EEVEE-Next: Rename engines and set it default in startup file #121592
@ -333,7 +333,7 @@ void BLO_update_defaults_workspace(WorkSpace *workspace, const char *app_templat
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static void blo_update_defaults_scene(Main *bmain, Scene *scene)
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static void blo_update_defaults_scene(Main *bmain, Scene *scene)
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{
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{
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STRNCPY(scene->r.engine, RE_engine_id_BLENDER_EEVEE);
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STRNCPY(scene->r.engine, RE_engine_id_BLENDER_EEVEE_NEXT);
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scene->r.cfra = 1.0f;
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scene->r.cfra = 1.0f;
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@ -668,7 +668,7 @@ RenderEngineType DRW_engine_viewport_eevee_type = {
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/*next*/ nullptr,
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/*next*/ nullptr,
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/*prev*/ nullptr,
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/*prev*/ nullptr,
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/*idname*/ EEVEE_ENGINE,
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/*idname*/ EEVEE_ENGINE,
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/*name*/ N_("EEVEE"),
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/*name*/ N_("EEVEE (Legacy)"),
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/*flag*/ RE_INTERNAL | RE_USE_PREVIEW | RE_USE_STEREO_VIEWPORT | RE_USE_GPU_CONTEXT,
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/*flag*/ RE_INTERNAL | RE_USE_PREVIEW | RE_USE_STEREO_VIEWPORT | RE_USE_GPU_CONTEXT,
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/*update*/ nullptr,
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/*update*/ nullptr,
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/*render*/ &DRW_render_to_image,
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/*render*/ &DRW_render_to_image,
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@ -212,7 +212,7 @@ RenderEngineType DRW_engine_viewport_eevee_next_type = {
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/*next*/ nullptr,
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/*next*/ nullptr,
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/*prev*/ nullptr,
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/*prev*/ nullptr,
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/*idname*/ "BLENDER_EEVEE_NEXT",
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/*idname*/ "BLENDER_EEVEE_NEXT",
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/*name*/ N_("EEVEE-Next"),
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/*name*/ N_("EEVEE"),
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/*flag*/ RE_INTERNAL | RE_USE_PREVIEW | RE_USE_STEREO_VIEWPORT | RE_USE_GPU_CONTEXT,
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/*flag*/ RE_INTERNAL | RE_USE_PREVIEW | RE_USE_STEREO_VIEWPORT | RE_USE_GPU_CONTEXT,
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/*update*/ nullptr,
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/*update*/ nullptr,
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/*render*/ &DRW_render_to_image,
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/*render*/ &DRW_render_to_image,
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@ -6636,7 +6636,7 @@ static void rna_def_scene_render_data(BlenderRNA *brna)
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};
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};
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static const EnumPropertyItem engine_items[] = {
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static const EnumPropertyItem engine_items[] = {
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{0, "BLENDER_EEVEE", 0, "EEVEE", ""},
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{0, "BLENDER_EEVEE_NEXT", 0, "EEVEE", ""},
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{0, nullptr, 0, nullptr, nullptr},
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{0, nullptr, 0, nullptr, nullptr},
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};
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};
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@ -94,7 +94,7 @@ RenderEngineType *RE_engines_find(const char *idname)
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BLI_findstring(&R_engines, idname, offsetof(RenderEngineType, idname)));
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BLI_findstring(&R_engines, idname, offsetof(RenderEngineType, idname)));
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if (!type) {
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if (!type) {
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type = static_cast<RenderEngineType *>(
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type = static_cast<RenderEngineType *>(
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BLI_findstring(&R_engines, "BLENDER_EEVEE", offsetof(RenderEngineType, idname)));
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BLI_findstring(&R_engines, "BLENDER_EEVEE_NEXT", offsetof(RenderEngineType, idname)));
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}
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}
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return type;
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return type;
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