GPU: Fix signed/unsigned mismatches in shader code #111094
@ -5,6 +5,6 @@ void main()
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vec3 world_pos = point_object_to_world(vec3(au, 0.0));
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gl_Position = point_world_to_ndc(world_pos);
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finalColor = ((flag & FACE_UV_SELECT) != 0) ? colorFaceDot : vec4(colorWire.rgb, 1.0);
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finalColor = ((flag & FACE_UV_SELECT) != 0u) ? colorFaceDot : vec4(colorWire.rgb, 1.0);
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gl_PointSize = pointSize;
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}
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