Animation: Match Slope slider #110567
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@ -500,8 +500,6 @@ void blend_to_infinity_fcurve_segment(FCurve *fcu, FCurveSegment *segment, const
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* slider. */
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const float bidirectional_factor = fabs(factor * 2 - 1);
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float x_delta = 1;
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float y_delta = 1;
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BezTriple beyond_key;
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const BezTriple *reference_key;
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@ -510,7 +508,7 @@ void blend_to_infinity_fcurve_segment(FCurve *fcu, FCurveSegment *segment, const
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if (factor >= 0.5) {
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/* Stop the function if there is no key beyond the the right neighboring one. */
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if (segment->start_index + segment->length >= fcu->totvert - 1) {
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if (segment->start_index + segment->length > fcu->totvert - 1) {
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return;
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}
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@ -520,7 +518,7 @@ void blend_to_infinity_fcurve_segment(FCurve *fcu, FCurveSegment *segment, const
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else {
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/* Stop the function if there is no key beyond the left neighboring one. */
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if (segment->start_index <= 1) {
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if (segment->start_index == 1) {
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return;
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}
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@ -528,17 +526,14 @@ void blend_to_infinity_fcurve_segment(FCurve *fcu, FCurveSegment *segment, const
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beyond_key = fcu->bezt[segment->start_index - 2];
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}
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y_delta = beyond_key.vec[1][1] - reference_key->vec[1][1];
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x_delta = beyond_key.vec[1][0] - reference_key->vec[1][0];
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const float y_delta = beyond_key.vec[1][1] - reference_key->vec[1][1];
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const float x_delta = beyond_key.vec[1][0] - reference_key->vec[1][0];
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/* Avoids dividing by 0. */
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if (x_delta == 0) {
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return;
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}
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float new_x_delta;
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float new_y_delta;
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if (factor >= 0.5) {
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reference_key = right_key;
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}
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@ -550,8 +545,8 @@ void blend_to_infinity_fcurve_segment(FCurve *fcu, FCurveSegment *segment, const
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/* These new deltas are used to determine the relationship between the current key and the
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* bookend ones. */
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new_x_delta = fcu->bezt[i].vec[1][0] - reference_key->vec[1][0];
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new_y_delta = new_x_delta * y_delta / x_delta;
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const float new_x_delta = fcu->bezt[i].vec[1][0] - reference_key->vec[1][0];
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const float new_y_delta = new_x_delta * y_delta / x_delta;
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const float delta = reference_key->vec[1][1] + new_y_delta - fcu->bezt[i].vec[1][1];
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@ -1074,9 +1074,17 @@ static void blend_to_infinity_graph_keys(bAnimContext *ac, const float factor)
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ListBase segments = find_fcurve_segments(fcu);
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LISTBASE_FOREACH (FCurveSegment *, segment, &segments) {
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if (segment->start_index + segment->length >= fcu->totvert - 1 ||
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segment->start_index <= 1) {
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WM_report(RPT_WARNING, "You need at least 2 keys to eider side of the selection.");
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if (factor >= 0.5){
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if (segment->start_index + segment->length >= fcu->totvert - 1) {
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WM_report(RPT_WARNING, "You need at least 2 keys to the right side of the selection.");
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continue;
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}
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}
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else {
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if (segment->start_index <= 1) {
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WM_report(RPT_WARNING, "You need at least 2 keys to the left side of the selection.");
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continue;
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}
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}
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blend_to_infinity_fcurve_segment(fcu, segment, factor);
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}
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