Cycles: Use Blender headers to access geometry data, avoid copy #112306
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@ -331,7 +331,7 @@ static void attr_create_generic(Scene *scene,
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src[tri.tri[0]][0], src[tri.tri[0]][1], src[tri.tri[0]][2], src[tri.tri[0]][3]);
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data[i * 3 + 1] = make_uchar4(
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src[tri.tri[1]][0], src[tri.tri[1]][1], src[tri.tri[1]][2], src[tri.tri[1]][3]);
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data[i * 3 + 1] = make_uchar4(
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data[i * 3 + 2] = make_uchar4(
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src[tri.tri[2]][0], src[tri.tri[2]][1], src[tri.tri[2]][2], src[tri.tri[2]][3]);
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}
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}
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data[i * 3 + 2] = make_uchar4(