USD: Skeleton and blend shape import #110912

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Michael Kowalski merged 38 commits from makowalski/blender:usdskel_import into main 2023-08-17 20:11:58 +02:00
1 changed files with 4 additions and 2 deletions
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@ -45,9 +45,11 @@ class USDStageReader {
void collect_readers(struct Main *bmain);
/* Complete setting up the armature modifiers that
/**
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Docstrings should be Doxygen style, so start with /**

Docstrings should be Doxygen style, so start with `/**`
* Complete setting up the armature modifiers that
* were created for skinned meshes by setting the
* modifier object on the corresponding modifier. */
* modifier object on the corresponding modifier.
*/
void process_armature_modifiers() const;
/* Convert every material prim on the stage to a Blender