Brush Assets: Add catalog option to asset pushing operator #118382
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@ -1271,6 +1271,8 @@ static asset_system::AssetCatalog &asset_library_ensure_catalog(
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static asset_system::AssetCatalog &asset_library_ensure_catalogs_in_path(
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asset_system::AssetLibrary &library, const asset_system::AssetCatalogPath &path)
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{
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/* Adding multiple catalogs in a path at a time with #AssetCatalogService::create_catalog()
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* doesn't work; add each potentially new catalog in the hierarchy manually here. */
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asset_system::AssetCatalogPath parent = "";
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path.iterate_components([&](StringRef component_name, bool is_last_component) {
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asset_library_ensure_catalog(library, parent / component_name);
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@ -1418,8 +1420,6 @@ static void visit_asset_catalog_for_search_fn(
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return;
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}
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// asset_system::AssetLibrary *library = asset::list::library_get_once_available(
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// user_library_to_library_ref(*user_library));
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asset_system::AssetLibrary *library = AS_asset_library_load(
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CTX_data_main(C), user_library_to_library_ref(*user_library));
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if (!library) {
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@ -1428,8 +1428,6 @@ static void visit_asset_catalog_for_search_fn(
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asset_system::AssetCatalogTree &full_tree = *library->catalog_service->get_catalog_tree();
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full_tree.foreach_item([&](const asset_system::AssetCatalogTreeItem &item) {
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// StringPropertySearchVisitParams visit_params{};
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// visit_params.text = item.catalog_path();
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visit_fn(StringPropertySearchVisitParams{item.catalog_path().str(), std::nullopt});
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});
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}
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Reference in New Issue
Creating a catalog with missing parent catalogs should work fine, the parents would be created with
create_missing_catalogs()
. Is this not working for you?No, that's the infinite recursion I was mentioning in chat. It creates the missing parent catalogs with a null catalog ID and an empty simple name. If you want, you should be able to reproduce it by calling
asset_library_ensure_catalog
instead ofasset_library_ensure_catalogs_in_path
below.