VSE: make Wipe effect 6x-20x faster #115837
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@ -1419,8 +1419,6 @@ static float in_band(float width, float dist, int side, int dir)
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static float check_zone(const WipeZone *wipezone, int x, int y, float fac)
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{
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float posx, posy, hyp, hyp2, angle, hwidth, b1, b2, b3, pointdist;
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/* some future stuff */
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/* float hyp3, hyp4, b4, b5 */
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float temp1, temp2, temp3, temp4; /* some placeholder variables */
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int xo = wipezone->xo;
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int yo = wipezone->yo;
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@ -1549,15 +1547,9 @@ static float check_zone(const WipeZone *wipezone, int x, int y, float fac)
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x = x - halfx;
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y = y - halfy;
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temp2 = asin(abs(y) / hypot(x, y));
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if (x <= 0 && y >= 0) {
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temp2 = float(M_PI) - temp2;
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}
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else if (x <= 0 && y <= 0) {
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temp2 += float(M_PI);
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}
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else if (x >= 0 && y <= 0) {
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temp2 = 2.0f * float(M_PI) - temp2;
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temp2 = atan2f(y, x);
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if (temp2 < 0.0f) {
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temp2 += 2.0f * float(M_PI);
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}
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if (wipezone->forward) {
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