forked from blender/cycles
24 lines
496 B
Plaintext
24 lines
496 B
Plaintext
shader sine_pattern(
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color Color = color(0.0, 0.2, 0.6),
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float Time = 7.0,
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float Scale = 0.5,
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float Intensity = 10.0,
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int Stripes = 10,
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point Vector = P,
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output closure color BSDF = 0)
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{
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point Pos = Vector * Scale;
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float pattern = 0.0;
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for( float i = 0.0; i < Stripes; ++i )
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{
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float t = Time/10.0 * (i);
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Pos[0] += sin( (Pos[1] + t) * 10.0 ) * 0.1;
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float f = abs(Intensity / Pos[0] * 0.001);
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pattern += f;
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}
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BSDF = (Color * pattern) * diffuse(N);
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} |