Geometry Nodes: Add Viewport Transform node #118680
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@ -13,7 +13,7 @@ namespace blender::nodes::node_geo_viewport_transform_cc {
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static void node_declare(NodeDeclarationBuilder &b)
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{
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b.add_output<decl::Matrix>("Projection")
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.description("The 3D viewport's perspective projection matrix");
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.description("The 3D viewport's perspective or orthographic projection matrix");
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b.add_output<decl::Matrix>("View").description(
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"The view direction and location of the 3D viewport");
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}
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perspective or orthographic?
Okay I guess it deals with orthographic projection too. I'll change it to
perspective or orthographic