Add panels to Principled BSDF node #112314
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@ -19,33 +19,33 @@ float principled_sheen(float NV, float rough)
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}
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void node_bsdf_principled(vec4 base_color,
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float subsurface,
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float metallic,
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float roughness,
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float ior,
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float transmission,
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float alpha,
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vec3 N,
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float weight,
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float subsurface, /* Start of SSS */
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float subsurface_scale,
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vec3 subsurface_radius,
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float subsurface_ior,
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float subsurface_anisotropy,
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float metallic,
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float specular,
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float specular, /* Start of Specular */
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float specular_tint,
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float roughness,
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float anisotropic,
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float anisotropic_rotation,
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float sheen,
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vec3 T,
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float sheen, /* Start of Sheen */
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float sheen_roughness,
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vec4 sheen_tint,
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float coat,
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float coat, /* Start of Coat */
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float coat_roughness,
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float coat_ior,
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vec4 coat_tint,
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float ior,
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float transmission,
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vec4 emission,
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float emission_strength,
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float alpha,
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vec3 N,
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vec3 CN,
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vec3 T,
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float weight,
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vec4 emission, /* Start of Emission */
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float emission_strength,
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const float do_diffuse,
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const float do_coat,
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const float do_refraction,
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