Cycles: replace spot light disk sampling with sphere sampling #109329
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@ -76,6 +76,7 @@ class Light : public Node {
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NODE_SOCKET_API(uint64_t, light_set_membership);
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NODE_SOCKET_API(uint64_t, shadow_set_membership);
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/* Normalize power by the surface area of the light. */
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NODE_SOCKET_API(bool, normalize)
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void tag_update(Scene *scene);
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