Geometry Nodes: Add Viewport Transform node #118680

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Hans Goudey merged 22 commits from HooglyBoogly/blender:geometry-nodes-viewport-transform into main 2024-04-26 19:47:31 +02:00
1 changed files with 1 additions and 1 deletions
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@ -13,7 +13,7 @@ namespace blender::nodes::node_geo_viewport_transform_cc {
static void node_declare(NodeDeclarationBuilder &b)
{
b.add_output<decl::Matrix>("Projection")
.description("The 3D viewport's perspective projection matrix");
.description("The 3D viewport's perspective or orthographic projection matrix");
HooglyBoogly marked this conversation as resolved Outdated

perspective or orthographic?

perspective or orthographic?

Okay I guess it deals with orthographic projection too. I'll change it to perspective or orthographic

Okay I guess it deals with orthographic projection too. I'll change it to `perspective or orthographic`
b.add_output<decl::Matrix>("View").description(
"The view direction and location of the 3D viewport");
}