Nodes: Panels integration with blend files and UI #111348
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@ -117,7 +117,7 @@ using blender::nodes::OutputSocketFieldType;
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using blender::nodes::SocketDeclaration;
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/* Forward declaration. */
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static void write_node_socket_default_value(BlendWriter *writer, bNodeSocket *sock);
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static void write_node_socket_default_value(BlendWriter *writer, const bNodeSocket *sock);
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static CLG_LogRef LOG = {"bke.node"};
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@ -469,7 +469,7 @@ static ID **node_owner_pointer_get(ID *id)
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namespace blender::bke::forward_compat {
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static void write_node_socket_interface(BlendWriter *writer, bNodeSocket *sock)
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static void write_node_socket_interface(BlendWriter *writer, const bNodeSocket *sock)
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LukasTonne marked this conversation as resolved
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{
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BLO_write_struct(writer, bNodeSocket, sock);
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@ -578,7 +578,7 @@ static void write_interface_as_sockets(BlendWriter *writer, bNodeTree *ntree)
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} // namespace blender::bke::forward_compat
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static void write_node_socket_default_value(BlendWriter *writer, bNodeSocket *sock)
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static void write_node_socket_default_value(BlendWriter *writer, const bNodeSocket *sock)
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{
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if (sock->default_value == nullptr) {
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return;
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@ -631,7 +631,7 @@ static void write_node_socket_default_value(BlendWriter *writer, bNodeSocket *so
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}
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}
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static void write_node_socket(BlendWriter *writer, bNodeSocket *sock)
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static void write_node_socket(BlendWriter *writer, const bNodeSocket *sock)
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{
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BLO_write_struct(writer, bNodeSocket, sock);
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Reference in New Issue
const socket pointer?
Yeah, old legacy code ...