Asset Shelf: Transparent asset shelf header with background for buttons #112241
@ -476,9 +476,12 @@ void ED_asset_shelf_header_region(const bContext *C, ARegion *region)
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int ED_asset_shelf_header_region_size()
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{
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/* The asset shelf tends to look like a separate area. Making the shelf header smaller than a
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* normal header helps a bit. */
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return ED_area_headersize() * 0.85f;
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/* Use a height that lets widgets sit just on top of the separator line drawn at the lower edge
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* of the region (widgets will be centered).
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*
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* Note that this is usually a bit less than the header size. The asset shelf tends to look like
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* a separate area, so making the shelf header smaller than a header helps. */
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return UI_UNIT_Y + (UI_BUTTON_SECTION_SEPERATOR_LINE_WITH * 2);
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}
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void ED_asset_shelf_region_blend_read_data(BlendDataReader *reader, ARegion *region)
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@ -838,6 +838,8 @@ void UI_block_lock_set(uiBlock *block, bool val, const char *lockstr);
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void UI_block_lock_clear(uiBlock *block);
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#define UI_BUTTON_SECTION_MERGE_DISTANCE (UI_UNIT_X * 3)
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/* Separator line between regions if the #uiButtonSectionsAlign is not #None. */
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#define UI_BUTTON_SECTION_SEPERATOR_LINE_WITH (U.pixelsize * 2)
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enum class uiButtonSectionsAlign : int16_t { None, Top, Bottom };
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/**
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@ -145,7 +145,7 @@ static void ui_draw_button_sections_alignment_separator(const ARegion *region,
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const uiButtonSectionsAlign align,
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const float corner_radius)
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{
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const int separator_line_width = 2 * U.pixelsize;
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const int separator_line_width = UI_BUTTON_SECTION_SEPERATOR_LINE_WITH;
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float bg_color[4];
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UI_GetThemeColor4fv(colorid, bg_color);
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