Text Editor: Add GLSL support language #116793
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@ -72,7 +72,6 @@ static const char *text_format_glsl_literals_builtinfunc_data[] = {
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"exp",
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"exp2",
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"faceforward",
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"false",
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"findLSB",
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"findMSB",
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"floatBitsToInt",
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@ -169,7 +168,6 @@ static const char *text_format_glsl_literals_builtinfunc_data[] = {
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"textureSamples",
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"textureSize",
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"transpose",
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"true",
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"trunc",
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"uaddCarry",
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"umulExtended",
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@ -217,6 +215,7 @@ static const char *text_format_glsl_literals_reserved_data[] = {
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"dmat4x3",
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"dmat4x4",
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"else",
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"false",
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"flat",
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"float",
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"for",
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@ -268,6 +267,7 @@ static const char *text_format_glsl_literals_reserved_data[] = {
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"struct",
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"switch",
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"texel",
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"true",
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"uniform",
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"using",
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"uvec2",
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I don't think this exists. Same goes for the
dxdy
,dydx
anddydy
.