Fix #119946: NLA stack decomposition doesn't work with bones #120008

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Christoph Lendenfeld merged 3 commits from ChrisLend/blender:fix_nla_decomp_with_bones into main 2024-03-28 15:14:11 +01:00
1 changed files with 1 additions and 1 deletions
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@ -1016,8 +1016,8 @@ void insert_key_rna(PointerRNA *rna_pointer,
ListBase nla_cache = {nullptr, nullptr};
NlaKeyframingContext *nla_context = nullptr;
PointerRNA id_pointer = RNA_id_pointer_create(id);
if (adt && adt->action == action) {

Move the declaration inside the if() as it's not used anywhere else.

Move the declaration inside the `if()` as it's not used anywhere else.
PointerRNA id_pointer = RNA_id_pointer_create(id);
nla_context = BKE_animsys_get_nla_keyframing_context(
&nla_cache, &id_pointer, adt, &anim_eval_context);
}