Nodes: use auto registration for nodes #110686
@ -8,6 +8,7 @@
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extern bNodeTreeType *ntreeType_Geometry;
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void register_node_tree_type_geo();
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void register_node_type_geo_custom_group(bNodeType *ntype);
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/* -------------------------------------------------------------------- */
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@ -194,7 +194,6 @@ set(SRC
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node_geometry_tree.cc
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node_geometry_util.cc
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node_geometry_register.hh
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node_geometry_util.hh
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)
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@ -1,7 +0,0 @@
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/* SPDX-FileCopyrightText: 2023 Blender Foundation
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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#pragma once
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void register_node_tree_type_geo();
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@ -26,8 +26,6 @@
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#include "node_common.h"
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#include "node_geometry_register.hh"
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bNodeTreeType *ntreeType_Geometry;
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static void geometry_node_tree_get_from_context(
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@ -24,7 +24,6 @@
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#include "RNA_access.h"
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#include "node_geometry_register.hh"
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#include "node_util.hh"
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#ifdef WITH_OPENVDB
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@ -2,6 +2,7 @@
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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#include "NOD_geometry.hh"
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#include "NOD_register.hh"
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#include "NOD_socket.hh"
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@ -51,6 +52,7 @@ void register_nodes()
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register_undefined_types();
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register_standard_node_socket_types();
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register_node_tree_type_geo();
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register_node_type_frame();
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register_node_type_reroute();
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