GPv3: Opacity modifier #116946
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@ -102,9 +102,9 @@ void draw_layer_filter_settings(const bContext * /*C*/, uiLayout *layout, Pointe
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col = uiLayoutColumn(layout, true);
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row = uiLayoutRow(col, true);
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uiLayoutSetPropDecorate(row, false);
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uiItemPointerR(row, ptr, "layer_filter", &obj_data_ptr, "layers", nullptr, ICON_GREASEPENCIL);
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sub = uiLayoutRow(row, true);
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uiLayoutSetPropDecorate(sub, false);
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uiItemR(sub, ptr, "invert_layer_filter", UI_ITEM_NONE, "", ICON_ARROW_LEFTRIGHT);
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row = uiLayoutRowWithHeading(col, true, "Layer Pass Filter");
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@ -115,7 +115,6 @@ void draw_layer_filter_settings(const bContext * /*C*/, uiLayout *layout, Pointe
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uiLayoutSetActive(subsub, use_layer_pass);
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uiItemR(subsub, ptr, "layer_pass_filter", UI_ITEM_NONE, "", ICON_NONE);
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uiItemR(subsub, ptr, "invert_layer_pass_filter", UI_ITEM_NONE, "", ICON_ARROW_LEFTRIGHT);
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uiLayoutSetPropDecorate(sub, true);
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}
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void draw_material_filter_settings(const bContext * /*C*/, uiLayout *layout, PointerRNA *ptr)
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@ -129,10 +128,10 @@ void draw_material_filter_settings(const bContext * /*C*/, uiLayout *layout, Poi
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col = uiLayoutColumn(layout, true);
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row = uiLayoutRow(col, true);
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uiLayoutSetPropDecorate(row, false);
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uiItemPointerR(
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row, ptr, "material_filter", &obj_data_ptr, "materials", nullptr, ICON_SHADING_TEXTURE);
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sub = uiLayoutRow(row, true);
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uiLayoutSetPropDecorate(sub, false);
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uiItemR(sub, ptr, "invert_material_filter", UI_ITEM_NONE, "", ICON_ARROW_LEFTRIGHT);
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row = uiLayoutRowWithHeading(col, true, "Material Pass Filter");
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@ -143,7 +142,6 @@ void draw_material_filter_settings(const bContext * /*C*/, uiLayout *layout, Poi
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uiLayoutSetActive(subsub, use_material_pass);
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uiItemR(subsub, ptr, "material_pass_filter", UI_ITEM_NONE, "", ICON_NONE);
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uiItemR(subsub, ptr, "invert_material_pass_filter", UI_ITEM_NONE, "", ICON_ARROW_LEFTRIGHT);
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uiLayoutSetPropDecorate(sub, true);
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}
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void draw_vertex_group_settings(const bContext * /*C*/, uiLayout *layout, PointerRNA *ptr)
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