Render: allow to select an entire collection to set the focal point in the Depth of Field settings in the Camera properties #119869

Open
dema wants to merge 4 commits from dema/blender:dof-collection into main

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9 changed files with 101 additions and 19 deletions
Showing only changes of commit 0ccce50f6a - Show all commits

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@ -1078,16 +1078,17 @@ class CYCLES_CAMERA_PT_dof(CyclesButtonsPanel, Panel):
dof = cam.dof
layout.active = dof.use_dof
split = layout.split()
col = split.column()
col.prop(dof, "focus_object", text="Focus Object")
if dof.focus_object and dof.focus_object.type == 'ARMATURE':
col.prop_search(dof, "focus_subtarget", dof.focus_object.data, "bones", text="Focus Bone")
sub = col.row()
sub.active = dof.focus_object is None
sub.prop(dof, "focus_distance", text="Distance")
col = layout.column()
if dof.focus_collection is None:
col.prop(dof, "focus_object", text="Focus on Object")
if dof.focus_object and dof.focus_object.type == 'ARMATURE':
col.prop_search(dof, "focus_subtarget", dof.focus_object.data, "bones", text="Focus on Bone")
if dof.focus_object is None:
sub = col.column()
sub.prop(dof, "focus_collection", text="Focus on Collection")
if dof.focus_object is None and dof.focus_collection is None:
sub = sub.column()
sub.prop(dof, "focus_distance", text="Focus Distance")
class CYCLES_CAMERA_PT_dof_aperture(CyclesButtonsPanel, Panel):

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@ -135,17 +135,50 @@ static void blender_camera_init(BlenderCamera *bcam, BL::RenderSettings &b_rende
bcam->full_height = bcam->render_height;
}
static void sum_obj_positions(float3 &pos, int &count, BL::Collection &coll){
for (BL::Object obj : coll.objects){
Transform dofmat = get_transform(obj.matrix_world());
float3 curr = transform_get_column(&dofmat, 3);
pos.x += curr.x;
pos.y += curr.y;
pos.z += curr.z;
count += 1;
printf("Pos: %f, %f, %f\n",pos.x,pos.y,pos.z); // DEBUG
}
for (BL::Collection child : coll.children){
sum_obj_positions(pos,count,child);
}
}
static float blender_camera_focal_distance(BL::RenderEngine &b_engine,
BL::Object &b_ob,
BL::Camera &b_camera,
BlenderCamera *bcam)
{
BL::Object b_dof_object = b_camera.dof().focus_object();
BL::Collection b_dof_collection = b_camera.dof().focus_collection();
if (!b_dof_object) {
if (!b_dof_object && !b_dof_collection) {
return b_camera.dof().focus_distance();
}
if(b_dof_collection){
int count = 0;
float3 pos = {};
sum_obj_positions(pos,count,b_dof_collection);
float den = static_cast<float>(count);
pos.x /= den;
pos.y /= den;
pos.z /= den;
printf("AVG POS: %f, %f, %f\n",pos.x,pos.y,pos.z); // DEBUG
BL::Array<float, 16> b_ob_matrix;
b_engine.camera_model_matrix(b_ob, bcam->use_spherical_stereo, b_ob_matrix);
Transform obmat = transform_clear_scale(get_transform(b_ob_matrix));
float3 view_dir = normalize(transform_get_column(&obmat, 2));
float3 dof_dir = transform_get_column(&obmat, 3) - pos;
return fabsf(dot(view_dir, dof_dir));
}
Transform dofmat = get_transform(b_dof_object.matrix_world());
string focus_subtarget = b_camera.dof().focus_subtarget();

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@ -251,12 +251,16 @@ class DATA_PT_camera_dof(CameraButtonsPanel, Panel):
layout.active = dof.use_dof
col = layout.column()
col.prop(dof, "focus_object", text="Focus on Object")
if dof.focus_object and dof.focus_object.type == 'ARMATURE':
col.prop_search(dof, "focus_subtarget", dof.focus_object.data, "bones", text="Focus on Bone")
sub = col.column()
sub.active = (dof.focus_object is None)
sub.prop(dof, "focus_distance", text="Focus Distance")
if dof.focus_collection is None:
col.prop(dof, "focus_object", text="Focus on Object")
if dof.focus_object and dof.focus_object.type == 'ARMATURE':
col.prop_search(dof, "focus_subtarget", dof.focus_object.data, "bones", text="Focus on Bone")
if dof.focus_object is None:
sub = col.column()
sub.prop(dof, "focus_collection", text="Focus on Collection")
if dof.focus_object is None and dof.focus_collection is None:
sub = sub.column()
sub.prop(dof, "focus_distance", text="Focus Distance")
class DATA_PT_camera_dof_aperture(CameraButtonsPanel, Panel):

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@ -2895,7 +2895,7 @@ class VIEW3D_MT_object_context_menu(Menu):
props.input_scale = 0.01
props.header_text = rpt_("Camera Lens Scale: %.3f")
if not obj.data.dof.focus_object:
if not obj.data.dof.focus_object and not obj.data.dof.focus_collection:
if view and view.camera == obj and view.region_3d.view_perspective == 'CAMERA':
props = layout.operator("ui.eyedropper_depth", text="DOF Distance (Pick)")
else:

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@ -20,6 +20,7 @@
#include "DNA_object_types.h"
#include "DNA_scene_types.h"
#include "DNA_view3d_types.h"
#include "DNA_collection_types.h"
#include "BLI_listbase.h"
#include "BLI_math_geom.h"
@ -276,12 +277,44 @@ void *BKE_camera_add(Main *bmain, const char *name)
return cam;
}
static void sum_obj_positions(float pos[3], int *count, Collection *c){
ListBase *gobject = &(c->gobject);
ListBase *children = &(c->children);
*count += BLI_listbase_count(gobject);
LISTBASE_FOREACH(LinkData*,current,gobject){
Object* o =static_cast<Object*>(current->data);
const blender::float3 &cpos = o->object_to_world().location();
add_v3_v3v3(pos,pos,cpos);
printf("Name: %s, Pos: %f, %f, %f, Total: %f, %f, %f\n",o->id.name,cpos.x,cpos.y,cpos.z,pos[0],pos[1],pos[2]); //DEBUG
}
LISTBASE_FOREACH(LinkData*,current,children){
Collection *child = static_cast<Collection*>(current->data);
sum_obj_positions(pos,count,child);
}
}
float BKE_camera_object_dof_distance(const Object *ob)
{
const Camera *cam = (const Camera *)ob->data;
if (ob->type != OB_CAMERA) {
return 0.0f;
}
if (cam->dof.focus_collection){
float view_dir[3], dof_dir[3];
normalize_v3_v3(view_dir, ob->object_to_world().ptr()[2]);
float pos[3] = {0.0f,0.0f,0.0f};
int count = 0;
sum_obj_positions(pos,&count,cam->dof.focus_collection);
float scale = 1.0f / static_cast<float>(count);
mul_v3_fl(pos,scale);
printf("Nobjects: %d, AVG Pos: %f, %f, %f\n",count,pos[0],pos[1],pos[2]); // DEBUG
sub_v3_v3v3(dof_dir,
ob->object_to_world().location(),
pos);
return fabsf(dot_v3v3(view_dir, dof_dir));
}
if (cam->dof.focus_object) {
float view_dir[3], dof_dir[3];
normalize_v3_v3(view_dir, ob->object_to_world().ptr()[2]);

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@ -48,5 +48,5 @@ void _BLI_assert_abort(void)
* For example `BLI_assert_unreachable();` at the end of a function that returns a value,
* will hide that it's missing a return. */
abort();
abort();
}

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@ -1888,6 +1888,7 @@ static void single_obdata_users(
nullptr,
LIB_ID_COPY_DEFAULT | LIB_ID_COPY_ACTIONS)));
ID_NEW_REMAP(cam->dof.focus_object);
ID_NEW_REMAP(cam->dof.focus_collection);
break;
case OB_MESH:
/* Needed to remap texcomesh below. */

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@ -51,6 +51,7 @@ typedef struct CameraBGImage {
typedef struct CameraDOFSettings {
/** Focal distance for depth of field. */
struct Object *focus_object;
struct Collection *focus_collection;
char focus_subtarget[64];
float focus_distance;
float aperture_fstop;

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@ -522,6 +522,15 @@ static void rna_def_camera_dof_settings_data(BlenderRNA *brna)
prop, "Focus Object", "Use this object to define the depth of field focal point");
RNA_def_property_update(prop, NC_OBJECT | ND_DRAW, "rna_Camera_dependency_update");
prop = RNA_def_property(srna, "focus_collection", PROP_POINTER, PROP_NONE);
RNA_def_property_struct_type(prop, "Collection");
RNA_def_property_pointer_sdna(prop, nullptr, "focus_collection");
RNA_def_property_flag(prop, PROP_EDITABLE);
RNA_def_property_override_flag(prop, PROPOVERRIDE_OVERRIDABLE_LIBRARY);
RNA_def_property_ui_text(
prop, "Focus Collection", "Use this object to define the depth of field focal point");
RNA_def_property_update(prop, NC_OBJECT | ND_DRAW, "rna_Camera_dependency_update");
prop = RNA_def_property(srna, "focus_subtarget", PROP_STRING, PROP_NONE);
RNA_def_property_string_sdna(prop, nullptr, "focus_subtarget");
RNA_def_property_ui_text(