USD: Skeleton and blend shape import #110912
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@ -45,9 +45,11 @@ class USDStageReader {
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void collect_readers(struct Main *bmain);
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/* Complete setting up the armature modifiers that
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/**
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makowalski marked this conversation as resolved
Outdated
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* Complete setting up the armature modifiers that
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* were created for skinned meshes by setting the
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* modifier object on the corresponding modifier. */
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* modifier object on the corresponding modifier.
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*/
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void process_armature_modifiers() const;
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/* Convert every material prim on the stage to a Blender
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/**