LineArt: conversion code from v2 to v3 #118791
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@ -27,8 +27,6 @@
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#include "MEM_guardedalloc.h"
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using namespace blender::bke::greasepencil::convert;
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/* Shadow loading etc. ================== */
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ChengduLittleA marked this conversation as resolved
Outdated
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LineartElementLinkNode *lineart_find_matching_eln(ListBase *shadow_elns, int obindex)
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@ -1304,7 +1302,7 @@ bool lineart_main_try_generate_shadow(Depsgraph *depsgraph,
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{
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bool ret = false;
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GreasePencilLineartModifierData lmd;
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lineart_wrap_v3(lmd_legacy, &lmd);
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blender::bke::greasepencil::convert::lineart_wrap_v3(lmd_legacy, &lmd);
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ret = lineart_main_try_generate_shadow_v3(depsgraph,
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scene,
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original_ld,
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@ -1314,7 +1312,7 @@ bool lineart_main_try_generate_shadow(Depsgraph *depsgraph,
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r_eeln,
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r_calculated_edges_eln_list,
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r_shadow_ld_if_reproject);
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lineart_unwrap_v3(lmd_legacy, &lmd);
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blender::bke::greasepencil::convert::lineart_unwrap_v3(lmd_legacy, &lmd);
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return ret;
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}
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Reference in New Issue
Just use
bke::greasepencil::convert::lineart_wrap_v3
instead of using the namespace in all of the file.