USD: Skeleton and blend shape import #110912

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Michael Kowalski merged 38 commits from makowalski/blender:usdskel_import into main 2023-08-17 20:11:58 +02:00
1 changed files with 8 additions and 0 deletions
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@ -57,6 +57,14 @@ class USDMeshReader : public USDGeomReader {
bool topology_changed(const Mesh *existing_mesh, double motionSampleTime) override;
/**
* If the USD mesh prim has a valid UsdSkel schema defined, return the USD path
* string to the bound skeleton, if any. Returns the empty string if no skeleton
* binding is defined.
*
* The returned path is currently used to match armature modifiers with armature
* objects during import.
*/
std::string get_skeleton_path() const;
private: