USD: Skeleton and blend shape import #110912
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@ -57,6 +57,14 @@ class USDMeshReader : public USDGeomReader {
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bool topology_changed(const Mesh *existing_mesh, double motionSampleTime) override;
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/**
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* If the USD mesh prim has a valid UsdSkel schema defined, return the USD path
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* string to the bound skeleton, if any. Returns the empty string if no skeleton
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* binding is defined.
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*
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* The returned path is currently used to match armature modifiers with armature
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* objects during import.
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*/
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std::string get_skeleton_path() const;
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private:
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