sqr(z)));
}
struct PrecomputeTerm {
int samples;
int nx, ny, nz;
@ -95,31 +147,61 @@ struct PrecomputeTerm {
static bool cycles_precompute(std::string name)
{
std::map<string, PrecomputeTerm> precompute_terms;
precompute_terms["ggx_E"] = {
1 << 23, 32, 32, 1, [](float rough, float mu, float ior, float3 rand) {
return precompute_ggx_E(rough, mu, rand);
}};
/* Overall albedo of the GGX microfacet BRDF, depending on cosI and roughness. */
precompute_terms["ggx_E"] = {1 << 23, 32, 32, 1, [](float rough, float mu, float, float3 rand) {
return precompute_ggx_E(rough, mu, rand);
}};
/* Overall albedo of the GGX microfacet BRDF, averaged over cosI */
precompute_terms["ggx_Eavg"] = {
1 << 26, 32, 1, 1, [](float rough, float mu, float ior, float3 rand) {
1 << 26, 32, 1, 1, [](float rough, float mu, float, float3 rand) {
return 2.0f * mu * precompute_ggx_E(rough, mu, rand);
}};
/* Overall albedo of the GGX microfacet BSDF with dielectric Fresnel,
* depending on cosI and roughness, for IOR>1. */
precompute_terms["ggx_glass_E"] = {
1 << 23, 16, 16, 16, [](float rough, float mu, float ior, float3 rand) {
1 << 23, 16, 16, 16, [](float rough, float mu, float z, float3 rand) {
float ior = ior_parametrization(z);
return precompute_ggx_glass_E(rough, mu, ior, rand);
}};
/* Overall albedo of the GGX microfacet BSDF with dielectric Fresnel,
* averaged over cosI, for IOR>1. */
precompute_terms["ggx_glass_Eavg"] = {
1 << 26, 16, 1, 16, [](float rough, float mu, float ior, float3 rand) {
1 << 26, 16, 1, 16, [](float rough, float mu, float z, float3 rand) {
float ior = ior_parametrization(z);
return 2.0f * mu * precompute_ggx_glass_E(rough, mu, ior, rand);
}};
/* Overall albedo of the GGX microfacet BSDF with dielectric Fresnel,
* depending on cosI and roughness, for IOR<1. */
precompute_terms["ggx_glass_inv_E"] = {
1 << 23, 16, 16, 16, [](float rough, float mu, float ior, float3 rand) {
1 << 23, 16, 16, 16, [](float rough, float mu, float z, float3 rand) {
float ior = ior_parametrization(z);
return precompute_ggx_glass_E(rough, mu, 1.0f / ior, rand);
}};
/* Overall albedo of the GGX microfacet BSDF with dielectric Fresnel,
* averaged over cosI, for IOR<1. */
precompute_terms["ggx_glass_inv_Eavg"] = {
1 << 26, 16, 1, 16, [](float rough, float mu, float ior, float3 rand) {
1 << 26, 16, 1, 16, [](float rough, float mu, float z, float3 rand) {
float ior = ior_parametrization(z);
return 2.0f * mu * precompute_ggx_glass_E(rough, mu, 1.0f / ior, rand);
}};
/* Interpolation factor between F0 and F90 for the generalized Schlick Fresnel,
* depending on cosI and roughness, for IOR>1, using dielectric Fresnel mode. */
precompute_terms["ggx_gen_schlick_ior_s"] = {
1 << 20, 16, 16, 16, [](float rough, float mu, float z, float3 rand) {
float ior = ior_parametrization(z);
return precompute_ggx_gen_schlick_s(rough, mu, ior, -1.0f, rand);
}};
/* Interpolation factor between F0 and F90 for the generalized Schlick Fresnel,
* depending on cosI and roughness, for IOR>1. */
precompute_terms["ggx_gen_schlick_s"] = {
1 << 20, 16, 16, 16, [](float rough, float mu, float z, float3 rand) {
/* Remap 0..1 to 0..inf, with 0.5 mapping to 5 (the default value). */
float exponent = 5.0f * ((1.0f - z) / z);
return precompute_ggx_gen_schlick_s(rough, mu, 1.0f, exponent, rand);
}};
if (precompute_terms.count(name) == 0) {
return false;
}
@ -142,9 +224,6 @@ static bool cycles_precompute(std::string name)
float rough = (nx == 1) ? 0.0f : clamp(float(x) / float(nx - 1), 1e-4f, 1.0f);
float mu = (ny == 1) ? rand.w : clamp(float(y) / float(ny - 1), 1e-4f, 1.0f);
float ior = (nz == 1) ? 0.0f : clamp(float(z) / float(nz - 1), 1e-4f, 0.99f);
/* This parametrization ensures that the entire [1..inf] range of IORs is covered
* and that most precision is allocated to the common areas (1-2). */
ior = ior_from_F0(sqr(sqr(ior)));
float value = term.evaluation(rough, mu, ior, float4_to_float3(rand));
if (isnan(value)) {

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@ -6,9 +6,9 @@
#define __BLENDER_DEVICE_H__
#include "MEM_guardedalloc.h"
#include "RNA_access.h"
#include "RNA_access.hh"
#include "RNA_blender_cpp.h"
#include "RNA_types.h"
#include "RNA_types.hh"
#include "device/device.h"

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@ -52,8 +52,6 @@ void BlenderSync::sync_light(BL::Object &b_parent,
case BL::Light::type_SPOT: {
BL::SpotLight b_spot_light(b_light);
light->set_size(b_spot_light.shadow_soft_size());
light->set_axisu(transform_get_column(&tfm, 0));
light->set_axisv(transform_get_column(&tfm, 1));
light->set_light_type(LIGHT_SPOT);
light->set_spot_angle(b_spot_light.spot_size());
light->set_spot_smooth(b_spot_light.spot_blend());
@ -74,8 +72,6 @@ void BlenderSync::sync_light(BL::Object &b_parent,
case BL::Light::type_AREA: {
BL::AreaLight b_area_light(b_light);
light->set_size(1.0f);
light->set_axisu(transform_get_column(&tfm, 0));
light->set_axisv(transform_get_column(&tfm, 1));
light->set_sizeu(b_area_light.size());
light->set_spread(b_area_light.spread());
switch (b_area_light.shape()) {
@ -106,8 +102,6 @@ void BlenderSync::sync_light(BL::Object &b_parent,
light->set_strength(strength);
/* location and (inverted!) direction */
light->set_co(transform_get_column(&tfm, 3));
light->set_dir(-transform_get_column(&tfm, 2));
light->set_tfm(tfm);
/* shader */

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@ -6,10 +6,10 @@
#define __BLENDER_SYNC_H__
#include "MEM_guardedalloc.h"
#include "RNA_access.h"
#include "RNA_access.hh"
#include "RNA_blender_cpp.h"
#include "RNA_path.h"
#include "RNA_types.h"
#include "RNA_path.hh"
#include "RNA_types.hh"
#include "blender/id_map.h"
#include "blender/util.h"

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@ -7,9 +7,9 @@
#include "MEM_guardedalloc.h"
#include "RNA_access.h"
#include "RNA_access.hh"
#include "RNA_blender_cpp.h"
#include "RNA_types.h"
#include "RNA_types.hh"
#include "scene/film.h"

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@ -65,14 +65,6 @@ void HdCyclesLight::Sync(HdSceneDelegate *sceneDelegate,
.Get<GfMatrix4d>());
#endif
_light->set_tfm(tfm);
_light->set_co(transform_get_column(&tfm, 3));
_light->set_dir(-transform_get_column(&tfm, 2));
if (_lightType == HdPrimTypeTokens->diskLight || _lightType == HdPrimTypeTokens->rectLight) {
_light->set_axisu(transform_get_column(&tfm, 0));
_light->set_axisv(transform_get_column(&tfm, 1));
}
}
if (*dirtyBits & DirtyBits::DirtyParams) {
@ -211,7 +203,23 @@ void HdCyclesLight::PopulateShaderGraph(HdSceneDelegate *sceneDelegate)
outputNode = bgNode;
}
else {
else if (sceneDelegate != nullptr) {
VtValue value;
const SdfPath &id = GetId();
value = sceneDelegate->GetLightParamValue(id, TfToken("falloff"));
if (!value.IsEmpty()) {
std::string strVal = value.Get<string>();
if (strVal == "Constant" || strVal == "Linear" || strVal == "Quadratic") {
LightFalloffNode *lfoNode = graph->create_node<LightFalloffNode>();
lfoNode->set_strength(1.f);
graph->add(lfoNode);
graph->connect(lfoNode->output(strVal.c_str()), graph->output()->input("Surface"));
outputNode = lfoNode;
}
}
}
if (outputNode == nullptr) {
EmissionNode *emissionNode = graph->create_node<EmissionNode>();
emissionNode->set_color(one_float3());
emissionNode->set_strength(1.0f);

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@ -139,7 +139,6 @@ set(SRC_KERNEL_CLOSURE_HEADERS
closure/bssrdf.h
closure/emissive.h
closure/volume.h
closure/bsdf_principled_diffuse.h
closure/bsdf_hair_principled.h
)

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@ -17,7 +17,6 @@
#include "kernel/closure/bsdf_toon.h"
#include "kernel/closure/bsdf_hair.h"
#include "kernel/closure/bsdf_hair_principled.h"
#include "kernel/closure/bsdf_principled_diffuse.h"
#include "kernel/closure/bssrdf.h"
#include "kernel/closure/volume.h"
// clang-format on
@ -50,11 +49,6 @@ ccl_device_inline float bsdf_get_roughness_squared(ccl_private const ShaderClosu
return sqr(sqr(bsdf->roughness));
}
if (sc->type == CLOSURE_BSDF_PRINCIPLED_DIFFUSE_ID) {
ccl_private PrincipledDiffuseBsdf *bsdf = (ccl_private PrincipledDiffuseBsdf *)sc;
return sqr(sqr(bsdf->roughness));
}
if (CLOSURE_IS_BSDF_DIFFUSE(sc->type)) {
return 0.0f;
}
@ -204,11 +198,6 @@ ccl_device_inline int bsdf_sample(KernelGlobals kg,
case CLOSURE_BSDF_HAIR_PRINCIPLED_ID:
label = bsdf_principled_hair_sample(kg, sc, sd, rand, eval, wo, pdf, sampled_roughness, eta);
break;
case CLOSURE_BSDF_PRINCIPLED_DIFFUSE_ID:
label = bsdf_principled_diffuse_sample(sc, Ng, sd->wi, rand_xy, eval, wo, pdf);
*sampled_roughness = one_float2();
*eta = 1.0f;
break;
case CLOSURE_BSDF_SHEEN_ID:
label = bsdf_sheen_sample(sc, Ng, sd->wi, rand_xy, eval, wo, pdf);
*sampled_roughness = one_float2();
@ -341,10 +330,6 @@ ccl_device_inline void bsdf_roughness_eta(const KernelGlobals kg,
*roughness = make_float2(alpha, alpha);
*eta = ((ccl_private PrincipledHairBSDF *)sc)->eta;
break;
case CLOSURE_BSDF_PRINCIPLED_DIFFUSE_ID:
*roughness = one_float2();
*eta = 1.0f;
break;
case CLOSURE_BSDF_SHEEN_ID:
alpha = ((ccl_private SheenBsdf *)sc)->roughness;
*roughness = make_float2(alpha, alpha);
@ -426,9 +411,6 @@ ccl_device_inline int bsdf_label(const KernelGlobals kg,
else
label = LABEL_REFLECT | LABEL_GLOSSY;
break;
case CLOSURE_BSDF_PRINCIPLED_DIFFUSE_ID:
label = LABEL_REFLECT | LABEL_DIFFUSE;
break;
case CLOSURE_BSDF_SHEEN_ID:
label = LABEL_REFLECT | LABEL_DIFFUSE;
break;
@ -520,9 +502,6 @@ ccl_device_inline
case CLOSURE_BSDF_HAIR_TRANSMISSION_ID:
eval = bsdf_hair_transmission_eval(sc, sd->wi, wo, pdf);
break;
case CLOSURE_BSDF_PRINCIPLED_DIFFUSE_ID:
eval = bsdf_principled_diffuse_eval(sc, sd->wi, wo, pdf);
break;
case CLOSURE_BSDF_SHEEN_ID:
eval = bsdf_sheen_eval(sc, sd->wi, wo, pdf);
break;
@ -581,7 +560,8 @@ ccl_device void bsdf_blur(KernelGlobals kg, ccl_private ShaderClosure *sc, float
#endif
}
ccl_device_inline Spectrum bsdf_albedo(ccl_private const ShaderData *sd,
ccl_device_inline Spectrum bsdf_albedo(KernelGlobals kg,
ccl_private const ShaderData *sd,
ccl_private const ShaderClosure *sc,
const bool reflection,
const bool transmission)
@ -598,8 +578,8 @@ ccl_device_inline Spectrum bsdf_albedo(ccl_private const ShaderData *sd,
* extra overhead though. */
#if defined(__SVM__) || defined(__OSL__)
if (CLOSURE_IS_BSDF_MICROFACET(sc->type)) {
albedo *= bsdf_microfacet_estimate_fresnel(
sd, (ccl_private const MicrofacetBsdf *)sc, reflection, transmission);
albedo *= bsdf_microfacet_estimate_albedo(
kg, sd, (ccl_private const MicrofacetBsdf *)sc, reflection, transmission);
}
else if (sc->type == CLOSURE_BSDF_HAIR_PRINCIPLED_ID) {
/* TODO(lukas): Principled Hair could also be split into a glossy and a transmission component,

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@ -241,7 +241,7 @@ ccl_device_forceinline Spectrum microfacet_fresnel(ccl_private const MicrofacetB
* Used by Principled v1. */
const float F_real = fresnel_dielectric_cos(dot(wi, H), bsdf->ior);
const float F0_real = F0_from_ior(bsdf->ior);
s = inverse_lerp(F0_real, 1.0f, F_real);
s = saturatef(inverse_lerp(F0_real, 1.0f, F_real));
}
else {
/* Regular case: Generalized Schlick term. */
@ -329,16 +329,12 @@ ccl_device_inline void microfacet_ggx_preserve_energy(KernelGlobals kg,
* code for that), but e.g. a reflection-only closure with Fresnel applied can end up having
* a very low overall albedo.
* This is used to adjust the sample weight, as well as for the Diff/Gloss/Trans Color pass
* and the Denoising Albedo pass.
*
* NOTE: This code assumes the microfacet surface is fairly smooth. For very high roughness,
* the results are much more uniform across the surface.
* For better results, we'd be blending between this and Fss based on roughness, but that
* would involve storing or recomputing Fss, which is probably not worth it. */
ccl_device Spectrum bsdf_microfacet_estimate_fresnel(ccl_private const ShaderData *sd,
ccl_private const MicrofacetBsdf *bsdf,
const bool reflection,
const bool transmission)
* and the Denoising Albedo pass. */
ccl_device Spectrum bsdf_microfacet_estimate_albedo(KernelGlobals kg,
ccl_private const ShaderData *sd,
ccl_private const MicrofacetBsdf *bsdf,
const bool reflection,
const bool transmission)
{
const bool m_refraction = CLOSURE_IS_REFRACTION(bsdf->type);
const bool m_glass = CLOSURE_IS_GLASS(bsdf->type);
@ -347,7 +343,29 @@ ccl_device Spectrum bsdf_microfacet_estimate_fresnel(ccl_private const ShaderDat
Spectrum albedo = zero_spectrum();
if (reflection && (m_reflection || m_glass)) {
/* BSDF has a reflective lobe. */
albedo += microfacet_fresnel(bsdf, sd->wi, bsdf->N, false);
if (bsdf->fresnel_type == MicrofacetFresnel::GENERALIZED_SCHLICK) {
ccl_private FresnelGeneralizedSchlick *fresnel = (ccl_private FresnelGeneralizedSchlick *)
bsdf->fresnel;
float mu = dot(sd->wi, bsdf->N);
float rough = sqrtf(sqrtf(bsdf->alpha_x * bsdf->alpha_y));
float s;
if (fresnel->exponent < 0.0f) {
float z = sqrtf(fabsf((bsdf->ior - 1.0f) / (bsdf->ior + 1.0f)));
s = lookup_table_read_3D(
kg, rough, mu, z, kernel_data.tables.ggx_gen_schlick_ior_s, 16, 16, 16);
}
else {
float z = 1.0f / (0.2f * fresnel->exponent + 1.0f);
s = lookup_table_read_3D(
kg, rough, mu, z, kernel_data.tables.ggx_gen_schlick_s, 16, 16, 16);
}
albedo += mix(fresnel->f0, fresnel->f90, s) * fresnel->reflection_tint;
}
else {
/* If we don't (yet) have a way to estimate albedo in a way that accounts for roughness,
* fall back to assuming that the surface is smooth. */
albedo += microfacet_fresnel(bsdf, sd->wi, bsdf->N, false);
}
}
if (transmission && (m_refraction || m_glass)) {
/* BSDF has a refractive lobe (unless there's TIR). */
@ -733,7 +751,7 @@ ccl_device void bsdf_microfacet_setup_fresnel_conductor(KernelGlobals kg,
{
bsdf->fresnel_type = MicrofacetFresnel::CONDUCTOR;
bsdf->fresnel = fresnel;
bsdf->sample_weight *= average(bsdf_microfacet_estimate_fresnel(sd, bsdf, true, true));
bsdf->sample_weight *= average(bsdf_microfacet_estimate_albedo(kg, sd, bsdf, true, true));
if (preserve_energy) {
/* In order to estimate Fss of the conductor, we fit the F82-tint model to it based on the
@ -756,7 +774,7 @@ ccl_device void bsdf_microfacet_setup_fresnel_dielectric_tint(
{
bsdf->fresnel_type = MicrofacetFresnel::DIELECTRIC_TINT;
bsdf->fresnel = fresnel;
bsdf->sample_weight *= average(bsdf_microfacet_estimate_fresnel(sd, bsdf, true, true));
bsdf->sample_weight *= average(bsdf_microfacet_estimate_albedo(kg, sd, bsdf, true, true));
if (preserve_energy) {
/* Assume that the transmissive tint makes up most of the overall color. */
@ -773,7 +791,7 @@ ccl_device void bsdf_microfacet_setup_fresnel_generalized_schlick(
{
bsdf->fresnel_type = MicrofacetFresnel::GENERALIZED_SCHLICK;
bsdf->fresnel = fresnel;
bsdf->sample_weight *= average(bsdf_microfacet_estimate_fresnel(sd, bsdf, true, true));
bsdf->sample_weight *= average(bsdf_microfacet_estimate_albedo(kg, sd, bsdf, true, true));
if (preserve_energy) {
Spectrum Fss = one_spectrum();
@ -851,7 +869,8 @@ ccl_device int bsdf_microfacet_ggx_setup(ccl_private MicrofacetBsdf *bsdf)
return SD_BSDF | bsdf_microfacet_eval_flag(bsdf);
}
ccl_device int bsdf_microfacet_ggx_clearcoat_setup(ccl_private MicrofacetBsdf *bsdf,
ccl_device int bsdf_microfacet_ggx_clearcoat_setup(KernelGlobals kg,
ccl_private MicrofacetBsdf *bsdf,
ccl_private const ShaderData *sd)
{
bsdf->alpha_x = saturatef(bsdf->alpha_x);
@ -860,7 +879,7 @@ ccl_device int bsdf_microfacet_ggx_clearcoat_setup(ccl_private MicrofacetBsdf *b
bsdf->fresnel_type = MicrofacetFresnel::DIELECTRIC;
bsdf->energy_scale = 1.0f;
bsdf->type = CLOSURE_BSDF_MICROFACET_GGX_CLEARCOAT_ID;
bsdf->sample_weight *= average(bsdf_microfacet_estimate_fresnel(sd, bsdf, true, true));
bsdf->sample_weight *= average(bsdf_microfacet_estimate_albedo(kg, sd, bsdf, true, true));
return SD_BSDF | bsdf_microfacet_eval_flag(bsdf);
}

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@ -1,157 +0,0 @@
/* SPDX-FileCopyrightText: 2011-2022 Blender Foundation
*
* SPDX-License-Identifier: Apache-2.0 */
#pragma once
/* DISNEY PRINCIPLED DIFFUSE BRDF
*
* Shading model by Brent Burley (Disney): "Physically Based Shading at Disney" (2012)
*
* "Extending the Disney BRDF to a BSDF with Integrated Subsurface Scattering" (2015)
* For the separation of retro-reflection, "2.3 Dielectric BRDF with integrated
* subsurface scattering"
*/
#include "kernel/closure/bsdf_util.h"
#include "kernel/sample/mapping.h"
CCL_NAMESPACE_BEGIN
enum PrincipledDiffuseBsdfComponents {
PRINCIPLED_DIFFUSE_FULL = 1,
PRINCIPLED_DIFFUSE_LAMBERT = 2,
PRINCIPLED_DIFFUSE_LAMBERT_EXIT = 4,
PRINCIPLED_DIFFUSE_RETRO_REFLECTION = 8,
};
typedef struct PrincipledDiffuseBsdf {
SHADER_CLOSURE_BASE;
float roughness;
int components;
} PrincipledDiffuseBsdf;
static_assert(sizeof(ShaderClosure) >= sizeof(PrincipledDiffuseBsdf),
"PrincipledDiffuseBsdf is too large!");
ccl_device int bsdf_principled_diffuse_setup(ccl_private PrincipledDiffuseBsdf *bsdf)
{
bsdf->type = CLOSURE_BSDF_PRINCIPLED_DIFFUSE_ID;
bsdf->components = PRINCIPLED_DIFFUSE_FULL;
return SD_BSDF | SD_BSDF_HAS_EVAL;
}
ccl_device Spectrum
bsdf_principled_diffuse_compute_brdf(ccl_private const PrincipledDiffuseBsdf *bsdf,
float3 N,
float3 V,
float3 L,
ccl_private float *pdf)
{
const float NdotL = dot(N, L);
if (NdotL <= 0) {
return zero_spectrum();
}
const float NdotV = dot(N, V);
const float FV = schlick_fresnel(NdotV);
const float FL = schlick_fresnel(NdotL);
float f = 0.0f;
/* Lambertian component. */
if (bsdf->components & (PRINCIPLED_DIFFUSE_FULL | PRINCIPLED_DIFFUSE_LAMBERT)) {
f += (1.0f - 0.5f * FV) * (1.0f - 0.5f * FL);
}
else if (bsdf->components & PRINCIPLED_DIFFUSE_LAMBERT_EXIT) {
f += (1.0f - 0.5f * FL);
}
/* Retro-reflection component. */
if (bsdf->components & (PRINCIPLED_DIFFUSE_FULL | PRINCIPLED_DIFFUSE_RETRO_REFLECTION)) {
/* H = normalize(L + V); // Bisector of an angle between L and V
* LH2 = 2 * dot(L, H)^2 = 2cos(x)^2 = cos(2x) + 1 = dot(L, V) + 1,
* half-angle x between L and V is at most 90 deg. */
const float LH2 = dot(L, V) + 1;
const float RR = bsdf->roughness * LH2;
f += RR * (FL + FV + FL * FV * (RR - 1.0f));
}
float value = M_1_PI_F * NdotL * f;
return make_spectrum(value);
}
/* Compute Fresnel at entry point, to be combined with #PRINCIPLED_DIFFUSE_LAMBERT_EXIT
* at the exit point to get the complete BSDF. */
ccl_device_inline float bsdf_principled_diffuse_compute_entry_fresnel(const float NdotV)
{
const float FV = schlick_fresnel(NdotV);
return (1.0f - 0.5f * FV);
}
/* Ad-hoc weight adjustment to avoid retro-reflection taking away half the
* samples from BSSRDF. */
ccl_device_inline float bsdf_principled_diffuse_retro_reflection_sample_weight(
ccl_private PrincipledDiffuseBsdf *bsdf, const float3 I)
{
return bsdf->roughness * schlick_fresnel(dot(bsdf->N, I));
}
ccl_device int bsdf_principled_diffuse_setup(ccl_private PrincipledDiffuseBsdf *bsdf,
int components)
{
bsdf->type = CLOSURE_BSDF_PRINCIPLED_DIFFUSE_ID;
bsdf->components = components;
return SD_BSDF | SD_BSDF_HAS_EVAL;
}
ccl_device Spectrum bsdf_principled_diffuse_eval(ccl_private const ShaderClosure *sc,
const float3 wi,
const float3 wo,
ccl_private float *pdf)
{
ccl_private const PrincipledDiffuseBsdf *bsdf = (ccl_private const PrincipledDiffuseBsdf *)sc;
const float3 N = bsdf->N;
if (dot(N, wo) > 0.0f) {
const float3 V = wi;
const float3 L = wo;
*pdf = fmaxf(dot(N, wo), 0.0f) * M_1_PI_F;
return bsdf_principled_diffuse_compute_brdf(bsdf, N, V, L, pdf);
}
else {
*pdf = 0.0f;
return zero_spectrum();
}
}
ccl_device int bsdf_principled_diffuse_sample(ccl_private const ShaderClosure *sc,
float3 Ng,
float3 wi,
float2 rand,
ccl_private Spectrum *eval,
ccl_private float3 *wo,
ccl_private float *pdf)
{
ccl_private const PrincipledDiffuseBsdf *bsdf = (ccl_private const PrincipledDiffuseBsdf *)sc;
float3 N = bsdf->N;
sample_cos_hemisphere(N, rand, wo, pdf);
if (dot(Ng, *wo) > 0) {
*eval = bsdf_principled_diffuse_compute_brdf(bsdf, N, wi, *wo, pdf);
}
else {
*pdf = 0.0f;
*eval = zero_spectrum();
}
return LABEL_REFLECT | LABEL_DIFFUSE;
}
CCL_NAMESPACE_END

View File

@ -263,6 +263,11 @@ ccl_device_forceinline float bssrdf_pdf(const Spectrum radius, float r)
ccl_device_inline ccl_private Bssrdf *bssrdf_alloc(ccl_private ShaderData *sd, Spectrum weight)
{
float sample_weight = fabsf(average(weight));
if (sample_weight < CLOSURE_WEIGHT_CUTOFF) {
return NULL;
}
ccl_private Bssrdf *bssrdf = (ccl_private Bssrdf *)closure_alloc(
sd, sizeof(Bssrdf), CLOSURE_NONE_ID, weight);
@ -270,9 +275,8 @@ ccl_device_inline ccl_private Bssrdf *bssrdf_alloc(ccl_private ShaderData *sd, S
return NULL;
}
float sample_weight = fabsf(average(weight));
bssrdf->sample_weight = sample_weight;
return (sample_weight >= CLOSURE_WEIGHT_CUTOFF) ? bssrdf : NULL;
return bssrdf;
}
ccl_device int bssrdf_setup(ccl_private ShaderData *sd,
@ -282,22 +286,6 @@ ccl_device int bssrdf_setup(ccl_private ShaderData *sd,
{
int flag = 0;
/* Add retro-reflection component as separate diffuse BSDF. */
if (bssrdf->roughness != FLT_MAX) {
ccl_private PrincipledDiffuseBsdf *bsdf = (ccl_private PrincipledDiffuseBsdf *)bsdf_alloc(
sd, sizeof(PrincipledDiffuseBsdf), bssrdf->weight);
if (bsdf) {
bsdf->N = bssrdf->N;
bsdf->roughness = bssrdf->roughness;
flag |= bsdf_principled_diffuse_setup(bsdf, PRINCIPLED_DIFFUSE_RETRO_REFLECTION);
/* Ad-hoc weight adjustment to avoid retro-reflection taking away half the
* samples from BSSRDF. */
bsdf->sample_weight *= bsdf_principled_diffuse_retro_reflection_sample_weight(bsdf, sd->wi);
}
}
/* Verify if the radii are large enough to sample without precision issues. */
int bssrdf_channels = SPECTRUM_CHANNELS;
Spectrum diffuse_weight = zero_spectrum();
@ -313,24 +301,12 @@ ccl_device int bssrdf_setup(ccl_private ShaderData *sd,
if (bssrdf_channels < SPECTRUM_CHANNELS) {
/* Add diffuse BSDF if any radius too small. */
if (bssrdf->roughness != FLT_MAX) {
ccl_private PrincipledDiffuseBsdf *bsdf = (ccl_private PrincipledDiffuseBsdf *)bsdf_alloc(
sd, sizeof(PrincipledDiffuseBsdf), diffuse_weight);
ccl_private DiffuseBsdf *bsdf = (ccl_private DiffuseBsdf *)bsdf_alloc(
sd, sizeof(DiffuseBsdf), diffuse_weight);
if (bsdf) {
bsdf->N = bssrdf->N;
bsdf->roughness = bssrdf->roughness;
flag |= bsdf_principled_diffuse_setup(bsdf, PRINCIPLED_DIFFUSE_LAMBERT);
}
}
else {
ccl_private DiffuseBsdf *bsdf = (ccl_private DiffuseBsdf *)bsdf_alloc(
sd, sizeof(DiffuseBsdf), diffuse_weight);
if (bsdf) {
bsdf->N = bssrdf->N;
flag |= bsdf_diffuse_setup(bsdf);
}
if (bsdf) {
bsdf->N = bssrdf->N;
flag |= bsdf_diffuse_setup(bsdf);
}
}

View File

@ -59,16 +59,7 @@ ccl_device_forceinline void film_write_denoising_features_surface(KernelGlobals
normal += sc->N * sc->sample_weight;
sum_weight += sc->sample_weight;
if (sc->type == CLOSURE_BSDF_PRINCIPLED_DIFFUSE_ID) {
/* BSSRDF already accounts for weight, retro-reflection would double up. */
ccl_private const PrincipledDiffuseBsdf *bsdf = (ccl_private const PrincipledDiffuseBsdf *)
sc;
if (bsdf->components == PRINCIPLED_DIFFUSE_RETRO_REFLECTION) {
continue;
}
}
Spectrum closure_albedo = bsdf_albedo(sd, sc, true, true);
Spectrum closure_albedo = bsdf_albedo(kg, sd, sc, true, true);
if (bsdf_get_specular_roughness_squared(sc) > sqr(0.075f)) {
diffuse_albedo += closure_albedo;
sum_nonspecular_weight += sc->sample_weight;

View File

@ -10,7 +10,6 @@
#include "kernel/closure/alloc.h"
#include "kernel/closure/bsdf_diffuse.h"
#include "kernel/closure/bsdf_principled_diffuse.h"
#include "kernel/closure/bssrdf.h"
#include "kernel/closure/volume.h"
@ -53,9 +52,6 @@ ccl_device int subsurface_bounce(KernelGlobals kg,
/* Compute weight, optionally including Fresnel from entry point. */
Spectrum weight = surface_shader_bssrdf_sample_weight(sd, sc);
if (bssrdf->roughness != FLT_MAX) {
path_flag |= PATH_RAY_SUBSURFACE_USE_FRESNEL;
}
if (sd->flag & SD_BACKFACING) {
path_flag |= PATH_RAY_SUBSURFACE_BACKFACING;
@ -103,24 +99,12 @@ ccl_device void subsurface_shader_data_setup(KernelGlobals kg,
const Spectrum weight = one_spectrum();
if (path_flag & PATH_RAY_SUBSURFACE_USE_FRESNEL) {
ccl_private PrincipledDiffuseBsdf *bsdf = (ccl_private PrincipledDiffuseBsdf *)bsdf_alloc(
sd, sizeof(PrincipledDiffuseBsdf), weight);
ccl_private DiffuseBsdf *bsdf = (ccl_private DiffuseBsdf *)bsdf_alloc(
sd, sizeof(DiffuseBsdf), weight);
if (bsdf) {
bsdf->N = N;
bsdf->roughness = FLT_MAX;
sd->flag |= bsdf_principled_diffuse_setup(bsdf, PRINCIPLED_DIFFUSE_LAMBERT_EXIT);
}
}
else {
ccl_private DiffuseBsdf *bsdf = (ccl_private DiffuseBsdf *)bsdf_alloc(
sd, sizeof(DiffuseBsdf), weight);
if (bsdf) {
bsdf->N = N;
sd->flag |= bsdf_diffuse_setup(bsdf);
}
if (bsdf) {
bsdf->N = N;
sd->flag |= bsdf_diffuse_setup(bsdf);
}
}

View File

@ -1011,7 +1011,7 @@ ccl_device Spectrum surface_shader_diffuse(KernelGlobals kg, ccl_private const S
ccl_private const ShaderClosure *sc = &sd->closure[i];
if (CLOSURE_IS_BSDF_DIFFUSE(sc->type) || CLOSURE_IS_BSSRDF(sc->type))
eval += bsdf_albedo(sd, sc, true, true);
eval += bsdf_albedo(kg, sd, sc, true, true);
}
return eval;
@ -1025,7 +1025,7 @@ ccl_device Spectrum surface_shader_glossy(KernelGlobals kg, ccl_private const Sh
ccl_private const ShaderClosure *sc = &sd->closure[i];
if (CLOSURE_IS_BSDF_GLOSSY(sc->type) || CLOSURE_IS_GLASS(sc->type))
eval += bsdf_albedo(sd, sc, true, false);
eval += bsdf_albedo(kg, sd, sc, true, false);
}
return eval;
@ -1039,7 +1039,7 @@ ccl_device Spectrum surface_shader_transmission(KernelGlobals kg, ccl_private co
ccl_private const ShaderClosure *sc = &sd->closure[i];
if (CLOSURE_IS_BSDF_TRANSMISSION(sc->type) || CLOSURE_IS_GLASS(sc->type))
eval += bsdf_albedo(sd, sc, false, true);
eval += bsdf_albedo(kg, sd, sc, false, true);
}
return eval;

View File

@ -55,6 +55,14 @@ static_assert(sizeof(ShaderGlobals) == sizeof(OSL::ShaderGlobals) &&
#include "closures_template.h"
static OSL::ClosureParam *osl_closure_layer_params()
{
static OSL::ClosureParam params[] = {CLOSURE_CLOSURE_PARAM(LayerClosure, top),
CLOSURE_CLOSURE_PARAM(LayerClosure, base),
CLOSURE_FINISH_PARAM(LayerClosure)};
return params;
}
void OSLRenderServices::register_closures(OSL::ShadingSystem *ss)
{
#define OSL_CLOSURE_STRUCT_BEGIN(Upper, lower) \
@ -62,6 +70,8 @@ void OSLRenderServices::register_closures(OSL::ShadingSystem *ss)
#lower, OSL_CLOSURE_##Upper##_ID, osl_closure_##lower##_params(), nullptr, nullptr);
#include "closures_template.h"
ss->register_closure(
"layer", OSL_CLOSURE_LAYER_ID, osl_closure_layer_params(), nullptr, nullptr);
}
/* Surface & Background */

View File

@ -7,26 +7,9 @@
#pragma once
// clang-format off
#include "kernel/closure/alloc.h"
#include "kernel/closure/bsdf_util.h"
#include "kernel/closure/bsdf_ashikhmin_velvet.h"
#include "kernel/closure/bsdf_diffuse.h"
#include "kernel/closure/bsdf_microfacet.h"
#include "kernel/closure/bsdf_oren_nayar.h"
#include "kernel/closure/bsdf_sheen.h"
#include "kernel/closure/bsdf_transparent.h"
#include "kernel/closure/bsdf_ashikhmin_shirley.h"
#include "kernel/closure/bsdf_toon.h"
#include "kernel/closure/bsdf_hair.h"
#include "kernel/closure/bsdf_hair_principled.h"
#include "kernel/closure/bsdf_principled_diffuse.h"
#include "kernel/closure/volume.h"
#include "kernel/closure/bsdf_diffuse_ramp.h"
#include "kernel/closure/bsdf_phong_ramp.h"
#include "kernel/closure/bssrdf.h"
#include "kernel/closure/bsdf.h"
#include "kernel/closure/emissive.h"
// clang-format on
CCL_NAMESPACE_BEGIN
@ -42,6 +25,12 @@ CCL_NAMESPACE_BEGIN
#include "closures_template.h"
struct ccl_align(8) LayerClosure
{
ccl_private const OSLClosure *base;
ccl_private const OSLClosure *top;
};
ccl_device_forceinline bool osl_closure_skip(KernelGlobals kg,
ccl_private const ShaderData *sd,
uint32_t path_flag,
@ -65,7 +54,8 @@ ccl_device void osl_closure_diffuse_setup(KernelGlobals kg,
ccl_private ShaderData *sd,
uint32_t path_flag,
float3 weight,
ccl_private const DiffuseClosure *closure)
ccl_private const DiffuseClosure *closure,
float3 *layer_albedo)
{
if (osl_closure_skip(kg, sd, path_flag, LABEL_DIFFUSE)) {
return;
@ -86,7 +76,8 @@ ccl_device void osl_closure_oren_nayar_setup(KernelGlobals kg,
ccl_private ShaderData *sd,
uint32_t path_flag,
float3 weight,
ccl_private const OrenNayarClosure *closure)
ccl_private const OrenNayarClosure *closure,
float3 *layer_albedo)
{
if (osl_closure_skip(kg, sd, path_flag, LABEL_DIFFUSE)) {
return;
@ -108,7 +99,8 @@ ccl_device void osl_closure_translucent_setup(KernelGlobals kg,
ccl_private ShaderData *sd,
uint32_t path_flag,
float3 weight,
ccl_private const TranslucentClosure *closure)
ccl_private const TranslucentClosure *closure,
float3 *layer_albedo)
{
if (osl_closure_skip(kg, sd, path_flag, LABEL_DIFFUSE)) {
return;
@ -129,7 +121,8 @@ ccl_device void osl_closure_reflection_setup(KernelGlobals kg,
ccl_private ShaderData *sd,
uint32_t path_flag,
float3 weight,
ccl_private const ReflectionClosure *closure)
ccl_private const ReflectionClosure *closure,
float3 *layer_albedo)
{
if (osl_closure_skip(kg, sd, path_flag, LABEL_SINGULAR)) {
return;
@ -151,7 +144,8 @@ ccl_device void osl_closure_refraction_setup(KernelGlobals kg,
ccl_private ShaderData *sd,
uint32_t path_flag,
float3 weight,
ccl_private const RefractionClosure *closure)
ccl_private const RefractionClosure *closure,
float3 *layer_albedo)
{
if (osl_closure_skip(kg, sd, path_flag, LABEL_SINGULAR)) {
return;
@ -174,7 +168,8 @@ ccl_device void osl_closure_transparent_setup(KernelGlobals kg,
ccl_private ShaderData *sd,
uint32_t path_flag,
float3 weight,
ccl_private const TransparentClosure *closure)
ccl_private const TransparentClosure *closure,
float3 *layer_albedo)
{
bsdf_transparent_setup(sd, rgb_to_spectrum(weight), path_flag);
}
@ -184,7 +179,8 @@ ccl_device void osl_closure_dielectric_bsdf_setup(KernelGlobals kg,
ccl_private ShaderData *sd,
uint32_t path_flag,
float3 weight,
ccl_private const DielectricBSDFClosure *closure)
ccl_private const DielectricBSDFClosure *closure,
float3 *layer_albedo)
{
const bool has_reflection = !is_zero(closure->reflection_tint);
const bool has_transmission = !is_zero(closure->transmission_tint);
@ -243,13 +239,18 @@ ccl_device void osl_closure_dielectric_bsdf_setup(KernelGlobals kg,
fresnel->reflection_tint = rgb_to_spectrum(closure->reflection_tint);
fresnel->transmission_tint = rgb_to_spectrum(closure->transmission_tint);
bsdf_microfacet_setup_fresnel_dielectric_tint(kg, bsdf, sd, fresnel, preserve_energy);
if (layer_albedo != NULL && has_reflection && !has_transmission) {
*layer_albedo = bsdf_albedo(kg, sd, (ccl_private ShaderClosure *)bsdf, true, false);
}
}
ccl_device void osl_closure_conductor_bsdf_setup(KernelGlobals kg,
ccl_private ShaderData *sd,
uint32_t path_flag,
float3 weight,
ccl_private const ConductorBSDFClosure *closure)
ccl_private const ConductorBSDFClosure *closure,
float3 *layer_albedo)
{
if (osl_closure_skip(kg, sd, path_flag, LABEL_GLOSSY | LABEL_REFLECT)) {
return;
@ -295,7 +296,8 @@ ccl_device void osl_closure_generalized_schlick_bsdf_setup(
ccl_private ShaderData *sd,
uint32_t path_flag,
float3 weight,
ccl_private const GeneralizedSchlickBSDFClosure *closure)
ccl_private const GeneralizedSchlickBSDFClosure *closure,
float3 *layer_albedo)
{
const bool has_reflection = !is_zero(closure->reflection_tint);
const bool has_transmission = !is_zero(closure->transmission_tint);
@ -319,11 +321,21 @@ ccl_device void osl_closure_generalized_schlick_bsdf_setup(
bsdf->N = ensure_valid_specular_reflection(sd->Ng, sd->wi, closure->N);
bsdf->alpha_x = closure->alpha_x;
bsdf->alpha_y = closure->alpha_y;
bsdf->ior = ior_from_F0(average(closure->f0));
bsdf->T = closure->T;
if (closure->exponent < 0.0f) {
/* Trick for principled BSDF: Since we use the real Fresnel equation and remap
* to the F0...F90 range, this allows us to use the real IOR.
* Computing it back from F0 might give a different result in case of specular
* tinting. */
bsdf->ior = -closure->exponent;
}
else {
bsdf->ior = ior_from_F0(average(closure->f0));
}
if (sd->flag & SD_BACKFACING) {
bsdf->ior = 1.0f / bsdf->ior;
}
bsdf->T = closure->T;
bool preserve_energy = false;
@ -360,6 +372,10 @@ ccl_device void osl_closure_generalized_schlick_bsdf_setup(
fresnel->f90 = rgb_to_spectrum(closure->f90);
fresnel->exponent = closure->exponent;
bsdf_microfacet_setup_fresnel_generalized_schlick(kg, bsdf, sd, fresnel, preserve_energy);
if (layer_albedo != NULL && has_reflection && !has_transmission) {
*layer_albedo = bsdf_albedo(kg, sd, (ccl_private ShaderClosure *)bsdf, true, false);
}
}
/* Standard microfacet closures */
@ -368,7 +384,8 @@ ccl_device void osl_closure_microfacet_setup(KernelGlobals kg,
ccl_private ShaderData *sd,
uint32_t path_flag,
float3 weight,
ccl_private const MicrofacetClosure *closure)
ccl_private const MicrofacetClosure *closure,
float3 *layer_albedo)
{
const int label = (closure->refract) ? LABEL_TRANSMIT : LABEL_REFLECT;
if (osl_closure_skip(kg, sd, path_flag, LABEL_GLOSSY | label)) {
@ -405,7 +422,7 @@ ccl_device void osl_closure_microfacet_setup(KernelGlobals kg,
}
/* Clearcoat */
else if (closure->distribution == make_string("clearcoat", 3490136178980547276ull)) {
sd->flag |= bsdf_microfacet_ggx_clearcoat_setup(bsdf, sd);
sd->flag |= bsdf_microfacet_ggx_clearcoat_setup(kg, bsdf, sd);
}
/* GGX (either single- or multi-scattering) */
else {
@ -424,6 +441,10 @@ ccl_device void osl_closure_microfacet_setup(KernelGlobals kg,
bsdf_microfacet_setup_fresnel_constant(kg, bsdf, sd, rgb_to_spectrum(weight));
}
}
if (layer_albedo != NULL && closure->refract == 0) {
*layer_albedo = bsdf_albedo(kg, sd, (ccl_private ShaderClosure *)bsdf, true, false);
}
}
/* Special-purpose Microfacet closures */
@ -433,7 +454,8 @@ ccl_device void osl_closure_microfacet_multi_ggx_glass_setup(
ccl_private ShaderData *sd,
uint32_t path_flag,
float3 weight,
ccl_private const MicrofacetMultiGGXGlassClosure *closure)
ccl_private const MicrofacetMultiGGXGlassClosure *closure,
float3 *layer_albedo)
{
/* Technically, the MultiGGX closure may also transmit. However,
* since this is set statically and only used for caustic flags, this
@ -464,7 +486,8 @@ ccl_device void osl_closure_microfacet_multi_ggx_aniso_setup(
ccl_private ShaderData *sd,
uint32_t path_flag,
float3 weight,
ccl_private const MicrofacetMultiGGXClosure *closure)
ccl_private const MicrofacetMultiGGXClosure *closure,
float3 *layer_albedo)
{
if (osl_closure_skip(kg, sd, path_flag, LABEL_GLOSSY | LABEL_REFLECT)) {
return;
@ -485,49 +508,10 @@ ccl_device void osl_closure_microfacet_multi_ggx_aniso_setup(
sd->flag |= bsdf_microfacet_ggx_setup(bsdf);
bsdf_microfacet_setup_fresnel_constant(kg, bsdf, sd, rgb_to_spectrum(closure->color));
}
ccl_device void osl_closure_microfacet_aniso_fresnel_setup(
KernelGlobals kg,
ccl_private ShaderData *sd,
uint32_t path_flag,
float3 weight,
ccl_private const MicrofacetAnisoFresnelClosure *closure)
{
if (osl_closure_skip(kg, sd, path_flag, LABEL_GLOSSY | LABEL_REFLECT)) {
return;
if (layer_albedo != NULL) {
*layer_albedo = bsdf_albedo(kg, sd, (ccl_private ShaderClosure *)bsdf, true, false);
}
ccl_private MicrofacetBsdf *bsdf = (ccl_private MicrofacetBsdf *)bsdf_alloc(
sd, sizeof(MicrofacetBsdf), rgb_to_spectrum(weight));
if (!bsdf) {
return;
}
ccl_private FresnelGeneralizedSchlick *fresnel = (ccl_private FresnelGeneralizedSchlick *)
closure_alloc_extra(sd, sizeof(FresnelGeneralizedSchlick));
if (!fresnel) {
return;
}
bsdf->N = ensure_valid_specular_reflection(sd->Ng, sd->wi, closure->N);
bsdf->alpha_x = closure->alpha_x;
bsdf->alpha_y = closure->alpha_y;
bsdf->ior = closure->ior;
bsdf->T = closure->T;
/* Only GGX (either single- or multi-scattering) supported here */
sd->flag |= bsdf_microfacet_ggx_setup(bsdf);
const bool preserve_energy = (closure->distribution ==
make_string("multi_ggx", 16842698693386468366ull));
fresnel->reflection_tint = one_spectrum();
fresnel->transmission_tint = zero_spectrum();
fresnel->f0 = rgb_to_spectrum(closure->f0);
fresnel->f90 = rgb_to_spectrum(closure->f90);
fresnel->exponent = -1.0f;
bsdf_microfacet_setup_fresnel_generalized_schlick(kg, bsdf, sd, fresnel, preserve_energy);
}
/* Ashikhmin Velvet */
@ -537,7 +521,8 @@ ccl_device void osl_closure_ashikhmin_velvet_setup(
ccl_private ShaderData *sd,
uint32_t path_flag,
float3 weight,
ccl_private const AshikhminVelvetClosure *closure)
ccl_private const AshikhminVelvetClosure *closure,
float3 *layer_albedo)
{
if (osl_closure_skip(kg, sd, path_flag, LABEL_DIFFUSE)) {
return;
@ -561,7 +546,8 @@ ccl_device void osl_closure_sheen_setup(KernelGlobals kg,
ccl_private ShaderData *sd,
uint32_t path_flag,
float3 weight,
ccl_private const SheenClosure *closure)
ccl_private const SheenClosure *closure,
float3 *layer_albedo)
{
if (osl_closure_skip(kg, sd, path_flag, LABEL_DIFFUSE)) {
return;
@ -577,13 +563,18 @@ ccl_device void osl_closure_sheen_setup(KernelGlobals kg,
bsdf->roughness = closure->roughness;
sd->flag |= bsdf_sheen_setup(kg, sd, bsdf);
if (layer_albedo != NULL) {
*layer_albedo = bsdf->weight;
}
}
ccl_device void osl_closure_diffuse_toon_setup(KernelGlobals kg,
ccl_private ShaderData *sd,
uint32_t path_flag,
float3 weight,
ccl_private const DiffuseToonClosure *closure)
ccl_private const DiffuseToonClosure *closure,
float3 *layer_albedo)
{
if (osl_closure_skip(kg, sd, path_flag, LABEL_DIFFUSE)) {
return;
@ -606,7 +597,8 @@ ccl_device void osl_closure_glossy_toon_setup(KernelGlobals kg,
ccl_private ShaderData *sd,
uint32_t path_flag,
float3 weight,
ccl_private const GlossyToonClosure *closure)
ccl_private const GlossyToonClosure *closure,
float3 *layer_albedo)
{
if (osl_closure_skip(kg, sd, path_flag, LABEL_GLOSSY)) {
return;
@ -625,31 +617,6 @@ ccl_device void osl_closure_glossy_toon_setup(KernelGlobals kg,
sd->flag |= bsdf_glossy_toon_setup(bsdf);
}
/* Disney principled closures */
ccl_device void osl_closure_principled_diffuse_setup(
KernelGlobals kg,
ccl_private ShaderData *sd,
uint32_t path_flag,
float3 weight,
ccl_private const PrincipledDiffuseClosure *closure)
{
if (osl_closure_skip(kg, sd, path_flag, LABEL_DIFFUSE)) {
return;
}
ccl_private PrincipledDiffuseBsdf *bsdf = (ccl_private PrincipledDiffuseBsdf *)bsdf_alloc(
sd, sizeof(PrincipledDiffuseBsdf), rgb_to_spectrum(weight));
if (!bsdf) {
return;
}
bsdf->N = closure->N;
bsdf->roughness = closure->roughness;
sd->flag |= bsdf_principled_diffuse_setup(bsdf);
}
/* Variable cone emissive closure
*
* This primitive emits in a cone having a configurable penumbra area where the light decays to 0
@ -660,7 +627,8 @@ ccl_device void osl_closure_emission_setup(KernelGlobals kg,
ccl_private ShaderData *sd,
uint32_t /* path_flag */,
float3 weight,
ccl_private const GenericEmissiveClosure *closure)
ccl_private const GenericEmissiveClosure *closure,
float3 *layer_albedo)
{
emission_setup(sd, rgb_to_spectrum(weight));
}
@ -674,7 +642,8 @@ ccl_device void osl_closure_background_setup(KernelGlobals kg,
ccl_private ShaderData *sd,
uint32_t /* path_flag */,
float3 weight,
ccl_private const GenericBackgroundClosure *closure)
ccl_private const GenericBackgroundClosure *closure,
float3 *layer_albedo)
{
background_setup(sd, rgb_to_spectrum(weight));
}
@ -688,7 +657,8 @@ ccl_device void osl_closure_holdout_setup(KernelGlobals kg,
ccl_private ShaderData *sd,
uint32_t /* path_flag */,
float3 weight,
ccl_private const HoldoutClosure *closure)
ccl_private const HoldoutClosure *closure,
float3 *layer_albedo)
{
closure_alloc(sd, sizeof(ShaderClosure), CLOSURE_HOLDOUT_ID, rgb_to_spectrum(weight));
sd->flag |= SD_HOLDOUT;
@ -698,7 +668,8 @@ ccl_device void osl_closure_diffuse_ramp_setup(KernelGlobals kg,
ccl_private ShaderData *sd,
uint32_t /* path_flag */,
float3 weight,
ccl_private const DiffuseRampClosure *closure)
ccl_private const DiffuseRampClosure *closure,
float3 *layer_albedo)
{
ccl_private DiffuseRampBsdf *bsdf = (ccl_private DiffuseRampBsdf *)bsdf_alloc(
sd, sizeof(DiffuseRampBsdf), rgb_to_spectrum(weight));
@ -724,7 +695,8 @@ ccl_device void osl_closure_phong_ramp_setup(KernelGlobals kg,
ccl_private ShaderData *sd,
uint32_t /* path_flag */,
float3 weight,
ccl_private const PhongRampClosure *closure)
ccl_private const PhongRampClosure *closure,
float3 *layer_albedo)
{
ccl_private PhongRampBsdf *bsdf = (ccl_private PhongRampBsdf *)bsdf_alloc(
sd, sizeof(PhongRampBsdf), rgb_to_spectrum(weight));
@ -750,7 +722,8 @@ ccl_device void osl_closure_bssrdf_setup(KernelGlobals kg,
ccl_private ShaderData *sd,
uint32_t path_flag,
float3 weight,
ccl_private const BSSRDFClosure *closure)
ccl_private const BSSRDFClosure *closure,
float3 *layer_albedo)
{
ClosureType type;
if (closure->method == make_string("burley", 186330084368958868ull)) {
@ -796,7 +769,8 @@ ccl_device void osl_closure_hair_reflection_setup(KernelGlobals kg,
ccl_private ShaderData *sd,
uint32_t path_flag,
float3 weight,
ccl_private const HairReflectionClosure *closure)
ccl_private const HairReflectionClosure *closure,
float3 *layer_albedo)
{
if (osl_closure_skip(kg, sd, path_flag, LABEL_GLOSSY)) {
return;
@ -822,7 +796,8 @@ ccl_device void osl_closure_hair_transmission_setup(
ccl_private ShaderData *sd,
uint32_t path_flag,
float3 weight,
ccl_private const HairTransmissionClosure *closure)
ccl_private const HairTransmissionClosure *closure,
float3 *layer_albedo)
{
if (osl_closure_skip(kg, sd, path_flag, LABEL_GLOSSY)) {
return;
@ -847,7 +822,8 @@ ccl_device void osl_closure_principled_hair_setup(KernelGlobals kg,
ccl_private ShaderData *sd,
uint32_t path_flag,
float3 weight,
ccl_private const PrincipledHairClosure *closure)
ccl_private const PrincipledHairClosure *closure,
float3 *layer_albedo)
{
#ifdef __HAIR__
if (osl_closure_skip(kg, sd, path_flag, LABEL_GLOSSY)) {
@ -886,7 +862,8 @@ ccl_device void osl_closure_absorption_setup(KernelGlobals kg,
ccl_private ShaderData *sd,
uint32_t path_flag,
float3 weight,
ccl_private const VolumeAbsorptionClosure *closure)
ccl_private const VolumeAbsorptionClosure *closure,
float3 *layer_albedo)
{
volume_extinction_setup(sd, rgb_to_spectrum(weight));
}
@ -896,7 +873,8 @@ ccl_device void osl_closure_henyey_greenstein_setup(
ccl_private ShaderData *sd,
uint32_t path_flag,
float3 weight,
ccl_private const VolumeHenyeyGreensteinClosure *closure)
ccl_private const VolumeHenyeyGreensteinClosure *closure,
float3 *layer_albedo)
{
volume_extinction_setup(sd, rgb_to_spectrum(weight));

View File

@ -99,17 +99,6 @@ OSL_CLOSURE_STRUCT_BEGIN(MicrofacetMultiGGX, microfacet_multi_ggx_aniso)
OSL_CLOSURE_STRUCT_MEMBER(MicrofacetMultiGGX, VECTOR, packed_float3, color, NULL)
OSL_CLOSURE_STRUCT_END(MicrofacetMultiGGX, microfacet_multi_ggx_aniso)
OSL_CLOSURE_STRUCT_BEGIN(MicrofacetAnisoFresnel, microfacet_aniso_fresnel)
OSL_CLOSURE_STRUCT_MEMBER(MicrofacetAnisoFresnel, VECTOR, packed_float3, N, NULL)
OSL_CLOSURE_STRUCT_MEMBER(MicrofacetAnisoFresnel, VECTOR, packed_float3, T, NULL)
OSL_CLOSURE_STRUCT_MEMBER(MicrofacetAnisoFresnel, FLOAT, float, alpha_x, NULL)
OSL_CLOSURE_STRUCT_MEMBER(MicrofacetAnisoFresnel, FLOAT, float, alpha_y, NULL)
OSL_CLOSURE_STRUCT_MEMBER(MicrofacetAnisoFresnel, VECTOR, packed_float3, f0, NULL)
OSL_CLOSURE_STRUCT_MEMBER(MicrofacetAnisoFresnel, VECTOR, packed_float3, f90, NULL)
OSL_CLOSURE_STRUCT_MEMBER(MicrofacetAnisoFresnel, FLOAT, float, ior, NULL)
OSL_CLOSURE_STRUCT_MEMBER(MicrofacetAnisoFresnel, STRING, DeviceString, distribution, NULL)
OSL_CLOSURE_STRUCT_END(MicrofacetAnisoFresnel, microfacet_aniso_fresnel)
OSL_CLOSURE_STRUCT_BEGIN(AshikhminVelvet, ashikhmin_velvet)
OSL_CLOSURE_STRUCT_MEMBER(AshikhminVelvet, VECTOR, packed_float3, N, NULL)
OSL_CLOSURE_STRUCT_MEMBER(AshikhminVelvet, FLOAT, float, sigma, NULL)
@ -132,11 +121,6 @@ OSL_CLOSURE_STRUCT_BEGIN(GlossyToon, glossy_toon)
OSL_CLOSURE_STRUCT_MEMBER(GlossyToon, FLOAT, float, smooth, NULL)
OSL_CLOSURE_STRUCT_END(GlossyToon, glossy_toon)
OSL_CLOSURE_STRUCT_BEGIN(PrincipledDiffuse, principled_diffuse)
OSL_CLOSURE_STRUCT_MEMBER(PrincipledDiffuse, VECTOR, packed_float3, N, NULL)
OSL_CLOSURE_STRUCT_MEMBER(PrincipledDiffuse, FLOAT, float, roughness, NULL)
OSL_CLOSURE_STRUCT_END(PrincipledDiffuse, principled_diffuse)
OSL_CLOSURE_STRUCT_BEGIN(GenericEmissive, emission)
OSL_CLOSURE_STRUCT_END(GenericEmissive, emission)

View File

@ -70,6 +70,8 @@ ccl_device void flatten_closure_tree(KernelGlobals kg,
float3 weight = one_float3();
float3 weight_stack[16];
ccl_private const OSLClosure *closure_stack[16];
int layer_stack_level = -1;
float3 layer_albedo = zero_float3();
while (closure) {
switch (closure->id) {
@ -92,15 +94,39 @@ ccl_device void flatten_closure_tree(KernelGlobals kg,
closure_stack[stack_size++] = add->closureB;
continue;
}
case OSL_CLOSURE_LAYER_ID: {
ccl_private const OSLClosureComponent *comp =
static_cast<ccl_private const OSLClosureComponent *>(closure);
ccl_private const LayerClosure *layer = reinterpret_cast<ccl_private const LayerClosure *>(
comp + 1);
/* Layer closures may not appear in the top layer subtree of another layer closure. */
kernel_assert(layer_stack_level == -1);
/* Push base layer onto the stack, will be handled after the top layers */
weight_stack[stack_size] = weight;
closure_stack[stack_size] = layer->base;
/* Start accumulating albedo of the top layers */
layer_stack_level = stack_size++;
layer_albedo = zero_float3();
/* Continue with the top layers */
closure = layer->top;
continue;
}
#define OSL_CLOSURE_STRUCT_BEGIN(Upper, lower) \
case OSL_CLOSURE_##Upper##_ID: { \
ccl_private const OSLClosureComponent *comp = \
static_cast<ccl_private const OSLClosureComponent *>(closure); \
float3 albedo = one_float3(); \
osl_closure_##lower##_setup(kg, \
sd, \
path_flag, \
weight * comp->weight, \
reinterpret_cast<ccl_private const Upper##Closure *>(comp + 1)); \
reinterpret_cast<ccl_private const Upper##Closure *>(comp + 1), \
(layer_stack_level >= 0) ? &albedo : NULL); \
if (layer_stack_level >= 0) { \
layer_albedo += albedo; \
} \
break; \
}
#include "closures_template.h"
@ -111,6 +137,23 @@ ccl_device void flatten_closure_tree(KernelGlobals kg,
if (stack_size > 0) {
weight = weight_stack[--stack_size];
closure = closure_stack[stack_size];
if (stack_size == layer_stack_level) {
/* We just finished processing the top layers of a Layer closure, so adjust the weight to
* account for the layering. */
weight *= saturatef(1.0f - reduce_max(layer_albedo / weight));
layer_stack_level = -1;
if (is_zero(weight)) {
/* If it's fully occluded, skip the base layer we just popped from the stack and grab
* the next entry instead. */
if (stack_size > 0) {
weight = weight_stack[--stack_size];
closure = closure_stack[stack_size];
}
else {
closure = nullptr;
}
}
}
}
else {
closure = nullptr;

View File

@ -31,74 +31,80 @@ shader node_principled_bsdf(string distribution = "multi_ggx",
normal Tangent = normalize(dPdu),
output closure color BSDF = 0)
{
float diffuse_weight = (1.0 - clamp(Metallic, 0.0, 1.0)) * (1.0 - clamp(Transmission, 0.0, 1.0));
float final_transmission = clamp(Transmission, 0.0, 1.0) * (1.0 - clamp(Metallic, 0.0, 1.0));
float specular_weight = (1.0 - final_transmission);
float r2 = Roughness * Roughness;
float alpha_x = r2, alpha_y = r2;
/* Handle anisotropy. */
vector T = Tangent;
if (Anisotropic > 0.0) {
float aspect = sqrt(1.0 - clamp(Anisotropic, 0.0, 1.0) * 0.9);
alpha_x /= aspect;
alpha_y *= aspect;
if (AnisotropicRotation != 0.0)
T = rotate(T, AnisotropicRotation * M_2PI, point(0.0, 0.0, 0.0), Normal);
}
float m_cdlum = luminance(BaseColor);
color m_ctint = m_cdlum > 0.0 ? BaseColor / m_cdlum :
color(1.0, 1.0, 1.0); // normalize lum. to isolate hue+sat
/* rotate tangent */
if (AnisotropicRotation != 0.0)
T = rotate(T, AnisotropicRotation * M_2PI, point(0.0, 0.0, 0.0), Normal);
if (diffuse_weight > 1e-5) {
if (Metallic < 1.0 && Transmission < 1.0) {
color diffuse_color = mix(BaseColor, SubsurfaceColor, Subsurface);
if (Subsurface > 1e-5) {
color mixed_ss_base_color = SubsurfaceColor * Subsurface + BaseColor * (1.0 - Subsurface);
BSDF = mixed_ss_base_color * bssrdf(subsurface_method,
Normal,
Subsurface * SubsurfaceRadius,
mixed_ss_base_color,
"roughness",
Roughness,
"ior",
SubsurfaceIOR,
"anisotropy",
SubsurfaceAnisotropy);
BSDF = diffuse_color * bssrdf(subsurface_method,
Normal,
Subsurface * SubsurfaceRadius,
diffuse_color,
"roughness",
Roughness,
"ior",
SubsurfaceIOR,
"anisotropy",
SubsurfaceAnisotropy);
}
else {
BSDF = BaseColor * principled_diffuse(Normal, Roughness);
BSDF = diffuse_color * diffuse(Normal);
}
if (Sheen > 1e-5) {
BSDF += SheenTint * Sheen * sheen(Normal, SheenRoughness);
}
color f0 = color(F0_from_ior(IOR));
color f90 = color(1.0);
BSDF *= diffuse_weight;
/* Apply specular tint */
float m_cdlum = luminance(BaseColor);
color m_ctint = m_cdlum > 0.0 ? BaseColor / m_cdlum : color(1.0);
color specTint = mix(color(1.0), m_ctint, SpecularTint);
f0 *= (specTint * 2.0 * Specular);
BSDF = layer(
generalized_schlick_bsdf(
Normal, T, color(1.0), color(0.0), alpha_x, alpha_y, f0, f90, -IOR, distribution),
BSDF);
}
if (specular_weight > 1e-5) {
float aspect = sqrt(1.0 - Anisotropic * 0.9);
float alpha_x = r2 / aspect;
float alpha_y = r2 * aspect;
color tmp_col = mix(color(1.0), m_ctint, SpecularTint);
color Cspec0 = (Specular * 0.08 * tmp_col) * (1.0 - Metallic) + BaseColor * Metallic;
float eta = (2.0 / (1.0 - sqrt(0.08 * Specular))) - 1.0;
string spec_dist = (Roughness <= 0.075) ? "ggx" : distribution;
BSDF += specular_weight * microfacet_aniso_fresnel(
Normal, T, alpha_x, alpha_y, Cspec0, color(1.0), eta, spec_dist);
}
if (final_transmission > 1e-5) {
color Cspec0 = mix(color(1.0), BaseColor, SpecularTint);
closure color TransmissionBSDF = 0;
if (Metallic < 1.0 && Transmission > 1.0) {
color reflectTint = mix(color(1.0), BaseColor, SpecularTint);
float eta = max(IOR, 1e-5);
eta = backfacing() ? 1.0 / eta : eta;
BSDF += final_transmission *
dielectric_bsdf(Normal, vector(0.0), Cspec0, BaseColor, r2, r2, eta, distribution);
TransmissionBSDF = dielectric_bsdf(
Normal, vector(0.0), reflectTint, BaseColor, r2, r2, eta, distribution);
BSDF = mix(BSDF, TransmissionBSDF, clamp(Transmission, 0.0, 1.0));
}
closure color MetallicBSDF = 0;
if (Metallic > 0.0) {
color f0 = BaseColor;
color f90 = color(1.0);
MetallicBSDF = generalized_schlick_bsdf(
Normal, T, color(1.0), color(0.0), alpha_x, alpha_y, f0, f90, 5.0, distribution);
BSDF = mix(BSDF, MetallicBSDF, clamp(Metallic, 0.0, 1.0));
}
if (Clearcoat > 1e-5) {
float clearcoat_r2 = ClearcoatRoughness * ClearcoatRoughness;
BSDF += 0.25 * Clearcoat * microfacet("clearcoat", ClearcoatNormal, clearcoat_r2, 1.5, 0);
closure color ClearcoatBSDF = microfacet("clearcoat", ClearcoatNormal, clearcoat_r2, 1.5, 0);
BSDF = layer(0.25 * Clearcoat * ClearcoatBSDF, BSDF);
}
if (Sheen > 1e-5) {
closure color SheenBSDF = sheen(Normal, SheenRoughness);
BSDF = layer(SheenTint * Sheen * SheenBSDF, BSDF);
}
}

View File

@ -25,16 +25,11 @@ closure color glossy_toon(normal N, float size, float smooth) BUILTIN;
closure color ashikhmin_velvet(normal N, float sigma) BUILTIN;
closure color sheen(normal N, float roughness) BUILTIN;
closure color ambient_occlusion() BUILTIN;
closure color principled_diffuse(normal N, float roughness) BUILTIN;
/* Needed to pass along the color for multi-scattering saturation adjustment,
* otherwise could be replaced by microfacet() */
closure color microfacet_multi_ggx_glass(normal N, float ag, float eta, color C) BUILTIN;
closure color microfacet_multi_ggx_aniso(normal N, vector T, float ax, float ay, color C) BUILTIN;
/* Needed to pass along the IOR for the Principled V1 Fresnel calculation,
* otherwise could be replaced by generalized_schlick_bsdf() */
closure color microfacet_aniso_fresnel(
normal N, vector T, float ax, float ay, color f0, color f90, float eta, string dist) BUILTIN;
// BSSRDF
closure color bssrdf(string method, normal N, vector radius, color albedo) BUILTIN;

View File

@ -4,6 +4,10 @@
#pragma once
#if !defined(__KERNEL_GPU__)
# include <OSL/oslversion.h>
#endif
CCL_NAMESPACE_BEGIN
#if defined(__KERNEL_GPU__)
@ -39,6 +43,7 @@ enum OSLClosureType {
#define OSL_CLOSURE_STRUCT_BEGIN(Upper, lower) OSL_CLOSURE_##Upper##_ID,
#include "closures_template.h"
OSL_CLOSURE_LAYER_ID,
};
struct OSLClosure {

View File

@ -88,7 +88,7 @@ ccl_device_noinline int svm_node_closure_bsdf(KernelGlobals kg,
data_node2.x, &eta_offset, &transmission_offset, &anisotropic_rotation_offset, &pad1);
// get Disney principled parameters
float metallic = param1;
float metallic = saturatef(param1);
float subsurface = param2;
float specular = stack_load_float(stack, specular_offset);
float roughness = stack_load_float(stack, roughness_offset);
@ -99,25 +99,15 @@ ccl_device_noinline int svm_node_closure_bsdf(KernelGlobals kg,
float sheen_roughness = stack_load_float(stack, data_node2.w);
float clearcoat = stack_load_float(stack, clearcoat_offset);
float clearcoat_roughness = stack_load_float(stack, clearcoat_roughness_offset);
float transmission = stack_load_float(stack, transmission_offset);
float transmission = saturatef(stack_load_float(stack, transmission_offset));
float anisotropic_rotation = stack_load_float(stack, anisotropic_rotation_offset);
float eta = fmaxf(stack_load_float(stack, eta_offset), 1e-5f);
ClosureType distribution = (ClosureType)data_node2.y;
ClosureType subsurface_method = (ClosureType)data_node2.z;
/* rotate tangent */
if (anisotropic_rotation != 0.0f)
T = rotate_around_axis(T, N, anisotropic_rotation * M_2PI_F);
float3 valid_reflection_N = maybe_ensure_valid_specular_reflection(sd, N);
// calculate weights of the diffuse and specular part
float diffuse_weight = (1.0f - saturatef(metallic)) * (1.0f - saturatef(transmission));
float final_transmission = saturatef(transmission) * (1.0f - saturatef(metallic));
float specular_weight = (1.0f - final_transmission);
// get the base color
uint4 data_base_color = read_node(kg, &offset);
float3 base_color = stack_valid(data_base_color.x) ?
@ -151,45 +141,178 @@ ccl_device_noinline int svm_node_closure_bsdf(KernelGlobals kg,
Spectrum weight = closure_weight * mix_weight;
#ifdef __SUBSURFACE__
float3 mixed_ss_base_color = subsurface_color * subsurface +
base_color * (1.0f - subsurface);
Spectrum subsurf_weight = weight * rgb_to_spectrum(mixed_ss_base_color) * diffuse_weight;
float alpha_x = sqr(roughness), alpha_y = sqr(roughness);
if (anisotropic > 0.0f) {
float aspect = sqrtf(1.0f - saturatef(anisotropic) * 0.9f);
alpha_x /= aspect;
alpha_y *= aspect;
if (anisotropic_rotation != 0.0f)
T = rotate_around_axis(T, N, anisotropic_rotation * M_2PI_F);
}
#ifdef __CAUSTICS_TRICKS__
const bool reflective_caustics = (kernel_data.integrator.caustics_reflective ||
(path_flag & PATH_RAY_DIFFUSE) == 0);
const bool glass_caustics = (kernel_data.integrator.caustics_reflective ||
kernel_data.integrator.caustics_refractive ||
(path_flag & PATH_RAY_DIFFUSE) == 0);
#else
const bool reflective_caustics = true;
const bool glass_caustics = true;
#endif
/* First layer: Sheen */
if (sheen > CLOSURE_WEIGHT_CUTOFF) {
ccl_private SheenBsdf *bsdf = (ccl_private SheenBsdf *)bsdf_alloc(
sd, sizeof(SheenBsdf), sheen * rgb_to_spectrum(sheen_tint) * weight);
if (bsdf) {
bsdf->N = N;
bsdf->roughness = sheen_roughness;
/* setup bsdf */
sd->flag |= bsdf_sheen_setup(kg, sd, bsdf);
/* Attenuate lower layers */
Spectrum albedo = bsdf_albedo(kg, sd, (ccl_private ShaderClosure *)bsdf, true, false);
weight *= 1.0f - reduce_max(albedo / weight);
}
}
/* Second layer: Clearcoat */
if (reflective_caustics && clearcoat > CLOSURE_WEIGHT_CUTOFF) {
ccl_private MicrofacetBsdf *bsdf = (ccl_private MicrofacetBsdf *)bsdf_alloc(
sd, sizeof(MicrofacetBsdf), 0.25f * clearcoat * weight);
if (bsdf) {
bsdf->N = clearcoat_normal;
bsdf->T = zero_float3();
bsdf->ior = 1.5f;
bsdf->alpha_x = bsdf->alpha_y = sqr(clearcoat_roughness);
/* setup bsdf */
sd->flag |= bsdf_microfacet_ggx_clearcoat_setup(kg, bsdf, sd);
/* Attenuate lower layers */
Spectrum albedo = bsdf_albedo(kg, sd, (ccl_private ShaderClosure *)bsdf, true, false);
weight *= 1.0f - reduce_max(albedo / weight);
}
}
/* Metallic component */
if (reflective_caustics && metallic > CLOSURE_WEIGHT_CUTOFF) {
ccl_private MicrofacetBsdf *bsdf = (ccl_private MicrofacetBsdf *)bsdf_alloc(
sd, sizeof(MicrofacetBsdf), metallic * weight);
ccl_private FresnelGeneralizedSchlick *fresnel =
(bsdf != NULL) ? (ccl_private FresnelGeneralizedSchlick *)closure_alloc_extra(
sd, sizeof(FresnelGeneralizedSchlick)) :
NULL;
if (bsdf && fresnel) {
bsdf->N = valid_reflection_N;
bsdf->ior = 1.0f;
bsdf->T = T;
bsdf->alpha_x = alpha_x;
bsdf->alpha_y = alpha_y;
fresnel->f0 = rgb_to_spectrum(base_color);
fresnel->f90 = one_spectrum();
fresnel->exponent = 5.0f;
fresnel->reflection_tint = one_spectrum();
fresnel->transmission_tint = zero_spectrum();
/* setup bsdf */
sd->flag |= bsdf_microfacet_ggx_setup(bsdf);
const bool is_multiggx = (distribution == CLOSURE_BSDF_MICROFACET_MULTI_GGX_GLASS_ID);
bsdf_microfacet_setup_fresnel_generalized_schlick(kg, bsdf, sd, fresnel, is_multiggx);
/* Attenuate other components */
weight *= (1.0f - metallic);
}
}
/* Transmission component */
if (glass_caustics && transmission > CLOSURE_WEIGHT_CUTOFF) {
ccl_private MicrofacetBsdf *bsdf = (ccl_private MicrofacetBsdf *)bsdf_alloc(
sd, sizeof(MicrofacetBsdf), transmission * weight);
ccl_private FresnelDielectricTint *fresnel =
(bsdf != NULL) ? (ccl_private FresnelDielectricTint *)closure_alloc_extra(
sd, sizeof(FresnelDielectricTint)) :
NULL;
if (bsdf && fresnel) {
bsdf->N = valid_reflection_N;
bsdf->T = zero_float3();
bsdf->alpha_x = bsdf->alpha_y = sqr(roughness);
bsdf->ior = (sd->flag & SD_BACKFACING) ? 1.0f / eta : eta;
fresnel->reflection_tint = mix(
one_spectrum(), rgb_to_spectrum(base_color), specular_tint);
fresnel->transmission_tint = rgb_to_spectrum(base_color);
/* setup bsdf */
sd->flag |= bsdf_microfacet_ggx_glass_setup(bsdf);
const bool is_multiggx = (distribution == CLOSURE_BSDF_MICROFACET_MULTI_GGX_GLASS_ID);
bsdf_microfacet_setup_fresnel_dielectric_tint(kg, bsdf, sd, fresnel, is_multiggx);
/* Attenuate other components */
weight *= (1.0f - transmission);
}
}
/* Specular component */
if (reflective_caustics) {
ccl_private MicrofacetBsdf *bsdf = (ccl_private MicrofacetBsdf *)bsdf_alloc(
sd, sizeof(MicrofacetBsdf), weight);
ccl_private FresnelGeneralizedSchlick *fresnel =
(bsdf != NULL) ? (ccl_private FresnelGeneralizedSchlick *)closure_alloc_extra(
sd, sizeof(FresnelGeneralizedSchlick)) :
NULL;
if (bsdf && fresnel) {
bsdf->N = valid_reflection_N;
bsdf->ior = eta;
bsdf->T = T;
bsdf->alpha_x = alpha_x;
bsdf->alpha_y = alpha_y;
float m_cdlum = linear_rgb_to_gray(kg, base_color);
float3 m_ctint = m_cdlum > 0.0f ? base_color / m_cdlum : one_float3();
float3 specTint = mix(one_spectrum(), rgb_to_spectrum(m_ctint), specular_tint);
fresnel->f0 = F0_from_ior(eta) * 2.0f * specular * specTint;
fresnel->f90 = one_spectrum();
fresnel->exponent = -eta;
fresnel->reflection_tint = one_spectrum();
fresnel->transmission_tint = zero_spectrum();
/* setup bsdf */
sd->flag |= bsdf_microfacet_ggx_setup(bsdf);
const bool is_multiggx = (distribution == CLOSURE_BSDF_MICROFACET_MULTI_GGX_GLASS_ID);
bsdf_microfacet_setup_fresnel_generalized_schlick(kg, bsdf, sd, fresnel, is_multiggx);
/* Attenuate lower layers */
Spectrum albedo = bsdf_albedo(kg, sd, (ccl_private ShaderClosure *)bsdf, true, false);
weight *= 1.0f - reduce_max(albedo / weight);
}
}
/* Diffuse component */
float3 diffuse_color = mix(base_color, subsurface_color, subsurface);
#ifdef __SUBSURFACE__
/* disable in case of diffuse ancestor, can't see it well then and
* adds considerably noise due to probabilities of continuing path
* getting lower and lower */
if (path_flag & PATH_RAY_DIFFUSE_ANCESTOR) {
subsurface = 0.0f;
/* need to set the base color in this case such that the
* rays get the correctly mixed color after transmitting
* the object */
base_color = mixed_ss_base_color;
}
/* diffuse */
if (fabsf(average(mixed_ss_base_color)) > CLOSURE_WEIGHT_CUTOFF) {
if (subsurface <= CLOSURE_WEIGHT_CUTOFF && diffuse_weight > CLOSURE_WEIGHT_CUTOFF) {
Spectrum diff_weight = weight * rgb_to_spectrum(base_color) * diffuse_weight;
ccl_private PrincipledDiffuseBsdf *bsdf = (ccl_private PrincipledDiffuseBsdf *)
bsdf_alloc(sd, sizeof(PrincipledDiffuseBsdf), diff_weight);
if (bsdf) {
bsdf->N = N;
bsdf->roughness = roughness;
/* setup bsdf */
sd->flag |= bsdf_principled_diffuse_setup(bsdf, PRINCIPLED_DIFFUSE_FULL);
}
}
else if (subsurface > CLOSURE_WEIGHT_CUTOFF) {
ccl_private Bssrdf *bssrdf = bssrdf_alloc(sd, subsurf_weight);
if ((subsurface > CLOSURE_WEIGHT_CUTOFF) && !(path_flag & PATH_RAY_DIFFUSE_ANCESTOR)) {
/* Skip in case of extremely low albedo. */
if (fabsf(average(diffuse_color)) > CLOSURE_WEIGHT_CUTOFF) {
ccl_private Bssrdf *bssrdf = bssrdf_alloc(sd, rgb_to_spectrum(diffuse_color) * weight);
if (bssrdf) {
bssrdf->radius = rgb_to_spectrum(subsurface_radius * subsurface);
bssrdf->albedo = rgb_to_spectrum(mixed_ss_base_color);
bssrdf->albedo = rgb_to_spectrum(diffuse_color);
bssrdf->N = N;
bssrdf->roughness = roughness;
@ -202,149 +325,19 @@ ccl_device_noinline int svm_node_closure_bsdf(KernelGlobals kg,
}
}
}
#else
/* diffuse */
if (diffuse_weight > CLOSURE_WEIGHT_CUTOFF) {
Spectrum diff_weight = weight * rgb_to_spectrum(base_color) * diffuse_weight;
ccl_private PrincipledDiffuseBsdf *bsdf = (ccl_private PrincipledDiffuseBsdf *)bsdf_alloc(
sd, sizeof(PrincipledDiffuseBsdf), diff_weight);
if (bsdf) {
bsdf->N = N;
bsdf->roughness = roughness;
/* setup bsdf */
sd->flag |= bsdf_principled_diffuse_setup(bsdf, PRINCIPLED_DIFFUSE_FULL);
}
}
else
#endif
/* sheen */
if (diffuse_weight > CLOSURE_WEIGHT_CUTOFF && sheen > CLOSURE_WEIGHT_CUTOFF) {
Spectrum sheen_weight = weight * sheen * rgb_to_spectrum(sheen_tint) * diffuse_weight;
ccl_private SheenBsdf *bsdf = (ccl_private SheenBsdf *)bsdf_alloc(
sd, sizeof(SheenBsdf), sheen_weight);
if (bsdf) {
bsdf->N = N;
bsdf->roughness = sheen_roughness;
/* setup bsdf */
sd->flag |= bsdf_sheen_setup(kg, sd, bsdf);
}
}
/* specular reflection */
#ifdef __CAUSTICS_TRICKS__
if (kernel_data.integrator.caustics_reflective || (path_flag & PATH_RAY_DIFFUSE) == 0) {
#endif
if (specular_weight > CLOSURE_WEIGHT_CUTOFF &&
(specular > CLOSURE_WEIGHT_CUTOFF || metallic > CLOSURE_WEIGHT_CUTOFF))
{
Spectrum spec_weight = weight * specular_weight;
ccl_private MicrofacetBsdf *bsdf = (ccl_private MicrofacetBsdf *)bsdf_alloc(
sd, sizeof(MicrofacetBsdf), spec_weight);
ccl_private FresnelGeneralizedSchlick *fresnel =
(bsdf != NULL) ? (ccl_private FresnelGeneralizedSchlick *)closure_alloc_extra(
sd, sizeof(FresnelGeneralizedSchlick)) :
NULL;
if (bsdf && fresnel) {
bsdf->N = valid_reflection_N;
bsdf->ior = (2.0f / (1.0f - safe_sqrtf(0.08f * specular))) - 1.0f;
bsdf->T = T;
float aspect = safe_sqrtf(1.0f - anisotropic * 0.9f);
float r2 = roughness * roughness;
bsdf->alpha_x = r2 / aspect;
bsdf->alpha_y = r2 * aspect;
float m_cdlum = 0.3f * base_color.x + 0.6f * base_color.y +
0.1f * base_color.z; // luminance approx.
float3 m_ctint = m_cdlum > 0.0f ? base_color / m_cdlum :
one_float3(); // normalize lum. to isolate hue+sat
float3 tmp_col = make_float3(1.0f - specular_tint) + m_ctint * specular_tint;
fresnel->f0 = rgb_to_spectrum((specular * 0.08f * tmp_col) * (1.0f - metallic) +
base_color * metallic);
fresnel->f90 = one_spectrum();
fresnel->exponent = -1.0f;
fresnel->reflection_tint = one_spectrum();
fresnel->transmission_tint = zero_spectrum();
/* setup bsdf */
sd->flag |= bsdf_microfacet_ggx_setup(bsdf);
const bool is_multiggx = (distribution == CLOSURE_BSDF_MICROFACET_MULTI_GGX_GLASS_ID);
bsdf_microfacet_setup_fresnel_generalized_schlick(kg, bsdf, sd, fresnel, is_multiggx);
}
}
#ifdef __CAUSTICS_TRICKS__
}
#endif
/* Transmission */
#ifdef __CAUSTICS_TRICKS__
if (kernel_data.integrator.caustics_reflective ||
kernel_data.integrator.caustics_refractive || (path_flag & PATH_RAY_DIFFUSE) == 0)
{
#endif
if (final_transmission > CLOSURE_WEIGHT_CUTOFF) {
Spectrum glass_weight = weight * final_transmission;
Spectrum cspec0 = base_color * specular_tint + make_float3(1.0f - specular_tint);
ccl_private MicrofacetBsdf *bsdf = (ccl_private MicrofacetBsdf *)bsdf_alloc(
sd, sizeof(MicrofacetBsdf), glass_weight);
ccl_private FresnelDielectricTint *fresnel =
(bsdf != NULL) ? (ccl_private FresnelDielectricTint *)closure_alloc_extra(
sd, sizeof(FresnelDielectricTint)) :
NULL;
if (bsdf && fresnel) {
bsdf->N = valid_reflection_N;
bsdf->T = zero_float3();
bsdf->alpha_x = bsdf->alpha_y = sqr(roughness);
bsdf->ior = (sd->flag & SD_BACKFACING) ? 1.0f / eta : eta;
fresnel->reflection_tint = cspec0;
fresnel->transmission_tint = base_color;
/* setup bsdf */
sd->flag |= bsdf_microfacet_ggx_glass_setup(bsdf);
const bool is_multiggx = (distribution == CLOSURE_BSDF_MICROFACET_MULTI_GGX_GLASS_ID);
bsdf_microfacet_setup_fresnel_dielectric_tint(kg, bsdf, sd, fresnel, is_multiggx);
}
}
#ifdef __CAUSTICS_TRICKS__
}
#endif
/* clearcoat */
#ifdef __CAUSTICS_TRICKS__
if (kernel_data.integrator.caustics_reflective || (path_flag & PATH_RAY_DIFFUSE) == 0) {
#endif
Spectrum clearcoat_weight = 0.25f * clearcoat * weight;
ccl_private MicrofacetBsdf *bsdf = (ccl_private MicrofacetBsdf *)bsdf_alloc(
sd, sizeof(MicrofacetBsdf), clearcoat_weight);
ccl_private DiffuseBsdf *bsdf = (ccl_private DiffuseBsdf *)bsdf_alloc(
sd, sizeof(DiffuseBsdf), rgb_to_spectrum(diffuse_color) * weight);
if (bsdf) {
bsdf->N = clearcoat_normal;
bsdf->T = zero_float3();
bsdf->ior = 1.5f;
bsdf->alpha_x = clearcoat_roughness * clearcoat_roughness;
bsdf->alpha_y = clearcoat_roughness * clearcoat_roughness;
bsdf->N = N;
/* setup bsdf */
sd->flag |= bsdf_microfacet_ggx_clearcoat_setup(bsdf, sd);
sd->flag |= bsdf_diffuse_setup(bsdf);
}
#ifdef __CAUSTICS_TRICKS__
}
#endif
break;
}

View File

@ -415,7 +415,6 @@ typedef enum ClosureType {
CLOSURE_BSDF_DIFFUSE_ID,
CLOSURE_BSDF_OREN_NAYAR_ID,
CLOSURE_BSDF_DIFFUSE_RAMP_ID,
CLOSURE_BSDF_PRINCIPLED_DIFFUSE_ID,
CLOSURE_BSDF_SHEEN_ID,
CLOSURE_BSDF_DIFFUSE_TOON_ID,
CLOSURE_BSDF_TRANSLUCENT_ID,

View File

@ -289,10 +289,9 @@ enum PathRayFlag : uint32_t {
/* Perform subsurface scattering. */
PATH_RAY_SUBSURFACE_RANDOM_WALK = (1U << 21U),
PATH_RAY_SUBSURFACE_DISK = (1U << 22U),
PATH_RAY_SUBSURFACE_USE_FRESNEL = (1U << 23U),
PATH_RAY_SUBSURFACE_BACKFACING = (1U << 24U),
PATH_RAY_SUBSURFACE = (PATH_RAY_SUBSURFACE_RANDOM_WALK | PATH_RAY_SUBSURFACE_DISK |
PATH_RAY_SUBSURFACE_USE_FRESNEL | PATH_RAY_SUBSURFACE_BACKFACING),
PATH_RAY_SUBSURFACE_BACKFACING),
/* Contribute to denoising features. */
PATH_RAY_DENOISING_FEATURES = (1U << 25U),
@ -1233,6 +1232,10 @@ typedef struct KernelTables {
int ggx_glass_inv_E;
int ggx_glass_inv_Eavg;
int sheen_ltc;
int ggx_gen_schlick_ior_s;
int ggx_gen_schlick_s;
int pad1;
int pad2;
} KernelTables;
static_assert_align(KernelTables, 16);

View File

@ -99,15 +99,10 @@ NODE_DEFINE(Light)
SOCKET_COLOR(strength, "Strength", one_float3());
SOCKET_POINT(co, "Co", zero_float3());
SOCKET_VECTOR(dir, "Dir", zero_float3());
SOCKET_FLOAT(size, "Size", 0.0f);
SOCKET_FLOAT(angle, "Angle", 0.0f);
SOCKET_VECTOR(axisu, "Axis U", zero_float3());
SOCKET_FLOAT(sizeu, "Size U", 1.0f);
SOCKET_VECTOR(axisv, "Axis V", zero_float3());
SOCKET_FLOAT(sizev, "Size V", 1.0f);
SOCKET_BOOLEAN(ellipse, "Ellipse", false);
SOCKET_FLOAT(spread, "Spread", M_PI_F);
@ -193,6 +188,26 @@ bool Light::has_shadow_linking() const
return false;
}
float3 Light::get_co() const
{
return transform_get_column(&tfm, 3);
}
float3 Light::get_dir() const
{
return -transform_get_column(&tfm, 2);
}
float3 Light::get_axisu() const
{
return transform_get_column(&tfm, 0);
}
float3 Light::get_axisv() const
{
return transform_get_column(&tfm, 1);
}
/* Light Manager */
LightManager::LightManager()
@ -1144,8 +1159,8 @@ void LightManager::device_update_lights(Device *device, DeviceScene *dscene, Sce
if (light->is_portal) {
assert(light->light_type == LIGHT_AREA);
float3 extentu = light->axisu * (light->sizeu * light->size);
float3 extentv = light->axisv * (light->sizev * light->size);
float3 extentu = light->get_axisu() * (light->sizeu * light->size);
float3 extentv = light->get_axisv() * (light->sizev * light->size);
float len_u, len_v;
float3 axis_u = normalize_len(extentu, &len_u);
@ -1160,9 +1175,9 @@ void LightManager::device_update_lights(Device *device, DeviceScene *dscene, Sce
invarea = -invarea;
}
float3 dir = safe_normalize(light->dir);
float3 dir = safe_normalize(light->get_dir());
klights[portal_index].co = light->co;
klights[portal_index].co = light->get_co();
klights[portal_index].area.axis_u = axis_u;
klights[portal_index].area.len_u = len_u;
klights[portal_index].area.axis_v = axis_v;
@ -1225,14 +1240,14 @@ void LightManager::device_update_lights(Device *device, DeviceScene *dscene, Sce
if (light->use_mis && radius > 0.0f)
shader_id |= SHADER_USE_MIS;
klights[light_index].co = light->co;
klights[light_index].co = light->get_co();
klights[light_index].spot.radius = radius;
klights[light_index].spot.eval_fac = eval_fac;
}
else if (light->light_type == LIGHT_DISTANT) {
shader_id &= ~SHADER_AREA_LIGHT;
float3 dir = safe_normalize(light->dir);
float3 dir = safe_normalize(light->get_dir());
float angle = light->angle / 2.0f;
if (light->use_mis && angle > 0.0f) {
@ -1276,8 +1291,8 @@ void LightManager::device_update_lights(Device *device, DeviceScene *dscene, Sce
}
else if (light->light_type == LIGHT_AREA) {
float light_size = light->size;
float3 extentu = light->axisu * (light->sizeu * light_size);
float3 extentv = light->axisv * (light->sizev * light_size);
float3 extentu = light->get_axisu() * (light->sizeu * light_size);
float3 extentv = light->get_axisv() * (light->sizev * light_size);
float len_u, len_v;
float3 axis_u = normalize_len(extentu, &len_u);
@ -1301,12 +1316,12 @@ void LightManager::device_update_lights(Device *device, DeviceScene *dscene, Sce
const float normalize_spread = half_spread > 0.05f ? 1.0f / (tan_half_spread - half_spread) :
3.0f / powf(half_spread, 3.0f);
float3 dir = safe_normalize(light->dir);
float3 dir = safe_normalize(light->get_dir());
if (light->use_mis && area != 0.0f)
shader_id |= SHADER_USE_MIS;
klights[light_index].co = light->co;
klights[light_index].co = light->get_co();
klights[light_index].area.axis_u = axis_u;
klights[light_index].area.len_u = len_u;
klights[light_index].area.axis_v = axis_v;
@ -1318,11 +1333,11 @@ void LightManager::device_update_lights(Device *device, DeviceScene *dscene, Sce
}
if (light->light_type == LIGHT_SPOT) {
/* Scale axes to accommodate non-uniform scaling. */
float3 scaled_axis_u = light->axisu / len_squared(light->axisu);
float3 scaled_axis_v = light->axisv / len_squared(light->axisv);
float3 scaled_axis_u = light->get_axisu() / len_squared(light->get_axisu());
float3 scaled_axis_v = light->get_axisv() / len_squared(light->get_axisv());
float len_z;
/* Keep direction normalized. */
float3 dir = safe_normalize_len(light->dir, &len_z);
float3 dir = safe_normalize_len(light->get_dir(), &len_z);
float cos_half_spot_angle = cosf(light->spot_angle * 0.5f);
float spot_smooth = 1.0f / ((1.0f - cos_half_spot_angle) * light->spot_smooth);

View File

@ -34,15 +34,11 @@ class Light : public Node {
NODE_SOCKET_API(LightType, light_type)
NODE_SOCKET_API(float3, strength)
NODE_SOCKET_API(float3, co)
NODE_SOCKET_API(float3, dir)
NODE_SOCKET_API(float, size)
NODE_SOCKET_API(float, angle)
NODE_SOCKET_API(float3, axisu)
NODE_SOCKET_API(float, sizeu)
NODE_SOCKET_API(float3, axisv)
NODE_SOCKET_API(float, sizev)
NODE_SOCKET_API(bool, ellipse)
NODE_SOCKET_API(float, spread)
@ -88,6 +84,12 @@ class Light : public Node {
bool has_light_linking() const;
bool has_shadow_linking() const;
/* Convenience access to transform. */
float3 get_co() const;
float3 get_dir() const;
float3 get_axisu() const;
float3 get_axisv() const;
friend class LightManager;
friend class LightTree;
};

View File

@ -588,6 +588,8 @@ void ShaderManager::device_update_common(Device * /*device*/,
ktables->ggx_glass_inv_E = ensure_bsdf_table(dscene, scene, table_ggx_glass_inv_E);
ktables->ggx_glass_inv_Eavg = ensure_bsdf_table(dscene, scene, table_ggx_glass_inv_Eavg);
ktables->sheen_ltc = ensure_bsdf_table(dscene, scene, table_sheen_ltc);
ktables->ggx_gen_schlick_ior_s = ensure_bsdf_table(dscene, scene, table_ggx_gen_schlick_ior_s);
ktables->ggx_gen_schlick_s = ensure_bsdf_table(dscene, scene, table_ggx_gen_schlick_s);
/* integrator */
KernelIntegrator *kintegrator = &dscene->data.integrator;

View File

@ -734,4 +734,552 @@ static const float table_sheen_ltc[3072] = {
0.74973f, 0.73527f, 0.71668f, 0.69953f, 0.68291f, 0.66623f, 0.64940f, 0.63212f, 0.61545f, 0.59849f, 0.58226f, 0.56605f, 0.55034f, 0.53461f, 0.51974f, 0.50561f, 0.49191f, 0.47875f, 0.46632f, 0.45401f, 0.44209f, 0.43044f, 0.42005f, 0.40990f, 0.39997f, 0.39069f, 0.38171f, 0.37342f, 0.36523f, 0.35675f, 0.34897f, 0.34187f
};
static const float table_ggx_gen_schlick_ior_s[4096] = {
0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f,
0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f,
0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f,
0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f,
0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f,
0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f,
0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f,
0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f,
0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f,
0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f,
0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f,
0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f,
0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f,
0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f,
0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f,
0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f,
0.996991f, 0.702628f, 0.395717f, 0.213165f, 0.116143f, 0.065649f, 0.038910f, 0.024263f, 0.015917f, 0.010967f, 0.007917f, 0.005975f, 0.004695f, 0.003829f, 0.003228f, 0.002800f,
0.144157f, 0.142998f, 0.128546f, 0.094809f, 0.061456f, 0.038366f, 0.024126f, 0.015592f, 0.010425f, 0.007219f, 0.005173f, 0.003825f, 0.002910f, 0.002269f, 0.001808f, 0.001470f,
0.028337f, 0.028427f, 0.028465f, 0.026456f, 0.021559f, 0.015898f, 0.011201f, 0.007809f, 0.005487f, 0.003919f, 0.002855f, 0.002122f, 0.001609f, 0.001242f, 0.000975f, 0.000776f,
0.007734f, 0.007767f, 0.007963f, 0.008077f, 0.007577f, 0.006414f, 0.005032f, 0.003793f, 0.002816f, 0.002089f, 0.001561f, 0.001179f, 0.000901f, 0.000698f, 0.000546f, 0.000433f,
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0.001577f, 0.001581f, 0.001623f, 0.001753f, 0.001999f, 0.002358f, 0.002788f, 0.003217f, 0.003571f, 0.003791f, 0.003852f, 0.003762f, 0.003554f, 0.003266f, 0.002937f, 0.002596f,
0.000359f, 0.000361f, 0.000384f, 0.000456f, 0.000602f, 0.000830f, 0.001129f, 0.001466f, 0.001795f, 0.002071f, 0.002259f, 0.002344f, 0.002331f, 0.002237f, 0.002086f, 0.001901f,
0.000000f, 0.000000f, 0.000004f, 0.000021f, 0.000063f, 0.000145f, 0.000275f, 0.000452f, 0.000663f, 0.000884f, 0.001088f, 0.001250f, 0.001353f, 0.001395f, 0.001379f, 0.001319f,
0.998931f, 0.853324f, 0.645842f, 0.469952f, 0.337720f, 0.243123f, 0.176873f, 0.130789f, 0.098689f, 0.076187f, 0.060269f, 0.048887f, 0.040651f, 0.034620f, 0.030151f, 0.026799f,
0.512646f, 0.508471f, 0.469338f, 0.385240f, 0.294040f, 0.217660f, 0.159883f, 0.118248f, 0.088771f, 0.067935f, 0.053116f, 0.042442f, 0.034648f, 0.028857f, 0.024485f, 0.021133f,
0.281721f, 0.280975f, 0.272560f, 0.246892f, 0.206115f, 0.162685f, 0.124987f, 0.095223f, 0.072792f, 0.056228f, 0.044064f, 0.035102f, 0.028433f, 0.023410f, 0.019567f, 0.016577f,
0.162447f, 0.162288f, 0.160141f, 0.152132f, 0.135941f, 0.114261f, 0.092117f, 0.072713f, 0.056991f, 0.044749f, 0.035399f, 0.028300f, 0.022895f, 0.018750f, 0.015535f, 0.013010f,
0.096946f, 0.096926f, 0.096434f, 0.093998f, 0.087876f, 0.077870f, 0.065814f, 0.053903f, 0.043434f, 0.034785f, 0.027879f, 0.022457f, 0.018216f, 0.014902f, 0.012291f, 0.010221f,
0.059278f, 0.059290f, 0.059265f, 0.058680f, 0.056564f, 0.052255f, 0.046100f, 0.039181f, 0.032495f, 0.026597f, 0.021654f, 0.017617f, 0.014374f, 0.011778f, 0.009704f, 0.008036f,
0.036816f, 0.036833f, 0.036928f, 0.036945f, 0.036397f, 0.034736f, 0.031819f, 0.028020f, 0.023941f, 0.020056f, 0.016617f, 0.013688f, 0.011258f, 0.009265f, 0.007641f, 0.006319f,
0.023025f, 0.023039f, 0.023146f, 0.023332f, 0.023369f, 0.022895f, 0.021669f, 0.019735f, 0.017379f, 0.014922f, 0.012601f, 0.010531f, 0.008750f, 0.007249f, 0.006000f, 0.004966f,
0.014356f, 0.014367f, 0.014458f, 0.014664f, 0.014887f, 0.014915f, 0.014533f, 0.013667f, 0.012406f, 0.010935f, 0.009432f, 0.008012f, 0.006741f, 0.005633f, 0.004690f, 0.003895f,
0.008810f, 0.008818f, 0.008889f, 0.009068f, 0.009323f, 0.009534f, 0.009551f, 0.009266f, 0.008677f, 0.007866f, 0.006946f, 0.006013f, 0.005134f, 0.004339f, 0.003641f, 0.003041f,
0.005227f, 0.005233f, 0.005285f, 0.005427f, 0.005656f, 0.005911f, 0.006091f, 0.006105f, 0.005909f, 0.005523f, 0.005009f, 0.004434f, 0.003852f, 0.003302f, 0.002801f, 0.002359f,
0.002915f, 0.002919f, 0.002956f, 0.003063f, 0.003249f, 0.003486f, 0.003712f, 0.003859f, 0.003877f, 0.003753f, 0.003511f, 0.003191f, 0.002833f, 0.002472f, 0.002127f, 0.001812f,
0.001454f, 0.001456f, 0.001482f, 0.001558f, 0.001698f, 0.001891f, 0.002105f, 0.002292f, 0.002409f, 0.002434f, 0.002364f, 0.002220f, 0.002025f, 0.001808f, 0.001584f, 0.001371f,
0.000581f, 0.000583f, 0.000599f, 0.000649f, 0.000745f, 0.000887f, 0.001058f, 0.001231f, 0.001376f, 0.001469f, 0.001499f, 0.001468f, 0.001389f, 0.001277f, 0.001148f, 0.001014f,
0.000132f, 0.000133f, 0.000141f, 0.000169f, 0.000223f, 0.000310f, 0.000423f, 0.000553f, 0.000680f, 0.000786f, 0.000860f, 0.000894f, 0.000890f, 0.000855f, 0.000797f, 0.000726f,
0.000000f, 0.000000f, 0.000002f, 0.000008f, 0.000023f, 0.000054f, 0.000102f, 0.000168f, 0.000247f, 0.000329f, 0.000405f, 0.000466f, 0.000505f, 0.000521f, 0.000515f, 0.000493f,
0.998343f, 0.797145f, 0.537565f, 0.341480f, 0.211432f, 0.130243f, 0.081132f, 0.051808f, 0.034257f, 0.023596f, 0.016970f, 0.012743f, 0.009968f, 0.008098f, 0.006805f, 0.005891f,
0.337443f, 0.333724f, 0.298932f, 0.225420f, 0.150757f, 0.095691f, 0.060202f, 0.038567f, 0.025490f, 0.017461f, 0.012403f, 0.009107f, 0.006892f, 0.005352f, 0.004248f, 0.003440f,
0.103266f, 0.102994f, 0.099252f, 0.086627f, 0.066503f, 0.046703f, 0.031636f, 0.021370f, 0.014640f, 0.010240f, 0.007323f, 0.005352f, 0.003987f, 0.003022f, 0.002324f, 0.001807f,
0.014672f, 0.014836f, 0.016218f, 0.018325f, 0.018457f, 0.016029f, 0.012571f, 0.009361f, 0.006827f, 0.004956f, 0.003612f, 0.002653f, 0.001964f, 0.001467f, 0.001104f, 0.000838f,
0.000000f, 0.000024f, 0.000361f, 0.001434f, 0.002833f, 0.003635f, 0.003606f, 0.003095f, 0.002461f, 0.001879f, 0.001405f, 0.001042f, 0.000770f, 0.000569f, 0.000422f, 0.000315f,
0.000000f, 0.000002f, 0.000027f, 0.000124f, 0.000317f, 0.000531f, 0.000652f, 0.000650f, 0.000567f, 0.000457f, 0.000352f, 0.000263f, 0.000194f, 0.000143f, 0.000105f, 0.000077f,
0.000000f, 0.000000f, 0.000001f, 0.000004f, 0.000012f, 0.000022f, 0.000030f, 0.000034f, 0.000031f, 0.000026f, 0.000021f, 0.000015f, 0.000011f, 0.000008f, 0.000006f, 0.000004f,
0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f,
0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f,
0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f,
0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f,
0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f,
0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f,
0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f,
0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f,
0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f,
0.996677f, 0.667314f, 0.327561f, 0.142588f, 0.061686f, 0.028738f, 0.014773f, 0.008336f, 0.005102f, 0.003349f, 0.002337f, 0.001722f, 0.001331f, 0.001073f, 0.000897f, 0.000774f,
0.000000f, 0.002379f, 0.013334f, 0.014447f, 0.009557f, 0.005628f, 0.003304f, 0.002000f, 0.001255f, 0.000813f, 0.000543f, 0.000371f, 0.000259f, 0.000184f, 0.000132f, 0.000096f,
0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f,
0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f,
0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f,
0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f,
0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f,
0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f,
0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f,
0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f,
0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f,
0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f,
0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f,
0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f,
0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f,
0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f,
0.987910f, 0.306049f, 0.047683f, 0.010577f, 0.003433f, 0.001425f, 0.000698f, 0.000385f, 0.000233f, 0.000152f, 0.000105f, 0.000078f, 0.000060f, 0.000048f, 0.000040f, 0.000034f,
0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f,
0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f,
0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f,
0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f,
0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f,
0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f,
0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f,
0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f,
0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f,
0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f,
0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f,
0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f,
0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f,
0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f,
0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f,
0.504788f, 0.000292f, 0.000019f, 0.000005f, 0.000001f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f,
0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f,
0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f,
0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f,
0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f,
0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f,
0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f,
0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f,
0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f,
0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f,
0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f,
0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f,
0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f,
0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f,
0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f,
0.000000f, 0.000001f, 0.000001f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f
};
static const float table_ggx_gen_schlick_s[4096] = {
0.006734f, 0.000006f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f,
0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f,
0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f,
0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f,
0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f,
0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f,
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0.984458f, 0.984346f, 0.982815f, 0.976893f, 0.964185f, 0.946091f, 0.926901f, 0.909048f, 0.891907f, 0.873813f, 0.853717f, 0.831334f, 0.806756f, 0.780341f, 0.752426f, 0.723319f,
0.979730f, 0.979650f, 0.978521f, 0.974088f, 0.963840f, 0.947213f, 0.926500f, 0.904677f, 0.882823f, 0.860383f, 0.836377f, 0.810124f, 0.781627f, 0.751024f, 0.718729f, 0.685105f,
0.974531f, 0.974467f, 0.973574f, 0.970016f, 0.961484f, 0.946539f, 0.925918f, 0.901858f, 0.876268f, 0.849638f, 0.821563f, 0.791412f, 0.759026f, 0.724525f, 0.688237f, 0.650576f,
0.968751f, 0.968694f, 0.967947f, 0.964948f, 0.957632f, 0.944200f, 0.924343f, 0.899362f, 0.871147f, 0.840882f, 0.808853f, 0.774856f, 0.738694f, 0.700468f, 0.660494f, 0.619274f,
0.962240f, 0.962190f, 0.961542f, 0.958938f, 0.952485f, 0.940330f, 0.921476f, 0.896401f, 0.866549f, 0.833414f, 0.797852f, 0.760120f, 0.720323f, 0.678541f, 0.635195f, 0.590762f,
0.954777f, 0.954735f, 0.954158f, 0.951840f, 0.946057f, 0.934941f, 0.917160f, 0.892478f, 0.861800f, 0.826566f, 0.788005f, 0.746868f, 0.703574f, 0.658463f, 0.611959f, 0.564676f,
0.946026f, 0.945986f, 0.945463f, 0.943369f, 0.938117f, 0.927899f, 0.911159f, 0.887193f, 0.856357f, 0.819768f, 0.778852f, 0.734736f, 0.688214f, 0.639978f, 0.590583f, 0.540752f,
0.935424f, 0.935389f, 0.934911f, 0.932998f, 0.928190f, 0.918777f, 0.903081f, 0.880080f, 0.849596f, 0.812419f, 0.769870f, 0.723333f, 0.674027f, 0.622911f, 0.570832f, 0.518665f,
0.921931f, 0.921898f, 0.921467f, 0.919724f, 0.915339f, 0.906699f, 0.892131f, 0.870358f, 0.840796f, 0.803833f, 0.760501f, 0.712301f, 0.660664f, 0.607019f, 0.552515f, 0.498283f,
0.903244f, 0.903216f, 0.902829f, 0.901293f, 0.897392f, 0.889659f, 0.876494f, 0.856476f, 0.828686f, 0.792953f, 0.750000f, 0.701077f, 0.647884f, 0.592113f, 0.535459f, 0.479380f,
0.872171f, 0.872149f, 0.871852f, 0.870662f, 0.867630f, 0.861543f, 0.850923f, 0.834276f, 0.810200f, 0.777828f, 0.737128f, 0.689031f, 0.635288f, 0.578015f, 0.519501f, 0.461815f,
0.000000f, 0.559516f, 0.644881f, 0.698590f, 0.736655f, 0.762997f, 0.778331f, 0.782183f, 0.773776f, 0.752689f, 0.719302f, 0.675070f, 0.622442f, 0.564517f, 0.504549f, 0.445448f
};
CCL_NAMESPACE_END

View File

@ -202,6 +202,7 @@ GHOST_ContextEGL::GHOST_ContextEGL(const GHOST_System *const system,
m_context(EGL_NO_CONTEXT),
m_surface(EGL_NO_SURFACE),
m_display(EGL_NO_DISPLAY),
m_config(EGL_NO_CONFIG_KHR),
m_swap_interval(1),
m_sharedContext(
choose_api(api, s_gl_sharedContext, s_gles_sharedContext, s_vg_sharedContext)),

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@ -32,6 +32,7 @@ GHOST_System::GHOST_System()
#ifdef WITH_INPUT_NDOF
m_ndofManager(nullptr),
#endif
m_preFullScreenSetting{0},
m_multitouchGestures(true),
m_tabletAPI(GHOST_kTabletAutomatic),
m_is_debug_enabled(false)

View File

@ -849,6 +849,10 @@ class NODE_PT_overlay(Panel):
if snode.supports_previews:
col.separator()
col.prop(overlay, "show_previews", text="Previews")
if snode.tree_type == 'ShaderNodeTree':
row = col.row()
row.prop(overlay, "preview_shape", expand=True)
row.active = overlay.show_previews
if snode.tree_type == 'GeometryNodeTree':
col.separator()

View File

@ -15,7 +15,7 @@
#include "DNA_listBase.h"
#include "DNA_object_enums.h"
#include "RNA_types.h"
#include "RNA_types.hh"
#ifdef __cplusplus
# include "BLI_string_ref.hh"

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@ -237,6 +237,12 @@ void BKE_fcurves_copy(ListBase *dst, ListBase *src);
* Pass new name string when it's been edited otherwise pass empty string. */
void BKE_fmodifier_name_set(struct FModifier *fcm, const char *name);
/**
* Callback used by lib_query to walk over all ID usages
* (mimics `foreach_id` callback of #IDTypeInfo structure).
*/
void BKE_fmodifiers_foreach_id(struct ListBase *fmodifiers, struct LibraryForeachIDData *data);
/**
* Callback used by lib_query to walk over all ID usages
* (mimics `foreach_id` callback of #IDTypeInfo structure).

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@ -16,7 +16,7 @@
/* for FOREACH_NODETREE_BEGIN */
#include "DNA_node_types.h"
#include "RNA_types.h"
#include "RNA_types.hh"
#ifdef __cplusplus
# include "BLI_map.hh"

View File

@ -19,7 +19,7 @@
/* for FOREACH_NODETREE_BEGIN */
#include "DNA_node_types.h"
#include "RNA_types.h"
#include "RNA_types.hh"
#include "BLI_map.hh"
#include "BLI_string_ref.hh"

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@ -81,6 +81,7 @@ void BKE_preferences_asset_library_default_add(struct UserDef *userdef) ATTR_NON
bUserExtensionRepo *BKE_preferences_extension_repo_add(UserDef *userdef,
const char *name,
const char *module,
const char *dirpath);
void BKE_preferences_extension_repo_remove(UserDef *userdef, bUserExtensionRepo *repo);

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@ -9,7 +9,7 @@
#include "BLI_compiler_attrs.h"
#include "RNA_types.h"
#include "RNA_types.hh"
#include "BKE_context.h"

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@ -56,8 +56,8 @@
#include "BIK_api.h"
#include "RNA_access.h"
#include "RNA_path.h"
#include "RNA_access.hh"
#include "RNA_path.hh"
#include "RNA_prototypes.h"
#include "BLO_read_write.h"

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@ -9,7 +9,7 @@
#include <cstddef>
#include <cstdlib>
#include "RNA_types.h"
#include "RNA_types.hh"
#include "BLI_ghash.h"
#include "BLI_listbase.h"

View File

@ -43,8 +43,8 @@
#include "BLO_read_write.h"
#include "RNA_access.h"
#include "RNA_path.h"
#include "RNA_access.hh"
#include "RNA_path.hh"
#include "CLG_log.h"

View File

@ -53,8 +53,8 @@
#include "DEG_depsgraph.h"
#include "DEG_depsgraph_query.h"
#include "RNA_access.h"
#include "RNA_path.h"
#include "RNA_access.hh"
#include "RNA_path.hh"
#include "RNA_prototypes.h"
#include "BLO_read_write.h"

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@ -18,7 +18,7 @@
#include "DNA_armature_types.h"
#include "DNA_object_types.h"
#include "RNA_access.h"
#include "RNA_access.hh"
using namespace blender::bke;

View File

@ -37,7 +37,7 @@
#include "BKE_pointcloud.h"
#include "BKE_report.h"
#include "RNA_access.h"
#include "RNA_access.hh"
using blender::IndexRange;

View File

@ -17,8 +17,8 @@
#include "DNA_material_types.h"
#include "RNA_access.h"
#include "RNA_enum_types.h"
#include "RNA_access.hh"
#include "RNA_enum_types.hh"
namespace blender::bke {

View File

@ -17,8 +17,8 @@
#include "DNA_material_types.h"
#include "RNA_access.h"
#include "RNA_enum_types.h"
#include "RNA_access.hh"
#include "RNA_enum_types.hh"
namespace blender::bke {

View File

@ -61,7 +61,7 @@
#include "BLO_readfile.h"
#include "BLO_writefile.h"
#include "RNA_access.h"
#include "RNA_access.hh"
#include "RE_pipeline.h"

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@ -31,7 +31,7 @@
#include "BKE_modifier.h"
#include "RNA_enum_types.h"
#include "RNA_enum_types.hh"
static float len_squared_v3v3_with_normal_bias(const float co_search[3],
const float co_test[3],

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@ -13,9 +13,9 @@
#include "MEM_guardedalloc.h"
#include "RNA_access.h"
#include "RNA_access.hh"
#include "RNA_prototypes.h"
#include "RNA_types.h"
#include "RNA_types.hh"
static ListBase callback_slots[BKE_CB_EVT_TOT] = {{nullptr}};

View File

@ -42,7 +42,7 @@
#include "RE_engine.h"
#include "RNA_access.h"
#include "RNA_access.hh"
#include "RNA_prototypes.h"
#include "CLG_log.h"

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@ -38,8 +38,8 @@
#include "BLO_read_write.h"
#include "RNA_access.h"
#include "RNA_path.h"
#include "RNA_access.hh"
#include "RNA_path.hh"
#include "CLG_log.h"
@ -171,21 +171,10 @@ void BKE_fmodifier_name_set(FModifier *fcm, const char *name)
BLI_uniquename(&list, fcm, fmi->name, '.', offsetof(FModifier, name), sizeof(fcm->name));
}
void BKE_fcurve_foreach_id(FCurve *fcu, LibraryForeachIDData *data)
void BKE_fmodifiers_foreach_id(ListBase *fmodifiers, LibraryForeachIDData *data)
{
ChannelDriver *driver = fcu->driver;
if (driver != nullptr) {
LISTBASE_FOREACH (DriverVar *, dvar, &driver->variables) {
/* only used targets */
DRIVER_TARGETS_USED_LOOPER_BEGIN (dvar) {
BKE_LIB_FOREACHID_PROCESS_ID(data, dtar->id, IDWALK_CB_NOP);
}
DRIVER_TARGETS_LOOPER_END;
}
}
LISTBASE_FOREACH (FModifier *, fcm, &fcu->modifiers) {
LISTBASE_FOREACH (FModifier *, fcm, fmodifiers) {
/* library data for specific F-Modifier types */
switch (fcm->type) {
case FMODIFIER_TYPE_PYTHON: {
FMod_Python *fcm_py = (FMod_Python *)fcm->data;
@ -205,6 +194,23 @@ void BKE_fcurve_foreach_id(FCurve *fcu, LibraryForeachIDData *data)
}
}
void BKE_fcurve_foreach_id(FCurve *fcu, LibraryForeachIDData *data)
{
ChannelDriver *driver = fcu->driver;
if (driver != nullptr) {
LISTBASE_FOREACH (DriverVar *, dvar, &driver->variables) {
/* only used targets */
DRIVER_TARGETS_USED_LOOPER_BEGIN (dvar) {
BKE_LIB_FOREACHID_PROCESS_ID(data, dtar->id, IDWALK_CB_NOP);
}
DRIVER_TARGETS_LOOPER_END;
}
}
BKE_LIB_FOREACHID_PROCESS_FUNCTION_CALL(data, BKE_fmodifiers_foreach_id(&fcu->modifiers, data));
}
/* ----------------- Finding F-Curves -------------------------- */
FCurve *id_data_find_fcurve(

View File

@ -34,8 +34,8 @@
#include "BKE_global.h"
#include "BKE_object.h"
#include "RNA_access.h"
#include "RNA_path.h"
#include "RNA_access.hh"
#include "RNA_path.hh"
#include "RNA_prototypes.h"
#include "atomic_ops.h"

View File

@ -47,8 +47,8 @@
#include "BKE_mesh.hh"
#include "BKE_scene.h"
#include "RNA_access.h"
#include "RNA_path.h"
#include "RNA_access.hh"
#include "RNA_path.hh"
#include "RNA_prototypes.h"
#include "BLO_read_write.h"

View File

@ -10,7 +10,7 @@
#include <cstdio>
#include <cstdlib>
#include "RNA_types.h"
#include "RNA_types.hh"
#include "BLI_ghash.h"
#include "BLI_listbase.h"

View File

@ -17,7 +17,7 @@
#include "CLG_log.h"
#include "RNA_access.h"
#include "RNA_access.hh"
#include "RNA_prototypes.h"
#include "GHOST_Path-api.hh"

View File

@ -62,7 +62,7 @@
#include "DEG_depsgraph_build.h"
#include "DEG_depsgraph_query.h"
#include "RNA_access.h"
#include "RNA_access.hh"
#include "BLO_read_write.h"

View File

@ -56,10 +56,10 @@
#include "PIL_time.h"
#include "RNA_access.h"
#include "RNA_path.h"
#include "RNA_access.hh"
#include "RNA_path.hh"
#include "RNA_prototypes.h"
#include "RNA_types.h"
#include "RNA_types.hh"
#include "atomic_ops.h"

View File

@ -12,7 +12,7 @@
#include "DNA_object_types.h"
#include "DNA_scene_types.h"
#include "RNA_define.h"
#include "RNA_define.hh"
#include "BKE_appdir.h"
#include "BKE_context.h"

View File

@ -41,7 +41,7 @@
#include "BLO_read_write.h"
#include "RNA_access.h"
#include "RNA_access.hh"
#include "RNA_prototypes.h"
#include "nla_private.h"
@ -574,6 +574,9 @@ void BKE_nla_strip_foreach_id(NlaStrip *strip, LibraryForeachIDData *data)
BKE_LIB_FOREACHID_PROCESS_FUNCTION_CALL(data, BKE_fcurve_foreach_id(fcu, data));
}
BKE_LIB_FOREACHID_PROCESS_FUNCTION_CALL(data,
BKE_fmodifiers_foreach_id(&strip->modifiers, data));
LISTBASE_FOREACH (NlaStrip *, substrip, &strip->strips) {
BKE_LIB_FOREACHID_PROCESS_FUNCTION_CALL(data, BKE_nla_strip_foreach_id(substrip, data));
}

View File

@ -72,9 +72,9 @@
#include "BKE_node_tree_zones.hh"
#include "BKE_type_conversions.hh"
#include "RNA_access.h"
#include "RNA_define.h"
#include "RNA_enum_types.h"
#include "RNA_access.hh"
#include "RNA_define.hh"
#include "RNA_enum_types.hh"
#include "RNA_prototypes.h"
#include "NOD_common.h"

View File

@ -21,7 +21,7 @@
#include "DNA_node_tree_interface_types.h"
#include "DNA_node_types.h"
#include "RNA_access.h"
#include "RNA_access.hh"
#include "RNA_prototypes.h"
namespace blender::bke::node_interface {

View File

@ -65,10 +65,10 @@
#include "DNA_world_types.h"
#include "NOD_geometry_nodes_log.hh"
#include "RNA_access.h"
#include "RNA_path.h"
#include "RNA_access.hh"
#include "RNA_path.hh"
#include "RNA_prototypes.h"
#include "RNA_types.h"
#include "RNA_types.hh"
#include "MOD_nodes.hh"

View File

@ -65,7 +65,7 @@
#include "DEG_depsgraph.h"
#include "DEG_depsgraph_query.h"
#include "RNA_enum_types.h"
#include "RNA_enum_types.hh"
#include "BLO_read_write.h"

View File

@ -158,6 +158,7 @@ static size_t strncpy_py_module(char *dst, const char *src, const size_t dst_max
bUserExtensionRepo *BKE_preferences_extension_repo_add(UserDef *userdef,
const char *name,
const char *module,
const char *dirpath)
{
bUserExtensionRepo *repo = DNA_struct_default_alloc(bUserExtensionRepo);
@ -167,7 +168,7 @@ bUserExtensionRepo *BKE_preferences_extension_repo_add(UserDef *userdef,
BKE_preferences_extension_repo_name_set(userdef, repo, name);
/* Set the unique module-name. */
BKE_preferences_extension_repo_module_set(userdef, repo, name);
BKE_preferences_extension_repo_module_set(userdef, repo, module);
/* Set the directory. */
STRNCPY(repo->dirpath, dirpath);

View File

@ -99,7 +99,7 @@
#include "RE_engine.h"
#include "RNA_access.h"
#include "RNA_access.hh"
#include "SEQ_edit.h"
#include "SEQ_iterator.h"

View File

@ -22,8 +22,8 @@
#include "BLI_math_quaternion_types.hh"
#include "BLI_path_util.h"
#include "RNA_access.h"
#include "RNA_enum_types.h"
#include "RNA_access.hh"
#include "RNA_enum_types.hh"
namespace blender::bke::sim {

View File

@ -49,7 +49,7 @@
#include "IMB_imbuf.h"
#include "IMB_imbuf_types.h"
#include "RNA_access.h"
#include "RNA_access.hh"
#include "RNA_prototypes.h"
#include "libmv-capi.h"

View File

@ -27,7 +27,7 @@
#include "BKE_movieclip.h"
#include "BKE_tracking.h"
#include "RNA_access.h"
#include "RNA_access.hh"
#include "RNA_prototypes.h"
#include "libmv-capi.h"

View File

@ -13,7 +13,7 @@
#include "DNA_anim_types.h"
#include "DNA_movieclip_types.h"
#include "DNA_scene_types.h"
#include "RNA_access.h"
#include "RNA_access.hh"
#include "RNA_prototypes.h"
#include "BLI_ghash.h"

View File

@ -29,7 +29,7 @@
#include "BKE_main.h"
#include "BKE_undo_system.h"
#include "RNA_access.h"
#include "RNA_access.hh"
#include "MEM_guardedalloc.h"

View File

@ -1099,17 +1099,19 @@ bool BKE_unit_replace_string(
* not 4 inches. I do think this is the desired behavior!
*/
for (int system_iter = 0; system_iter < UNIT_SYSTEM_TOT; system_iter++) {
if (system_iter != system) {
const bUnitCollection *usys_iter = unit_get_system(system_iter, type);
if (usys_iter) {
for (const bUnitDef *unit = usys_iter->units; unit->name; unit++) {
int ofs = 0;
/* In case there are multiple instances. */
while (
(ofs = unit_replace(str + ofs, str_maxncpy - ofs, str_tmp, scale_pref_base, unit))) {
changed = true;
}
}
if (system_iter == system) {
continue;
}
const bUnitCollection *usys_iter = unit_get_system(system_iter, type);
if (usys_iter == nullptr) {
continue;
}
for (const bUnitDef *unit = usys_iter->units; unit->name; unit++) {
int ofs = 0;
/* In case there are multiple instances. */
while ((ofs = unit_replace(str + ofs, str_maxncpy - ofs, str_tmp, scale_pref_base, unit))) {
changed = true;
}
}
}
@ -1146,33 +1148,36 @@ void BKE_unit_name_to_alt(char *str, int str_maxncpy, const char *orig_str, int
const bUnitCollection *usys = unit_get_system(system, type);
/* Find and substitute all units. */
for (const bUnitDef *unit = usys->units; unit->name; unit++) {
if (str_maxncpy > 0 && unit->name_alt) {
const bool case_sensitive = (unit->flag & B_UNIT_DEF_CASE_SENSITIVE) != 0;
const char *found = unit_find_str(orig_str, unit->name_short, case_sensitive);
if (found) {
int offset = int(found - orig_str);
/* Copy everything before the unit. */
if (offset < str_maxncpy) {
memcpy(str, orig_str, offset);
}
else {
BLI_strncpy(str, orig_str, str_maxncpy);
offset = str_maxncpy;
}
str += offset;
orig_str += offset + strlen(unit->name_short);
str_maxncpy -= offset;
/* Print the alt_name. */
const int len_name = BLI_strncpy_rlen(str, unit->name_alt, str_maxncpy);
BLI_assert(len_name < str_maxncpy);
str += len_name;
str_maxncpy -= len_name;
}
for (const bUnitDef *unit = usys->units; unit->name && (str_maxncpy > 0); unit++) {
if (unit->name_alt == nullptr) {
continue;
}
const bool case_sensitive = (unit->flag & B_UNIT_DEF_CASE_SENSITIVE) != 0;
const char *found = unit_find_str(orig_str, unit->name_short, case_sensitive);
if (found == nullptr) {
continue;
}
int offset = int(found - orig_str);
/* Copy everything before the unit. */
if (offset < str_maxncpy) {
memcpy(str, orig_str, offset);
}
else {
BLI_strncpy(str, orig_str, str_maxncpy);
offset = str_maxncpy;
}
str += offset;
orig_str += offset + strlen(unit->name_short);
str_maxncpy -= offset;
/* Print the alt_name. */
const int len_name = BLI_strncpy_rlen(str, unit->name_alt, str_maxncpy);
BLI_assert(len_name < str_maxncpy);
str += len_name;
str_maxncpy -= len_name;
}
/* Finally copy the rest of the string. */

View File

@ -10,7 +10,7 @@
#include "BLI_bitmap.h"
#include "BLI_ghash.h"
#include "RNA_types.h"
#include "RNA_types.hh"
#ifdef __cplusplus
extern "C" {

View File

@ -4079,6 +4079,13 @@ static void expand_id(BlendExpander *expander, ID *id)
if (id->override_library) {
BLO_expand(expander, id->override_library->reference);
BLO_expand(expander, id->override_library->storage);
LISTBASE_FOREACH (IDOverrideLibraryProperty *, op, &id->override_library->properties) {
LISTBASE_FOREACH (IDOverrideLibraryPropertyOperation *, opop, &op->operations) {
BLO_expand(expander, opop->subitem_reference_id);
BLO_expand(expander, opop->subitem_local_id);
}
}
}
AnimData *adt = BKE_animdata_from_id(id);

View File

@ -59,7 +59,7 @@
#include "IMB_imbuf.h"
#include "MEM_guardedalloc.h"
#include "RNA_access.h"
#include "RNA_access.hh"
#include "SEQ_proxy.h"
#include "SEQ_render.h"

View File

@ -74,8 +74,8 @@
#include "BKE_simulation_state_serialize.hh"
#include "BKE_workspace.h"
#include "RNA_access.h"
#include "RNA_enum_types.h"
#include "RNA_access.hh"
#include "RNA_enum_types.hh"
#include "RNA_prototypes.h"
#include "BLO_readfile.h"

View File

@ -35,7 +35,7 @@
#include "ED_datafiles.h"
#include "RNA_define.h"
#include "RNA_define.hh"
#include "WM_api.hh"
#include "wm.hh"

View File

@ -16,7 +16,7 @@
# include <clocale>
#endif
#include "RNA_types.h"
#include "RNA_types.hh"
#include "BLT_lang.h" /* own include */
#include "BLT_translation.h"

View File

@ -4,7 +4,7 @@
#include "BKE_node.hh"
#include "RNA_access.h"
#include "RNA_access.hh"
#include "RNA_prototypes.h"
#include "COM_Node.h" /* own include */

View File

@ -2,6 +2,8 @@
*
* SPDX-License-Identifier: GPL-2.0-or-later */
#include "BLI_math_geom.h"
#include "COM_KeyingDespillOperation.h"
namespace blender::compositor {

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@ -16,7 +16,7 @@
#include "BKE_animsys.h"
#include "RNA_path.h"
#include "RNA_path.hh"
namespace blender::deg {

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@ -12,7 +12,7 @@
#include "intern/depsgraph_type.h"
#include "RNA_access.h"
#include "RNA_access.hh"
struct ID;
struct PointerRNA;

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@ -10,7 +10,7 @@
#include "intern/builder/deg_builder_key.h"
#include "RNA_path.h"
#include "RNA_path.hh"
namespace blender::deg {

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@ -16,8 +16,8 @@
#include "DNA_ID.h"
#include "RNA_access.h"
#include "RNA_types.h"
#include "RNA_access.hh"
#include "RNA_types.hh"
struct ID;
struct PropertyRNA;

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@ -93,10 +93,10 @@
#include "BKE_volume.h"
#include "BKE_world.h"
#include "RNA_access.h"
#include "RNA_path.h"
#include "RNA_access.hh"
#include "RNA_path.hh"
#include "RNA_prototypes.h"
#include "RNA_types.h"
#include "RNA_types.hh"
#include "DEG_depsgraph.h"
#include "DEG_depsgraph_build.h"

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@ -83,9 +83,9 @@
#include "BKE_tracking.h"
#include "BKE_world.h"
#include "RNA_access.h"
#include "RNA_access.hh"
#include "RNA_prototypes.h"
#include "RNA_types.h"
#include "RNA_types.hh"
#include "SEQ_iterator.h"

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@ -15,7 +15,7 @@
#include "DNA_ID.h"
#include "RNA_path.h"
#include "RNA_path.hh"
#include "BLI_string.h"
#include "BLI_utildefines.h"

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@ -10,7 +10,7 @@
#include "BLI_string_ref.hh"
#include "RNA_types.h"
#include "RNA_types.hh"
#include "intern/builder/deg_builder_relations.h"

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@ -24,7 +24,7 @@
#include "BKE_constraint.h"
#include "RNA_access.h"
#include "RNA_access.hh"
#include "RNA_prototypes.h"
#include "intern/builder/deg_builder.h"

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@ -23,8 +23,8 @@
#include "DNA_object_types.h"
#include "DNA_scene_types.h"
#include "RNA_access.h"
#include "RNA_path.h"
#include "RNA_access.hh"
#include "RNA_path.hh"
#include "RNA_prototypes.h"
#include "DEG_depsgraph.h"

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@ -12,8 +12,8 @@
#include "BKE_animsys.h"
#include "RNA_access.h"
#include "RNA_types.h"
#include "RNA_access.hh"
#include "RNA_types.hh"
#include "intern/depsgraph.h"

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@ -896,6 +896,9 @@ if(WITH_GTESTS)
if(WITH_METAL_BACKEND)
add_definitions(-DWITH_METAL_BACKEND)
endif()
if(WITH_VULKAN_BACKEND)
add_definitions(-DWITH_VULKAN_BACKEND)
endif()
endif()
endif()

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@ -27,8 +27,8 @@
#include "BKE_duplilist.h"
#include "RNA_access.h"
#include "RNA_path.h"
#include "RNA_access.hh"
#include "RNA_path.hh"
#include "BLI_bitmap.h"
#include "BLI_memblock.h"

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@ -7,9 +7,9 @@
*/
#include "DNA_particle_types.h"
#include "RNA_access.h"
#include "RNA_path.h"
#include "RNA_types.h"
#include "RNA_access.hh"
#include "RNA_path.hh"
#include "RNA_types.hh"
#include "draw_handle.hh"
#include "draw_manager.hh"

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@ -38,7 +38,10 @@ static void test_draw_pass_all_commands()
pass.state_set(DRW_STATE_WRITE_COLOR | DRW_STATE_WRITE_STENCIL);
pass.clear_color_depth_stencil(float4(0.25f, 0.5f, 100.0f, -2000.0f), 0.5f, 0xF0);
pass.state_stencil(0x80, 0x0F, 0x8F);
pass.shader_set(GPU_shader_get_builtin_shader(GPU_SHADER_3D_IMAGE_COLOR));
GPUShader *sh = GPU_shader_get_builtin_shader(GPU_SHADER_3D_IMAGE_COLOR);
const int color_location = GPU_shader_get_uniform(sh, "color");
const int mvp_location = GPU_shader_get_uniform(sh, "ModelViewProjectionMatrix");
pass.shader_set(sh);
pass.bind_texture("image", tex);
pass.bind_texture("image", &tex);
pass.bind_image("missing_image", tex); /* Should not crash. */
@ -89,9 +92,9 @@ static void test_draw_pass_all_commands()
expected << " .bind_vertbuf_as_ssbo_ref(-1)" << std::endl;
expected << " .bind_indexbuf_as_ssbo(-1)" << std::endl;
expected << " .bind_indexbuf_as_ssbo_ref(-1)" << std::endl;
expected << " .push_constant(2, data=(1, 1, 1, 0))" << std::endl;
expected << " .push_constant(2, data=(1, 1, 1, 1))" << std::endl;
expected << " .push_constant(0, data=(" << std::endl;
expected << " .push_constant(" << color_location << ", data=(1, 1, 1, 0))" << std::endl;
expected << " .push_constant(" << color_location << ", data=(1, 1, 1, 1))" << std::endl;
expected << " .push_constant(" << mvp_location << ", data=(" << std::endl;
expected << "(1, 0, 0, 0)," << std::endl;
expected << "(0, 1, 0, 0)," << std::endl;
expected << "(0, 0, 1, 0)," << std::endl;
@ -261,6 +264,13 @@ DRAW_TEST(draw_pass_sortable)
static void test_draw_resource_id_gen()
{
GPU_render_begin();
Texture color_attachment;
Framebuffer framebuffer;
color_attachment.ensure_2d(GPU_RGBA32F, int2(1));
framebuffer.ensure(GPU_ATTACHMENT_NONE, GPU_ATTACHMENT_TEXTURE(color_attachment));
framebuffer.bind();
float4x4 win_mat;
orthographic_m4(win_mat.ptr(), -1, 1, -1, 1, -1, 1);
@ -326,6 +336,8 @@ static void test_draw_resource_id_gen()
EXPECT_EQ(result.str(), expected);
}
GPU_render_end();
DRW_shape_cache_free();
DRW_shaders_free();
}
@ -333,6 +345,13 @@ DRAW_TEST(draw_resource_id_gen)
static void test_draw_visibility()
{
GPU_render_begin();
Texture color_attachment;
Framebuffer framebuffer;
color_attachment.ensure_2d(GPU_RGBA32F, int2(1));
framebuffer.ensure(GPU_ATTACHMENT_NONE, GPU_ATTACHMENT_TEXTURE(color_attachment));
framebuffer.bind();
float4x4 win_mat;
orthographic_m4(win_mat.ptr(), -1, 1, -1, 1, -1, 1);
@ -365,6 +384,8 @@ static void test_draw_visibility()
EXPECT_EQ(result.str(), "11111111111111111111111111111011");
GPU_render_end();
DRW_shape_cache_free();
DRW_shaders_free();
}

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@ -27,4 +27,12 @@ void DrawMetalTest::SetUp()
}
#endif
#ifdef WITH_VULKAN_BACKEND
void DrawVulkanTest::SetUp()
{
GPUVulkanTest::SetUp();
DRW_draw_state_init_gtests(GPU_SHADER_CFG_DEFAULT);
}
#endif
} // namespace blender::draw

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@ -37,8 +37,24 @@ class DrawMetalTest : public blender::gpu::GPUMetalTest {
# define DRAW_METAL_TEST(test_name)
#endif
#ifdef WITH_VULKAN_BACKEND
class DrawVulkanTest : public blender::gpu::GPUVulkanTest {
public:
void SetUp() override;
};
# define DRAW_VULKAN_TEST(test_name) \
TEST_F(DrawVulkanTest, test_name) \
{ \
test_##test_name(); \
}
#else
# define DRAW_VULKAN_TEST(test_name)
#endif
#define DRAW_TEST(test_name) \
DRAW_OPENGL_TEST(test_name) \
DRAW_METAL_TEST(test_name)
DRAW_METAL_TEST(test_name) \
DRAW_VULKAN_TEST(test_name)
} // namespace blender::draw

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@ -10,7 +10,7 @@
#include "BKE_node.hh"
#include "BKE_object.h"
#include "DEG_depsgraph.h"
#include "RNA_define.h"
#include "RNA_define.hh"
#include "GPU_batch.h"
#include "draw_shader.h"

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@ -43,8 +43,8 @@
#include "DNA_volume_types.h"
#include "DNA_world_types.h"
#include "RNA_access.h"
#include "RNA_path.h"
#include "RNA_access.hh"
#include "RNA_path.hh"
#include "RNA_prototypes.h"
#include "BKE_anim_data.h"

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@ -23,8 +23,8 @@
#include "DNA_object_types.h"
#include "DNA_scene_types.h"
#include "RNA_access.h"
#include "RNA_define.h"
#include "RNA_access.hh"
#include "RNA_define.hh"
#include "BKE_action.h"
#include "BKE_anim_data.h"

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