Cycles Standalone: Expose vertex normals and tangent space attributes in XML API #9

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Brecht Van Lommel merged 1 commits from howetuft/cycles:tangents into main 2024-02-09 12:12:04 +01:00
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@ -443,7 +443,10 @@ static void xml_read_mesh(const XMLReadState &state, xml_node node)
/* read vertices and polygons */
vector<float3> P;
vector<float3> VN; /* Vertex normals */
vector<float> UV;
vector<float> T; /* UV tangents */
vector<float> TS; /* UV tangent signs */
vector<int> verts, nverts;
xml_read_float3_array(P, node, "P");
@ -490,12 +493,25 @@ static void xml_read_mesh(const XMLReadState &state, xml_node node)
index_offset += nverts[i];
}
if (xml_read_float_array(UV, node, "UV")) {
ustring name = ustring("UVMap");
Attribute *attr = mesh->attributes.add(ATTR_STD_UV, name);
/* Vertex normals */
if (xml_read_float3_array(VN, node, Attribute::standard_name(ATTR_STD_VERTEX_NORMAL))) {
Attribute *attr = mesh->attributes.add(ATTR_STD_VERTEX_NORMAL);
float3 *fdata = attr->data_float3();
/* Loop over the normals */
for (auto n : VN) {
fdata[0] = n;
fdata++;
}
}
/* UV map */
if (xml_read_float_array(UV, node, "UV") ||
xml_read_float_array(UV, node, Attribute::standard_name(ATTR_STD_UV))) {
Attribute *attr = mesh->attributes.add(ATTR_STD_UV);
float2 *fdata = attr->data_float2();
/* loop over the triangles */
/* Loop over the triangles */
index_offset = 0;
for (size_t i = 0; i < nverts.size(); i++) {
for (int j = 0; j < nverts[i] - 2; j++) {
@ -516,6 +532,58 @@ static void xml_read_mesh(const XMLReadState &state, xml_node node)
index_offset += nverts[i];
}
}
/* Tangents */
if (xml_read_float_array(T, node, Attribute::standard_name(ATTR_STD_UV_TANGENT))) {
Attribute *attr = mesh->attributes.add(ATTR_STD_UV_TANGENT);
float3 *fdata = attr->data_float3();
/* Loop over the triangles */
index_offset = 0;
for (size_t i = 0; i < nverts.size(); i++) {
for (int j = 0; j < nverts[i] - 2; j++) {
int v0 = index_offset;
int v1 = index_offset + j + 1;
int v2 = index_offset + j + 2;
assert(v0 * 3 + 2 < (int)T.size());
assert(v1 * 3 + 2 < (int)T.size());
assert(v2 * 3 + 2 < (int)T.size());
fdata[0] = make_float3(T[v0 * 3], T[v0 * 3 + 1], T[v0 * 3 + 2]);
fdata[1] = make_float3(T[v1 * 3], T[v1 * 3 + 1], T[v1 * 3 + 2]);
fdata[2] = make_float3(T[v2 * 3], T[v2 * 3 + 1], T[v2 * 3 + 2]);
fdata += 3;
}
index_offset += nverts[i];
}
}
/* Tangent signs */
if (xml_read_float_array(TS, node, Attribute::standard_name(ATTR_STD_UV_TANGENT_SIGN))) {
Attribute *attr = mesh->attributes.add(ATTR_STD_UV_TANGENT_SIGN);
float *fdata = attr->data_float();
/* Loop over the triangles */
index_offset = 0;
for (size_t i = 0; i < nverts.size(); i++) {
for (int j = 0; j < nverts[i] - 2; j++) {
int v0 = index_offset;
int v1 = index_offset + j + 1;
int v2 = index_offset + j + 2;
assert(v0 < (int)TS.size());
assert(v1 < (int)TS.size());
assert(v2 < (int)TS.size());
fdata[0] = TS[v0];
fdata[1] = TS[v1];
fdata[2] = TS[v2];
fdata += 3;
}
index_offset += nverts[i];
}
}
}
else {
/* create vertices */
@ -537,10 +605,10 @@ static void xml_read_mesh(const XMLReadState &state, xml_node node)
index_offset += nverts[i];
}
/* uv map */
if (xml_read_float_array(UV, node, "UV")) {
ustring name = ustring("UVMap");
Attribute *attr = mesh->subd_attributes.add(ATTR_STD_UV, name);
/* UV map */
if (xml_read_float_array(UV, node, "UV") ||
xml_read_float_array(UV, node, Attribute::standard_name(ATTR_STD_UV))) {
Attribute *attr = mesh->subd_attributes.add(ATTR_STD_UV);
float3 *fdata = attr->data_float3();
#if 0