Fix #111277: NaN in Vector Displacement leading to render errors #111294
@ -3,7 +3,7 @@ void node_vector_displacement_tangent(
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{
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vec3 oN = normalize(normal_world_to_object(g_data.N));
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vec3 oT = normalize(normal_world_to_object(T.xyz));
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vec3 oB = T.w * normalize(cross(oN, oT));
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vec3 oB = T.w * safe_normalize(cross(oN, oT));
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result = (vector.xyz - midlevel) * scale;
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result = result.x * oT + result.y * oN + result.z * oB;
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