Brecht Van Lommel brecht
  • Blender & Cycles developer

  • Joined on 2003-01-03
Brecht Van Lommel pushed to main at blender/cycles 2024-09-09 16:21:53 +02:00
0d68843cfd Web: Update authors, development links and features
0090d8ef77 Cleanup: Format sync scripts with black
b14fe376c0 Cleanup: Simplify string handling in sync script
f701e57154 Fix #127131: Deforming motion blurred point clouds do not render in Cycles HIP-RT when BVH timesteps != 0
fef30c3bff Fix #124811: Cycles: oneAPI: no hair strands in viewport with Embree
Compare 27 commits »
Brecht Van Lommel pushed to main at blender/blender-developer-docs 2024-09-01 14:13:12 +02:00
82ed6bf9d5 Update docs/release_notes/4.3/sculpt.md
Brecht Van Lommel pushed to main at blender/blender-developer-docs 2024-09-01 14:04:40 +02:00
65df4b92f7 Upload files to "docs/release_notes/4.3/images"
Brecht Van Lommel pushed to main at blender/cycles 2024-08-09 15:20:48 +02:00
3073ebf564 CI: Update to latest action versions
Brecht Van Lommel pushed to main at blender/cycles 2024-08-09 15:16:45 +02:00
2a2a6dff5c CMake: Add option to use not precompiled dependencies
Brecht Van Lommel deleted branch precompiledDepsToggle from boberfly/cycles 2024-08-09 15:16:45 +02:00
Brecht Van Lommel merged pull request blender/cycles#13 2024-08-09 15:16:43 +02:00
Toggle for precompiled dependencies
Brecht Van Lommel pushed to main at blender/cycles 2024-08-09 15:16:28 +02:00
6c94a5f9e3 Fix #126005: x64 Blender on Apple Silicon doesn't render properly in Cycles GPU
5c762d26fd Fix #125863: Crash baking textures with Cycles Metal
7e738c9091 Fix #124646: Cycles: Point Density node still works on surfaces in OSL
a112407965 Fix: Division by zero in Cycles render scheduler
88040a2179 Fix #125307: Precision issues with MetalRT
Compare 43 commits »
Brecht Van Lommel pushed to precompiledDepsToggle at boberfly/cycles 2024-08-09 15:07:49 +02:00
91d6b6924b Rename option to match Blender
Brecht Van Lommel approved blender/cycles#13 2024-08-09 15:07:16 +02:00
Toggle for precompiled dependencies

Thanks, I'll rename this to match the equivalent Blender option.

Brecht Van Lommel commented on pull request blender/blender#114545 2024-08-06 14:25:37 +02:00
The SLIM UV unwrap algorithm implementation for Blender 4.x

It was moved out of p_chart_simplify_compute in the same file.

Brecht Van Lommel commented on pull request blender/blender#114545 2024-08-06 14:22:31 +02:00
The SLIM UV unwrap algorithm implementation for Blender 4.x

I still see no reason to change this code?

Brecht Van Lommel commented on pull request blender/blender#114545 2024-08-06 13:47:53 +02:00
The SLIM UV unwrap algorithm implementation for Blender 4.x

This is just adding a weight argument to an existing function, this PR is not the place to start refactoring existing code.

Brecht Van Lommel commented on pull request blender/blender#114545 2024-08-06 13:46:13 +02:00
The SLIM UV unwrap algorithm implementation for Blender 4.x

It's not obviously the right thing here when this is interfacing with code in intern/ where we generally don't use these Blender containers.

Brecht Van Lommel commented on pull request blender/blender#114545 2024-08-06 13:44:47 +02:00
The SLIM UV unwrap algorithm implementation for Blender 4.x

I did not consider there to be significant changes that required claiming copyright from Blender authors.

Brecht Van Lommel commented on pull request blender/blender#114545 2024-08-06 13:44:37 +02:00
The SLIM UV unwrap algorithm implementation for Blender 4.x

I did not consider there to be significant changes that required claiming copyright from Blender authors.

Brecht Van Lommel commented on pull request blender/blender#114545 2024-08-06 13:39:20 +02:00
The SLIM UV unwrap algorithm implementation for Blender 4.x

@glukoz Note that @mod_moder is not a module owner and would not be the one approving this PR to land. So this is still waiting for review from someone else, and you could do all the changes when…

Brecht Van Lommel commented on pull request blender/blender#114545 2024-08-06 13:36:37 +02:00
The SLIM UV unwrap algorithm implementation for Blender 4.x

-infinity and lowest are not the same.

Brecht Van Lommel commented on pull request blender/blender#114545 2024-08-06 13:36:18 +02:00
The SLIM UV unwrap algorithm implementation for Blender 4.x

infinity and max are not the same.

Brecht Van Lommel commented on pull request blender/blender#114545 2024-08-06 13:35:30 +02:00
The SLIM UV unwrap algorithm implementation for Blender 4.x

That kind of refactoring should be done for the file as a whole, doing it for individual places just makes things more inconsistent.