WIP: Geometry Nodes: A Modeling Approach of Gizmo #108744
@ -1361,14 +1361,11 @@ void BKE_nodetree_remove_layer_n(struct bNodeTree *ntree, struct Scene *scene, i
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#define GEO_NODE_INPUT_SIGNED_DISTANCE 2102
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#define GEO_NODE_SAMPLE_VOLUME 2103
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#define GEO_NODE_MESH_TOPOLOGY_CORNERS_OF_EDGE 2104
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<<<<<<< HEAD
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#define GEO_NODE_ARROW_GIZMO 2105
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=======
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/* Leaving out two indices to avoid crashes with files that were created during the development of
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* the repeat zone. */
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#define GEO_NODE_REPEAT_INPUT 2107
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#define GEO_NODE_REPEAT_OUTPUT 2108
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>>>>>>> main
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#define GEO_NODE_ARROW_GIZMO 2109
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/** \} */
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@ -32,18 +32,6 @@ set(SRC
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view3d_camera_control.cc
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view3d_cursor_snap.cc
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view3d_draw.cc
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<<<<<<< HEAD
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view3d_edit.c
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view3d_gizmo_armature.c
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view3d_gizmo_camera.c
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view3d_gizmo_empty.c
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view3d_gizmo_forcefield.c
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view3d_gizmo_geometry_node_gizmos.cc
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view3d_gizmo_light.c
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view3d_gizmo_navigate.c
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view3d_gizmo_navigate_type.c
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view3d_gizmo_preselect.c
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=======
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view3d_edit.cc
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view3d_gizmo_armature.cc
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view3d_gizmo_camera.cc
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@ -53,7 +41,7 @@ set(SRC
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view3d_gizmo_navigate.cc
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view3d_gizmo_navigate_type.cc
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view3d_gizmo_preselect.cc
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>>>>>>> main
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view3d_gizmo_geometry_node_gizmos.cc
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view3d_gizmo_preselect_type.cc
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view3d_gizmo_ruler.cc
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view3d_gizmo_tool_generic.cc
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