EEVEE: Fix Lights On High-res Monitors #117164

Merged
Jeroen Bakker merged 2 commits from Jeroen-Bakker/blender:eevee/light-hdpi-screens into main 2024-01-16 13:29:33 +01:00
1 changed files with 3 additions and 3 deletions
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@ -354,17 +354,18 @@ void LightModule::end_sync()
/* Default to 32 as this is likely to be the maximum
* tile size used by hardware or compute shading. */
uint tile_size = 16;
bool tile_size_valid = false;
do {
tile_size *= 2;
tiles_extent = math::divide_ceil(render_extent, int2(tile_size));
uint tile_count = tiles_extent.x * tiles_extent.y;
printf("%s(tile_size=%d,tile_count=%d)\n", __func__, tile_size, tile_count);
if (tile_count > max_tile_count_threshold) {
continue;
}
total_word_count_ = tile_count * word_per_tile;
tile_size_valid = true;
} while (total_word_count_ > max_word_count_threshold);
} while (total_word_count_ > max_word_count_threshold || !tile_size_valid);
/* Keep aligned with storage buffer requirements. */
total_word_count_ = ceil_to_multiple_u(total_word_count_, 32);
@ -376,7 +377,6 @@ void LightModule::end_sync()
culling_data_buf_.local_lights_len = local_lights_len_;
culling_data_buf_.sun_lights_len = sun_lights_len_;
}
printf("%s(%d)\n", __func__, total_word_count_);
culling_tile_buf_.resize(total_word_count_);
culling_pass_sync();